Let us start here, from square one. No, from Zero!
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//========= Copyright Valve Corporation ============//
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#include "dirtools_public.h"
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#include "strtools_public.h"
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#include "pathtools_public.h"
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#include <errno.h>
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#include <string.h>
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#ifdef _WIN32
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#include "windows.h"
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#else
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#if defined( OSX )
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#include <sys/syslimits.h>
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: utility function to create dirs & subdirs
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//-----------------------------------------------------------------------------
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bool BCreateDirectoryRecursive( const char *pchPath )
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{
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// Does it already exist?
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if ( Path_IsDirectory( pchPath ) )
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return true;
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// copy the path into something we can munge
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int len = (int)strlen( pchPath );
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char *path = (char *)malloc( len + 1 );
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strcpy( path, pchPath );
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// Walk backwards to first non-existing dir that we find
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char *s = path + len - 1;
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const char slash = Path_GetSlash();
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while ( s > path )
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{
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if ( *s == slash )
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{
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*s = '\0';
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bool bExists = Path_IsDirectory( path );
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*s = slash;
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if ( bExists )
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{
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++s;
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break;
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}
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}
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--s;
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}
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// and then move forwards from there
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while ( *s )
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{
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if ( *s == slash )
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{
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*s = '\0';
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BCreateDirectory( path );
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*s = slash;
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}
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s++;
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}
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bool bRetVal = BCreateDirectory( path );
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free( path );
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return bRetVal;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates the directory, returning true if it is created, or if it already existed
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//-----------------------------------------------------------------------------
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bool BCreateDirectory( const char *pchPath )
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{
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#ifdef WIN32
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std::wstring wPath = UTF8to16( pchPath );
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if ( ::CreateDirectoryW( wPath.c_str(), NULL ) )
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return true;
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if ( ::GetLastError() == ERROR_ALREADY_EXISTS )
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return true;
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return false;
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#else
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int i = mkdir( pchPath, S_IRWXU | S_IRWXG | S_IRWXO );
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if ( i == 0 )
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return true;
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if ( errno == EEXIST )
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return true;
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return false;
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#endif
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}
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