Let us start here, from square one. No, from Zero!
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Vendored
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#pragma once
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#define MAX_TEXTURE 4096
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#include <string>
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#include <vector>
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using std::string;
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using std::vector;
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namespace layeredfs {
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struct Bitmap {
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string name;
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int width;
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int height;
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int packX;
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int packY;
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Bitmap(const string &name, int width, int height);
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};
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struct Packer {
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int width;
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int height;
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vector<Bitmap *> bitmaps;
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Packer(int max_size);
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void Pack(vector<Bitmap *> &bitmaps);
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};
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bool pack_textures(vector<Bitmap *> &textures, vector<Packer *> &packed_textures);
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}
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