Let us start here, from square one. No, from Zero!
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::gitadora::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("GitaDora");
|
||||
|
||||
GameAPI::Buttons::sortButtons(&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin",
|
||||
"Guitar P1 Start",
|
||||
"Guitar P1 Up",
|
||||
"Guitar P1 Down",
|
||||
"Guitar P1 Left",
|
||||
"Guitar P1 Right",
|
||||
"Guitar P1 Help",
|
||||
"Guitar P1 Effect 1",
|
||||
"Guitar P1 Effect 2",
|
||||
"Guitar P1 Effect 3",
|
||||
"Guitar P1 Effect Pedal",
|
||||
"Guitar P1 Button Extra 1",
|
||||
"Guitar P1 Button Extra 2",
|
||||
"Guitar P1 Pick Up",
|
||||
"Guitar P1 Pick Down",
|
||||
"Guitar P1 R",
|
||||
"Guitar P1 G",
|
||||
"Guitar P1 B",
|
||||
"Guitar P1 Y",
|
||||
"Guitar P1 P",
|
||||
"Guitar P1 Knob Up",
|
||||
"Guitar P1 Knob Down",
|
||||
"Guitar P1 Wail Up",
|
||||
"Guitar P1 Wail Down",
|
||||
"Guitar P2 Start",
|
||||
"Guitar P2 Up",
|
||||
"Guitar P2 Down",
|
||||
"Guitar P2 Left",
|
||||
"Guitar P2 Right",
|
||||
"Guitar P2 Help",
|
||||
"Guitar P2 Effect 1",
|
||||
"Guitar P2 Effect 2",
|
||||
"Guitar P2 Effect 3",
|
||||
"Guitar P2 Effect Pedal",
|
||||
"Guitar P2 Button Extra 1",
|
||||
"Guitar P2 Button Extra 2",
|
||||
"Guitar P2 Pick Up",
|
||||
"Guitar P2 Pick Down",
|
||||
"Guitar P2 R",
|
||||
"Guitar P2 G",
|
||||
"Guitar P2 B",
|
||||
"Guitar P2 Y",
|
||||
"Guitar P2 P",
|
||||
"Guitar P2 Knob Up",
|
||||
"Guitar P2 Knob Down",
|
||||
"Guitar P2 Wail Up",
|
||||
"Guitar P2 Wail Down",
|
||||
"Drum Start",
|
||||
"Drum Up",
|
||||
"Drum Down",
|
||||
"Drum Left",
|
||||
"Drum Right",
|
||||
"Drum Help",
|
||||
"Drum Button Extra 1",
|
||||
"Drum Button Extra 2",
|
||||
"Drum Hi-Hat",
|
||||
"Drum Hi-Hat Closed",
|
||||
"Drum Hi-Hat Half-Open",
|
||||
"Drum Snare",
|
||||
"Drum Hi-Tom",
|
||||
"Drum Low-Tom",
|
||||
"Drum Right Cymbal",
|
||||
"Drum Bass Pedal",
|
||||
"Drum Left Cymbal",
|
||||
"Drum Left Pedal",
|
||||
"Drum Floor Tom"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
||||
"Guitar P1 Wail X",
|
||||
"Guitar P1 Wail Y",
|
||||
"Guitar P1 Wail Z",
|
||||
"Guitar P1 Knob",
|
||||
"Guitar P2 Wail X",
|
||||
"Guitar P2 Wail Y",
|
||||
"Guitar P2 Wail Z",
|
||||
"Guitar P2 Knob"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::gitadora::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("GitaDora");
|
||||
|
||||
GameAPI::Lights::sortLights(&lights,
|
||||
"Guitar P1 Motor",
|
||||
"Guitar P2 Motor"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
Reference in New Issue
Block a user