Let us start here, from square one. No, from Zero!

This commit is contained in:
smpn2
2022-09-30 22:45:51 +09:00
parent 14215af0d1
commit b7a60638a4
1005 changed files with 303069 additions and 0 deletions
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#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::dea {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1Start,
P1Left,
P1Right,
P2Start,
P2Left,
P2Right
};
}
// all lights in correct order
namespace Lights {
enum {
TitleR,
TitleG,
TitleB,
SideUpperLeftR,
SideUpperLeftG,
SideUpperLeftB,
SideUpperRightR,
SideUpperRightG,
SideUpperRightB,
P1Start,
P1LRButton,
P2Start,
P2LRButton,
SideLowerLeft1R,
SideLowerLeft1G,
SideLowerLeft1B,
SideLowerLeft2R,
SideLowerLeft2G,
SideLowerLeft2B,
SideLowerLeft3R,
SideLowerLeft3G,
SideLowerLeft3B,
SideLowerRight1R,
SideLowerRight1G,
SideLowerRight1B,
SideLowerRight2R,
SideLowerRight2G,
SideLowerRight2B,
SideLowerRight3R,
SideLowerRight3G,
SideLowerRight3B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Light> &get_lights();
}