Let us start here, from square one. No, from Zero!
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#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::bc {
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namespace Buttons {
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enum {
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Service,
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Test,
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Up,
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Down,
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Left,
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Right,
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JoystickButton,
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Trigger1,
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Trigger2,
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Button1,
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Button2,
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Button3,
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Button4,
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};
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}
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std::vector<Button> &get_buttons();
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}
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