Let us start here, from square one. No, from Zero!

This commit is contained in:
smpn2
2022-09-30 22:45:51 +09:00
parent 14215af0d1
commit b7a60638a4
1005 changed files with 303069 additions and 0 deletions
+35
View File
@@ -0,0 +1,35 @@
#include "bc.h"
#include "hooks/setupapihook.h"
#include "util/libutils.h"
#include "acio2emu/handle.h"
#include "acioemu/handle.h"
#include "node.h"
namespace games::bc {
void BCGame::attach() {
Game::attach();
setupapihook_init(libutils::load_library("libaio.dll"));
setupapihook_add({
{ 0, 0, 0, 0, },
"",
"USB\\VID_1CCF&PID_8050\\0000",
{},
"COM3",
});
auto iob = new acio2emu::IOBHandle(L"COM3");
iob->register_node(std::make_unique<TBSNode>());
devicehook_init();
devicehook_add(iob);
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
}
void BCGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+13
View File
@@ -0,0 +1,13 @@
#pragma once
#include "games/game.h"
namespace games::bc {
class BCGame : public games::Game {
public:
BCGame() : Game("Busou Shinki: Armored Princess Battle Conductor") {}
virtual void attach() override;
virtual void detach() override;
};
}
+28
View File
@@ -0,0 +1,28 @@
#include "io.h"
std::vector<Button> &games::bc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Busou Shinki: Armored Princess Battle Conductor");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Up",
"Down",
"Left",
"Right",
"Joystick Button",
"Trigger 1",
"Trigger 2",
"Button 1",
"Button 2",
"Button 3",
"Button 4"
);
}
return buttons;
}
+27
View File
@@ -0,0 +1,27 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::bc {
namespace Buttons {
enum {
Service,
Test,
Up,
Down,
Left,
Right,
JoystickButton,
Trigger1,
Trigger2,
Button1,
Button2,
Button3,
Button4,
};
}
std::vector<Button> &get_buttons();
}
+104
View File
@@ -0,0 +1,104 @@
#pragma once
#include <cstdint>
#include "io.h"
#include "acio2emu/firmware/bi2x.h"
#include "misc/eamuse.h"
#include "util/logging.h"
namespace games::bc {
class TBSNode : public acio2emu::firmware::BI2XNode {
private:
uint8_t coins_ = 0;
public:
void read_firmware_version(std::vector<uint8_t> &buffer) {
static constexpr uint8_t ver[] = {
0x0D, 0x06, 0x00, 0x01,
0x00, 0x01, 0x02, 0x08,
0x42, 0x49, 0x32, 0x58,
0x01, 0x94, 0xF1, 0x8E,
0x00, 0x00, 0x01, 0x0B,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xA8, 0x24, 0x8E, 0xE2,
};
buffer.insert(buffer.end(), ver, &ver[sizeof(ver)]);
}
bool read_input(std::vector<uint8_t> &buffer) {
auto &buttons = get_buttons();
coins_ += eamuse_coin_consume_stock();
buffer.reserve(buffer.size() + 10);
buffer.push_back(0);
buffer.push_back(0);
buffer.push_back(coins_);
uint8_t b = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
b |= 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
b |= (1 << 2);
}
buffer.push_back(b);
buffer.push_back(0);
int16_t joy = INT16_MAX;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Left])) {
joy += INT16_MAX;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Right])) {
joy -= INT16_MAX;
}
buffer.push_back(static_cast<uint8_t>(joy >> 8));
buffer.push_back(static_cast<uint8_t>(joy));
joy = INT16_MAX;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Down])) {
joy += INT16_MAX;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Up])) {
joy -= INT16_MAX;
}
buffer.push_back(static_cast<uint8_t>(joy >> 8));
buffer.push_back(static_cast<uint8_t>(joy));
b = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::JoystickButton])) {
b |= 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger1])) {
b |= (1 << 1);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger2])) {
b |= (1 << 2);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1])) {
b |= (1 << 3);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2])) {
b |= (1 << 4);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3])) {
b |= (1 << 5);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4])) {
b |= (1 << 6);
}
buffer.push_back(b);
return true;
}
int write_output(std::span<const uint8_t> buffer) {
return 8;
}
};
}