Let us start here, from square one. No, from Zero!
This commit is contained in:
@@ -0,0 +1,796 @@
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// set version to Windows 7 to enable Media Foundation functions
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define _WIN32_WINNT 0x0601
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// turn on C-style COM objects
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#define CINTERFACE
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#include "iidx.h"
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#include <mfobjects.h>
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#include <mfidl.h>
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#include "acioemu/handle.h"
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#include "avs/core.h"
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#include "avs/game.h"
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#include "games/io.h"
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#include "hooks/avshook.h"
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#include "hooks/cfgmgr32hook.h"
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#include "hooks/devicehook.h"
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#include "hooks/graphics/graphics.h"
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#include "hooks/setupapihook.h"
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#include "hooks/sleephook.h"
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#include "launcher/options.h"
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#include "misc/wintouchemu.h"
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#include "misc/eamuse.h"
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#include "util/detour.h"
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#include "util/fileutils.h"
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#include "util/libutils.h"
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#include "util/memutils.h"
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#include "util/utils.h"
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#include "bi2a.h"
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#include "bi2x_hook.h"
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#include "ezusb.h"
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#include "io.h"
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static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
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static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
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static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
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static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
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static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
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static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
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static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
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namespace games::iidx {
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// constants
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const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3001);
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const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3002);
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const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
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// settings
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bool FLIP_CAMS = false;
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bool DISABLE_CAMS = false;
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bool TDJ_MODE = false;
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std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
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std::optional<std::string> ASIO_DRIVER = std::nullopt;
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// states
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static HKEY real_asio_reg_handle = nullptr;
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static HKEY real_asio_device_reg_handle = nullptr;
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static uint16_t IIDXIO_TT_STATE[2]{};
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static uint16_t IIDXIO_TT_DIRECTION[2]{};
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static bool IIDXIO_TT_PRESSED[2]{};
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char IIDXIO_LED_TICKER[10] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\x00'};
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bool IIDXIO_LED_TICKER_READONLY = false;
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std::mutex IIDX_LED_TICKER_LOCK;
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static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
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if (lpSubKey != nullptr && phkResult != nullptr) {
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if (hKey == HKEY_LOCAL_MACHINE &&
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ASIO_DRIVER.has_value() &&
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_stricmp(lpSubKey, "software\\asio") == 0)
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{
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*phkResult = PARENT_ASIO_REG_HANDLE;
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return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
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}
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}
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return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
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}
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static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
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PHKEY phkResult)
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{
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if (lpSubKey != nullptr && phkResult != nullptr) {
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if (hKey == PARENT_ASIO_REG_HANDLE &&
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ASIO_DRIVER.has_value() &&
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_stricmp(lpSubKey, ORIGINAL_ASIO_DEVICE_NAME) == 0)
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{
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*phkResult = DEVICE_ASIO_REG_HANDLE;
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log_info("iidx::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
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return RegOpenKeyExA_orig(real_asio_reg_handle, ASIO_DRIVER.value().c_str(), ulOptions, samDesired,
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&real_asio_device_reg_handle);
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}
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}
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return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
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}
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static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
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if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
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if (dwIndex == 0) {
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auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
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if (ret == ERROR_SUCCESS && lpName != nullptr) {
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log_info("iidx::asio", "stubbing '{}' with '{}'", lpName, ORIGINAL_ASIO_DEVICE_NAME);
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strncpy(lpName, ORIGINAL_ASIO_DEVICE_NAME, cchName);
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}
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return ret;
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} else {
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return ERROR_NO_MORE_ITEMS;
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}
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}
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return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
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}
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/*
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* Dirty Workaround for IO Device
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* Game gets registry object via SetupDiOpenDevRegKey, then looks up "PortName" via RegQueryValueExA
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* We ignore the first and just cheat on the second.
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*/
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static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCTSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
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LPBYTE lpData, LPDWORD lpcbData)
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{
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if (lpValueName != nullptr && lpData != nullptr && lpcbData != nullptr) {
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if (hKey == DEVICE_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
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log_info("iidx::asio", "RegQueryValueExA({}, \"{}\")", fmt::ptr((void *) hKey), lpValueName);
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if (_stricmp(lpValueName, "Description") == 0) {
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memcpy(lpData, ASIO_DRIVER.value().c_str(), ASIO_DRIVER.value().size() + 1);
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return ERROR_SUCCESS;
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} else {
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hKey = real_asio_device_reg_handle;
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}
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}
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// check for port name lookup
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if (_stricmp(lpValueName, "PortName") == 0) {
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const char port[] = "COM2";
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memcpy(lpData, port, sizeof(port));
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return ERROR_SUCCESS;
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}
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}
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// fallback
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return RegQueryValueExA_orig(hKey, lpValueName, lpReserved, lpType, lpData, lpcbData);
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}
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static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
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if (hKey == PARENT_ASIO_REG_HANDLE || hKey == DEVICE_ASIO_REG_HANDLE) {
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return ERROR_SUCCESS;
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}
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return RegCloseKey_orig(hKey);
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}
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/*
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* Camera related stuff
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*/
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static std::wstring CAMERA0_ID;
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static std::wstring CAMERA1_ID;
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static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
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UINT32 *pcchLength)
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{
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// call the original
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HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
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// log the cam name
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log_misc("iidx::cam", "obtained {}", ws2s(*ppwszValue));
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// try first camera
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wchar_t *pwc = nullptr;
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if (CAMERA0_ID.length() == 23) {
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pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
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}
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// try second camera if first wasn't found
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if (!pwc && CAMERA1_ID.length() == 23) {
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pwc = wcsstr(*ppwszValue, CAMERA1_ID.c_str());
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}
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// check if camera could be identified
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if (pwc) {
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// fake the USB IDs
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pwc[4] = L'2';
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pwc[5] = L'8';
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pwc[6] = L'8';
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pwc[7] = L'c';
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pwc[13] = L'0';
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pwc[14] = L'0';
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pwc[15] = L'0';
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pwc[16] = L'2';
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pwc[21] = L'0';
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pwc[22] = L'0';
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log_misc("iidx::cam", "replaced {}", ws2s(*ppwszValue));
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}
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// return original result
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return result;
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}
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static void hook_camera_vtable(IMFActivate *camera) {
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// hook allocated string method for camera identification
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memutils::VProtectGuard camera_guard(camera->lpVtbl);
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camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
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}
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static void hook_camera(size_t no, std::wstring camera_id, std::string camera_instance) {
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// logic based on camera no
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if (no == 0) {
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// don't hook if camera 0 is already hooked
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if (CAMERA0_ID.length() > 0) {
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return;
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}
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// save the camera ID
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CAMERA0_ID = camera_id;
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// cfgmgr hook
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CFGMGR32_HOOK_SETTING camera_setting;
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camera_setting.device_instance = 0xDEADBEEF;
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camera_setting.parent_instance = ~camera_setting.device_instance;
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camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
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camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
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if (camera_instance.length() == 17) {
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for (int i = 0; i < 17; i++) {
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camera_setting.device_node_id[28 + i] = camera_instance[i];
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}
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}
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cfgmgr32hook_add(camera_setting);
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log_info("iidx::cam", "hooked camera 1 @ {}", ws2s(camera_id));
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}
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else if (no == 1) {
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// don't hook if camera 1 is already hooked
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if (CAMERA1_ID.length() > 0) {
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return;
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}
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// save the camera ID
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CAMERA1_ID = camera_id;
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// cfgmgr hook
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CFGMGR32_HOOK_SETTING camera_setting;
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camera_setting.device_instance = 0xBEEFDEAD;
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camera_setting.parent_instance = ~camera_setting.device_instance;
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camera_setting.device_id = "USB\\VEN_1022&DEV_7914";
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camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
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if (camera_instance.length() == 17) {
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for (int i = 0; i < 17; i++) {
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camera_setting.device_node_id[28 + i] = camera_instance[i];
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}
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}
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cfgmgr32hook_add(camera_setting);
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log_info("iidx::cam", "hooked camera 2 @ {}", ws2s(camera_id));
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}
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}
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static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
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UINT32 *pcSourceActivate) {
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// call original function
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HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
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// check for capture devices
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if (FAILED(result_orig) || !*pcSourceActivate) {
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return result_orig;
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}
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// iterate cameras
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size_t cam_hook_num = 0;
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for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 2; cam_num++) {
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// flip
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size_t cam_num_flipped = cam_num;
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if (FLIP_CAMS) {
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cam_num_flipped = *pcSourceActivate - cam_num - 1;
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}
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// get camera
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IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
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// save original method for later use
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if (GetAllocatedString_orig == nullptr) {
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GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
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}
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// hook allocated string method for camera identification
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hook_camera_vtable(camera);
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// get camera link
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LPWSTR camera_link_lpwstr;
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UINT32 camera_link_length;
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if (SUCCEEDED(GetAllocatedString_orig(
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camera,
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MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
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&camera_link_lpwstr,
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&camera_link_length))) {
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// cut name to make ID
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std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
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std::wstring camera_id = camera_link_ws.substr(8, 23);
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log_info("iidx::cam", "found video capture device: {}", ws2s(camera_link_ws));
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// only support cameras that start with \\?\usb
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if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
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continue;
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}
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// get camera instance
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std::string camera_link = ws2s(camera_link_ws);
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std::string camera_instance = camera_link.substr(32, 17);
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// hook the camera
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hook_camera(cam_hook_num, camera_id, camera_instance);
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// increase camera hook number
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cam_hook_num++;
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} else {
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log_warning("iidx::cam", "failed to open camera {}", cam_num_flipped);
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}
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}
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// return result
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return result_orig;
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}
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static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
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// get rid of the log spam
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if (data.find(" I:graphic: adapter mode ") != std::string::npos) {
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out.clear();
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return true;
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} else {
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return false;
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}
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}
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typedef void* (*aioIob2Bi2x_CreateWriteFirmContext_t)(unsigned int, int);
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static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
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static void* aioIob2Bi2x_CreateWriteFirmContext_hook(unsigned int a1, int a2) {
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if (aioIob2Bi2x_CreateWriteFirmContext_orig) {
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auto options = games::get_options(eamuse_get_game());
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if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
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log_info("iidx", "CreateWriteFirmContext({}, {} -> 2)", a1, a2);
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return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, 2);
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} else {
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log_info("iidx", "CreateWriteFirmContext({}, {})", a1, a2);
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return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, a2);
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}
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}
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log_warning("iidx", "CreateWriteFirmContext == nullptr");
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return nullptr;
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}
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IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
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logger::hook_add(log_hook, this);
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}
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IIDXGame::~IIDXGame() {
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logger::hook_remove(log_hook, this);
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}
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void IIDXGame::attach() {
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Game::attach();
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// IO boards
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auto options = games::get_options(eamuse_get_game());
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if (!options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
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// reduce boot wait time
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hooks::sleep::init(1000, 1);
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// add old IO board
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SETUPAPI_SETTINGS settings1 {};
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settings1.class_guid[0] = 0xAE18AA60;
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settings1.class_guid[1] = 0x11D47F6A;
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settings1.class_guid[2] = 0x0100DD97;
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settings1.class_guid[3] = 0x59B92902;
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const char property1[] = "Cypress EZ-USB (2235 - EEPROM missing)";
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const char interface_detail1[] = "\\\\.\\Ezusb-0";
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memcpy(settings1.property_devicedesc, property1, sizeof(property1));
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memcpy(settings1.interface_detail, interface_detail1, sizeof(interface_detail1));
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setupapihook_init(avs::game::DLL_INSTANCE);
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setupapihook_add(settings1);
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// IIDX <25 with EZUSB input device
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devicehook_init();
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devicehook_add(new EZUSBHandle());
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// add new BIO2 I/O board
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SETUPAPI_SETTINGS settings2 {};
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settings2.class_guid[0] = 0x4D36E978;
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settings2.class_guid[1] = 0x11CEE325;
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settings2.class_guid[2] = 0x0008C1BF;
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settings2.class_guid[3] = 0x1803E12B;
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const char property2[] = "BIO2(VIDEO)";
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const char interface_detail2[] = "COM2";
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memcpy(settings2.property_devicedesc, property2, sizeof(property2));
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memcpy(settings2.interface_detail, interface_detail2, sizeof(interface_detail2));
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setupapihook_add(settings2);
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// IIDX 25-27 BIO2 BI2A input device
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devicehook_add(new IIDXFMSerialHandle());
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}
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// check for new I/O DLL
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auto aio = libutils::try_library("libaio.dll");
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if (aio != nullptr) {
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// check TDJ mode
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TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ";
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// force TDJ mode
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if (TDJ_MODE) {
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// ensure game starts in the desired mode
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hooks::avs::set_rom("/d_drv/001rom.txt", "TDJ");
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||||
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
|
||||
devicehook_init(avs::core::DLL_INSTANCE);
|
||||
|
||||
// hook touch window
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
|
||||
|
||||
// prevent crash on TDJ mode without correct DLL
|
||||
if (!GetModuleHandle("nvcuda.dll")) {
|
||||
DISABLE_CAMS = true;
|
||||
}
|
||||
}
|
||||
|
||||
// insert BI2X hooks
|
||||
bi2x_hook_init();
|
||||
|
||||
// add card readers
|
||||
devicehook_init(aio);
|
||||
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
|
||||
|
||||
// firmware upgrade hook
|
||||
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
|
||||
aioIob2Bi2x_CreateWriteFirmContext_orig = detour::iat(
|
||||
"aioIob2Bi2x_CreateWriteFirmContext",
|
||||
aioIob2Bi2x_CreateWriteFirmContext_hook);
|
||||
//devicehook_add(new MITMHandle(L"#vid_1ccf&pid_8050", "", true));
|
||||
} else {
|
||||
|
||||
/*
|
||||
// add the BIO2 I/O board (with different firmware)
|
||||
SETUPAPI_SETTINGS settings {};
|
||||
settings.class_guid[0] = 0x0;
|
||||
settings.class_guid[1] = 0x0;
|
||||
settings.class_guid[2] = 0x0;
|
||||
settings.class_guid[3] = 0x0;
|
||||
const char property[] = "1CCF(8050)_000";
|
||||
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8050&MI_00\\000";
|
||||
const char interface_detail[] = "COM3";
|
||||
memcpy(settings.property_devicedesc, property, sizeof(property));
|
||||
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
|
||||
memcpy(settings.interface_detail, interface_detail, sizeof(interface_detail));
|
||||
setupapihook_init(aio);
|
||||
setupapihook_add(settings);
|
||||
|
||||
// IIDX 27 BIO2 BI2X input devce
|
||||
devicehook_add(new BI2XSerialHandle());
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
// ASIO device hook
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// IO device workaround
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// check if cam hook should be enabled
|
||||
if (!DISABLE_CAMS) {
|
||||
|
||||
// camera media framework hook
|
||||
MFEnumDeviceSources_orig = detour::iat_try(
|
||||
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// camera settings
|
||||
SETUPAPI_SETTINGS settings3 {};
|
||||
settings3.class_guid[0] = 0x00000000;
|
||||
settings3.class_guid[1] = 0x00000000;
|
||||
settings3.class_guid[2] = 0x00000000;
|
||||
settings3.class_guid[3] = 0x00000000;
|
||||
const char property3[] = "USB Composite Device";
|
||||
memcpy(settings3.property_devicedesc, property3, sizeof(property3));
|
||||
settings3.property_address[0] = 1;
|
||||
settings3.property_address[1] = 7;
|
||||
setupapihook_add(settings3);
|
||||
}
|
||||
|
||||
// init cfgmgr32 hooks
|
||||
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
void IIDXGame::pre_attach() {
|
||||
Game::pre_attach();
|
||||
|
||||
// environment variables must be set before the DLL is loaded as the VC++ runtime copies all
|
||||
// environment variables at startup
|
||||
if (DISABLE_CAMS) {
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
if (SOUND_OUTPUT_DEVICE.has_value()) {
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
devicehook_dispose();
|
||||
}
|
||||
|
||||
uint32_t get_pad() {
|
||||
uint32_t pad = 0;
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
// player 1 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_1)))
|
||||
pad |= 1 << 0x08;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_2)))
|
||||
pad |= 1 << 0x09;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_3)))
|
||||
pad |= 1 << 0x0A;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_4)))
|
||||
pad |= 1 << 0x0B;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_5)))
|
||||
pad |= 1 << 0x0C;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_6)))
|
||||
pad |= 1 << 0x0D;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_7)))
|
||||
pad |= 1 << 0x0E;
|
||||
|
||||
// player 2 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_1)))
|
||||
pad |= 1 << 0x0F;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_2)))
|
||||
pad |= 1 << 0x10;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_3)))
|
||||
pad |= 1 << 0x11;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_4)))
|
||||
pad |= 1 << 0x12;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_5)))
|
||||
pad |= 1 << 0x13;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_6)))
|
||||
pad |= 1 << 0x14;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_7)))
|
||||
pad |= 1 << 0x15;
|
||||
|
||||
// player 1 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_Start)))
|
||||
pad |= 1 << 0x18;
|
||||
|
||||
// player 2 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_Start)))
|
||||
pad |= 1 << 0x19;
|
||||
|
||||
// VEFX
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::VEFX)))
|
||||
pad |= 1 << 0x1A;
|
||||
|
||||
// EFFECT
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Effect)))
|
||||
pad |= 1 << 0x1B;
|
||||
|
||||
// test
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test)))
|
||||
pad |= 1 << 0x1C;
|
||||
|
||||
// service
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service)))
|
||||
pad |= 1 << 0x1D;
|
||||
|
||||
return ~(pad & 0xFFFFFF00);
|
||||
}
|
||||
|
||||
void write_lamp(uint16_t lamp) {
|
||||
|
||||
// mapping
|
||||
static const size_t mapping[] = {
|
||||
Lights::P1_1,
|
||||
Lights::P1_2,
|
||||
Lights::P1_3,
|
||||
Lights::P1_4,
|
||||
Lights::P1_5,
|
||||
Lights::P1_6,
|
||||
Lights::P1_7,
|
||||
Lights::P2_1,
|
||||
Lights::P2_2,
|
||||
Lights::P2_3,
|
||||
Lights::P2_4,
|
||||
Lights::P2_5,
|
||||
Lights::P2_6,
|
||||
Lights::P2_7,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (int i = 0; i < 14; i++) {
|
||||
float value = (lamp & (1 << i)) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
}
|
||||
|
||||
void write_led(uint8_t led) {
|
||||
|
||||
// mapping
|
||||
static const size_t mapping[] = {
|
||||
Lights::P1_Start,
|
||||
Lights::P2_Start,
|
||||
Lights::VEFX,
|
||||
Lights::Effect,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto value = (led & (1 << i)) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
}
|
||||
|
||||
void write_top_lamp(uint8_t top_lamp) {
|
||||
|
||||
// mapping
|
||||
static const size_t mapping[] = {
|
||||
Lights::SpotLight1,
|
||||
Lights::SpotLight2,
|
||||
Lights::SpotLight3,
|
||||
Lights::SpotLight4,
|
||||
Lights::SpotLight5,
|
||||
Lights::SpotLight6,
|
||||
Lights::SpotLight7,
|
||||
Lights::SpotLight8,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (int i = 0; i < 8; i++) {
|
||||
auto value = (top_lamp & (1 << i)) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
}
|
||||
|
||||
void write_top_neon(uint8_t top_neon) {
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// write value
|
||||
auto value = top_neon > 0 ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::NeonLamp), value);
|
||||
}
|
||||
|
||||
unsigned char get_tt(int player, bool slow) {
|
||||
|
||||
// check change value for high/low precision
|
||||
uint16_t change = slow ? (uint16_t) 1 : (uint16_t) 4;
|
||||
|
||||
// check player number
|
||||
if (player > 1)
|
||||
return 0;
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
bool ttp = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTPlus : Buttons::P1_TTPlus));
|
||||
bool ttm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTMinus : Buttons::P1_TTMinus));
|
||||
bool ttpm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTPlusMinus : Buttons::P1_TTPlusMinus));
|
||||
|
||||
// TT+
|
||||
if (ttp)
|
||||
IIDXIO_TT_STATE[player] += change;
|
||||
|
||||
// TT-
|
||||
if (ttm)
|
||||
IIDXIO_TT_STATE[player] -= change;
|
||||
|
||||
// TT+/-
|
||||
if (ttpm) {
|
||||
if (IIDXIO_TT_DIRECTION[player] != 0u) {
|
||||
if (!IIDXIO_TT_PRESSED[player])
|
||||
IIDXIO_TT_DIRECTION[player] = 0;
|
||||
IIDXIO_TT_STATE[player] += change;
|
||||
} else {
|
||||
if (!IIDXIO_TT_PRESSED[player])
|
||||
IIDXIO_TT_DIRECTION[player] = 1;
|
||||
IIDXIO_TT_STATE[player] -= change;
|
||||
}
|
||||
IIDXIO_TT_PRESSED[player] = true;
|
||||
} else
|
||||
IIDXIO_TT_PRESSED[player] = false;
|
||||
|
||||
// raw input
|
||||
auto &analogs = get_analogs();
|
||||
auto &analog = analogs[player != 0 ? Analogs::TT_P2 : Analogs::TT_P1];
|
||||
auto ret_value = IIDXIO_TT_STATE[player];
|
||||
if (analog.isSet()) {
|
||||
ret_value = IIDXIO_TT_STATE[player];
|
||||
ret_value += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analog) * 1023.999f);
|
||||
}
|
||||
|
||||
// return higher 8 bit
|
||||
return (uint8_t) (ret_value >> 2);
|
||||
}
|
||||
|
||||
unsigned char get_slider(uint8_t slider) {
|
||||
|
||||
// check slide
|
||||
if (slider > 4)
|
||||
return 0;
|
||||
|
||||
// get analog
|
||||
auto &analogs = get_analogs();
|
||||
Analog *analog = nullptr;
|
||||
switch (slider) {
|
||||
case 0:
|
||||
analog = &analogs.at(Analogs::VEFX);
|
||||
break;
|
||||
case 1:
|
||||
analog = &analogs.at(Analogs::LowEQ);
|
||||
break;
|
||||
case 2:
|
||||
analog = &analogs.at(Analogs::HiEQ);
|
||||
break;
|
||||
case 3:
|
||||
analog = &analogs.at(Analogs::Filter);
|
||||
break;
|
||||
case 4:
|
||||
analog = &analogs.at(Analogs::PlayVolume);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// if not set return max value
|
||||
if (!analog || !analog->isSet()) {
|
||||
return 0xF;
|
||||
}
|
||||
|
||||
// return slide
|
||||
return (unsigned char) (GameAPI::Analogs::getState(RI_MGR, *analog) * 15.999f);
|
||||
}
|
||||
|
||||
const char* get_16seg() {
|
||||
return IIDXIO_LED_TICKER;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user