Let us start here, from square one. No, from Zero!
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#include "bc.h"
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#include "hooks/setupapihook.h"
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#include "util/libutils.h"
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#include "acio2emu/handle.h"
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#include "acioemu/handle.h"
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#include "node.h"
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namespace games::bc {
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void BCGame::attach() {
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Game::attach();
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setupapihook_init(libutils::load_library("libaio.dll"));
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setupapihook_add({
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{ 0, 0, 0, 0, },
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"",
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"USB\\VID_1CCF&PID_8050\\0000",
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{},
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"COM3",
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});
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auto iob = new acio2emu::IOBHandle(L"COM3");
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iob->register_node(std::make_unique<TBSNode>());
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devicehook_init();
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devicehook_add(iob);
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devicehook_add(new acioemu::ACIOHandle(L"COM1"));
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}
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void BCGame::detach() {
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Game::detach();
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devicehook_dispose();
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}
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}
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