Let us start here, from square one. No, from Zero!
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#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::gitadora {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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Coin,
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GuitarP1Start,
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GuitarP1Up,
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GuitarP1Down,
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GuitarP1Left,
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GuitarP1Right,
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GuitarP1Help,
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GuitarP1Effect1,
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GuitarP1Effect2,
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GuitarP1Effect3,
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GuitarP1EffectPedal,
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GuitarP1ButtonExtra1,
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GuitarP1ButtonExtra2,
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GuitarP1PickUp,
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GuitarP1PickDown,
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GuitarP1R,
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GuitarP1G,
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GuitarP1B,
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GuitarP1Y,
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GuitarP1P,
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GuitarP1KnobUp,
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GuitarP1KnobDown,
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GuitarP1WailUp,
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GuitarP1WailDown,
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GuitarP2Start,
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GuitarP2Up,
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GuitarP2Down,
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GuitarP2Left,
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GuitarP2Right,
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GuitarP2Help,
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GuitarP2Effect1,
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GuitarP2Effect2,
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GuitarP2Effect3,
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GuitarP2EffectPedal,
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GuitarP2ButtonExtra1,
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GuitarP2ButtonExtra2,
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GuitarP2PickUp,
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GuitarP2PickDown,
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GuitarP2R,
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GuitarP2G,
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GuitarP2B,
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GuitarP2Y,
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GuitarP2P,
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GuitarP2KnobUp,
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GuitarP2KnobDown,
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GuitarP2WailUp,
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GuitarP2WailDown,
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DrumStart,
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DrumUp,
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DrumDown,
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DrumLeft,
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DrumRight,
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DrumHelp,
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DrumButtonExtra1,
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DrumButtonExtra2,
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DrumHiHat,
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DrumHiHatClosed,
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DrumHiHatHalfOpen,
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DrumSnare,
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DrumHiTom,
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DrumLowTom,
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DrumRightCymbal,
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DrumBassPedal,
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DrumLeftCymbal,
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DrumLeftPedal,
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DrumFloorTom
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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GuitarP1WailX,
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GuitarP1WailY,
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GuitarP1WailZ,
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GuitarP1Knob,
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GuitarP2WailX,
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GuitarP2WailY,
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GuitarP2WailZ,
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GuitarP2Knob
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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GuitarP1Motor,
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GuitarP2Motor,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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