Let us start here, from square one. No, from Zero!

This commit is contained in:
smpn2
2022-09-30 22:45:51 +09:00
parent 14215af0d1
commit b7a60638a4
1005 changed files with 303069 additions and 0 deletions
+796
View File
@@ -0,0 +1,796 @@
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include "iidx.h"
#include <mfobjects.h>
#include <mfidl.h>
#include "acioemu/handle.h"
#include "avs/core.h"
#include "avs/game.h"
#include "games/io.h"
#include "hooks/avshook.h"
#include "hooks/cfgmgr32hook.h"
#include "hooks/devicehook.h"
#include "hooks/graphics/graphics.h"
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "launcher/options.h"
#include "misc/wintouchemu.h"
#include "misc/eamuse.h"
#include "util/detour.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/memutils.h"
#include "util/utils.h"
#include "bi2a.h"
#include "bi2x_hook.h"
#include "ezusb.h"
#include "io.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
namespace games::iidx {
// constants
const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3001);
const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3002);
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
// settings
bool FLIP_CAMS = false;
bool DISABLE_CAMS = false;
bool TDJ_MODE = false;
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
// states
static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr;
static uint16_t IIDXIO_TT_STATE[2]{};
static uint16_t IIDXIO_TT_DIRECTION[2]{};
static bool IIDXIO_TT_PRESSED[2]{};
char IIDXIO_LED_TICKER[10] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\x00'};
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == HKEY_LOCAL_MACHINE &&
ASIO_DRIVER.has_value() &&
_stricmp(lpSubKey, "software\\asio") == 0)
{
*phkResult = PARENT_ASIO_REG_HANDLE;
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
}
}
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
}
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
PHKEY phkResult)
{
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == PARENT_ASIO_REG_HANDLE &&
ASIO_DRIVER.has_value() &&
_stricmp(lpSubKey, ORIGINAL_ASIO_DEVICE_NAME) == 0)
{
*phkResult = DEVICE_ASIO_REG_HANDLE;
log_info("iidx::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
return RegOpenKeyExA_orig(real_asio_reg_handle, ASIO_DRIVER.value().c_str(), ulOptions, samDesired,
&real_asio_device_reg_handle);
}
}
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
}
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
if (dwIndex == 0) {
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
if (ret == ERROR_SUCCESS && lpName != nullptr) {
log_info("iidx::asio", "stubbing '{}' with '{}'", lpName, ORIGINAL_ASIO_DEVICE_NAME);
strncpy(lpName, ORIGINAL_ASIO_DEVICE_NAME, cchName);
}
return ret;
} else {
return ERROR_NO_MORE_ITEMS;
}
}
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
}
/*
* Dirty Workaround for IO Device
* Game gets registry object via SetupDiOpenDevRegKey, then looks up "PortName" via RegQueryValueExA
* We ignore the first and just cheat on the second.
*/
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCTSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
LPBYTE lpData, LPDWORD lpcbData)
{
if (lpValueName != nullptr && lpData != nullptr && lpcbData != nullptr) {
if (hKey == DEVICE_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
log_info("iidx::asio", "RegQueryValueExA({}, \"{}\")", fmt::ptr((void *) hKey), lpValueName);
if (_stricmp(lpValueName, "Description") == 0) {
memcpy(lpData, ASIO_DRIVER.value().c_str(), ASIO_DRIVER.value().size() + 1);
return ERROR_SUCCESS;
} else {
hKey = real_asio_device_reg_handle;
}
}
// check for port name lookup
if (_stricmp(lpValueName, "PortName") == 0) {
const char port[] = "COM2";
memcpy(lpData, port, sizeof(port));
return ERROR_SUCCESS;
}
}
// fallback
return RegQueryValueExA_orig(hKey, lpValueName, lpReserved, lpType, lpData, lpcbData);
}
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
if (hKey == PARENT_ASIO_REG_HANDLE || hKey == DEVICE_ASIO_REG_HANDLE) {
return ERROR_SUCCESS;
}
return RegCloseKey_orig(hKey);
}
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static std::wstring CAMERA1_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("iidx::cam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// try second camera if first wasn't found
if (!pwc && CAMERA1_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA1_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("iidx::cam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static void hook_camera(size_t no, std::wstring camera_id, std::string camera_instance) {
// logic based on camera no
if (no == 0) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 1 @ {}", ws2s(camera_id));
}
else if (no == 1) {
// don't hook if camera 1 is already hooked
if (CAMERA1_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA1_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xBEEFDEAD;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7914";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 2 @ {}", ws2s(camera_id));
}
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 2; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
if (FLIP_CAMS) {
cam_num_flipped = *pcSourceActivate - cam_num - 1;
}
// get camera
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("iidx::cam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
continue;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
} else {
log_warning("iidx::cam", "failed to open camera {}", cam_num_flipped);
}
}
// return result
return result_orig;
}
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
// get rid of the log spam
if (data.find(" I:graphic: adapter mode ") != std::string::npos) {
out.clear();
return true;
} else {
return false;
}
}
typedef void* (*aioIob2Bi2x_CreateWriteFirmContext_t)(unsigned int, int);
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static void* aioIob2Bi2x_CreateWriteFirmContext_hook(unsigned int a1, int a2) {
if (aioIob2Bi2x_CreateWriteFirmContext_orig) {
auto options = games::get_options(eamuse_get_game());
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
log_info("iidx", "CreateWriteFirmContext({}, {} -> 2)", a1, a2);
return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, 2);
} else {
log_info("iidx", "CreateWriteFirmContext({}, {})", a1, a2);
return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, a2);
}
}
log_warning("iidx", "CreateWriteFirmContext == nullptr");
return nullptr;
}
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
logger::hook_add(log_hook, this);
}
IIDXGame::~IIDXGame() {
logger::hook_remove(log_hook, this);
}
void IIDXGame::attach() {
Game::attach();
// IO boards
auto options = games::get_options(eamuse_get_game());
if (!options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
// reduce boot wait time
hooks::sleep::init(1000, 1);
// add old IO board
SETUPAPI_SETTINGS settings1 {};
settings1.class_guid[0] = 0xAE18AA60;
settings1.class_guid[1] = 0x11D47F6A;
settings1.class_guid[2] = 0x0100DD97;
settings1.class_guid[3] = 0x59B92902;
const char property1[] = "Cypress EZ-USB (2235 - EEPROM missing)";
const char interface_detail1[] = "\\\\.\\Ezusb-0";
memcpy(settings1.property_devicedesc, property1, sizeof(property1));
memcpy(settings1.interface_detail, interface_detail1, sizeof(interface_detail1));
setupapihook_init(avs::game::DLL_INSTANCE);
setupapihook_add(settings1);
// IIDX <25 with EZUSB input device
devicehook_init();
devicehook_add(new EZUSBHandle());
// add new BIO2 I/O board
SETUPAPI_SETTINGS settings2 {};
settings2.class_guid[0] = 0x4D36E978;
settings2.class_guid[1] = 0x11CEE325;
settings2.class_guid[2] = 0x0008C1BF;
settings2.class_guid[3] = 0x1803E12B;
const char property2[] = "BIO2(VIDEO)";
const char interface_detail2[] = "COM2";
memcpy(settings2.property_devicedesc, property2, sizeof(property2));
memcpy(settings2.interface_detail, interface_detail2, sizeof(interface_detail2));
setupapihook_add(settings2);
// IIDX 25-27 BIO2 BI2A input device
devicehook_add(new IIDXFMSerialHandle());
}
// check for new I/O DLL
auto aio = libutils::try_library("libaio.dll");
if (aio != nullptr) {
// check TDJ mode
TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ";
// force TDJ mode
if (TDJ_MODE) {
// ensure game starts in the desired mode
hooks::avs::set_rom("/d_drv/001rom.txt", "TDJ");
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
devicehook_init(avs::core::DLL_INSTANCE);
// hook touch window
wintouchemu::FORCE = true;
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
// prevent crash on TDJ mode without correct DLL
if (!GetModuleHandle("nvcuda.dll")) {
DISABLE_CAMS = true;
}
}
// insert BI2X hooks
bi2x_hook_init();
// add card readers
devicehook_init(aio);
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
// firmware upgrade hook
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
aioIob2Bi2x_CreateWriteFirmContext_orig = detour::iat(
"aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext_hook);
//devicehook_add(new MITMHandle(L"#vid_1ccf&pid_8050", "", true));
} else {
/*
// add the BIO2 I/O board (with different firmware)
SETUPAPI_SETTINGS settings {};
settings.class_guid[0] = 0x0;
settings.class_guid[1] = 0x0;
settings.class_guid[2] = 0x0;
settings.class_guid[3] = 0x0;
const char property[] = "1CCF(8050)_000";
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8050&MI_00\\000";
const char interface_detail[] = "COM3";
memcpy(settings.property_devicedesc, property, sizeof(property));
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
memcpy(settings.interface_detail, interface_detail, sizeof(interface_detail));
setupapihook_init(aio);
setupapihook_add(settings);
// IIDX 27 BIO2 BI2X input devce
devicehook_add(new BI2XSerialHandle());
*/
}
}
// ASIO device hook
RegCloseKey_orig = detour::iat_try(
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
RegEnumKeyA_orig = detour::iat_try(
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyA_orig = detour::iat_try(
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyExA_orig = detour::iat_try(
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
// IO device workaround
RegQueryValueExA_orig = detour::iat_try(
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
// check if cam hook should be enabled
if (!DISABLE_CAMS) {
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
// camera settings
SETUPAPI_SETTINGS settings3 {};
settings3.class_guid[0] = 0x00000000;
settings3.class_guid[1] = 0x00000000;
settings3.class_guid[2] = 0x00000000;
settings3.class_guid[3] = 0x00000000;
const char property3[] = "USB Composite Device";
memcpy(settings3.property_devicedesc, property3, sizeof(property3));
settings3.property_address[0] = 1;
settings3.property_address[1] = 7;
setupapihook_add(settings3);
}
// init cfgmgr32 hooks
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
}
void IIDXGame::pre_attach() {
Game::pre_attach();
// environment variables must be set before the DLL is loaded as the VC++ runtime copies all
// environment variables at startup
if (DISABLE_CAMS) {
SetEnvironmentVariable("CONNECT_CAMERA", "0");
}
if (SOUND_OUTPUT_DEVICE.has_value()) {
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
}
}
void IIDXGame::detach() {
Game::detach();
devicehook_dispose();
}
uint32_t get_pad() {
uint32_t pad = 0;
// get buttons
auto &buttons = get_buttons();
// player 1 buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_1)))
pad |= 1 << 0x08;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_2)))
pad |= 1 << 0x09;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_3)))
pad |= 1 << 0x0A;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_4)))
pad |= 1 << 0x0B;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_5)))
pad |= 1 << 0x0C;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_6)))
pad |= 1 << 0x0D;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_7)))
pad |= 1 << 0x0E;
// player 2 buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_1)))
pad |= 1 << 0x0F;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_2)))
pad |= 1 << 0x10;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_3)))
pad |= 1 << 0x11;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_4)))
pad |= 1 << 0x12;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_5)))
pad |= 1 << 0x13;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_6)))
pad |= 1 << 0x14;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_7)))
pad |= 1 << 0x15;
// player 1 start
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_Start)))
pad |= 1 << 0x18;
// player 2 start
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_Start)))
pad |= 1 << 0x19;
// VEFX
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::VEFX)))
pad |= 1 << 0x1A;
// EFFECT
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Effect)))
pad |= 1 << 0x1B;
// test
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test)))
pad |= 1 << 0x1C;
// service
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service)))
pad |= 1 << 0x1D;
return ~(pad & 0xFFFFFF00);
}
void write_lamp(uint16_t lamp) {
// mapping
static const size_t mapping[] = {
Lights::P1_1,
Lights::P1_2,
Lights::P1_3,
Lights::P1_4,
Lights::P1_5,
Lights::P1_6,
Lights::P1_7,
Lights::P2_1,
Lights::P2_2,
Lights::P2_3,
Lights::P2_4,
Lights::P2_5,
Lights::P2_6,
Lights::P2_7,
};
// get lights
auto &lights = get_lights();
// bit scan
for (int i = 0; i < 14; i++) {
float value = (lamp & (1 << i)) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
void write_led(uint8_t led) {
// mapping
static const size_t mapping[] = {
Lights::P1_Start,
Lights::P2_Start,
Lights::VEFX,
Lights::Effect,
};
// get lights
auto &lights = get_lights();
// bit scan
for (int i = 0; i < 4; i++) {
auto value = (led & (1 << i)) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
void write_top_lamp(uint8_t top_lamp) {
// mapping
static const size_t mapping[] = {
Lights::SpotLight1,
Lights::SpotLight2,
Lights::SpotLight3,
Lights::SpotLight4,
Lights::SpotLight5,
Lights::SpotLight6,
Lights::SpotLight7,
Lights::SpotLight8,
};
// get lights
auto &lights = get_lights();
// bit scan
for (int i = 0; i < 8; i++) {
auto value = (top_lamp & (1 << i)) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
void write_top_neon(uint8_t top_neon) {
// get lights
auto &lights = get_lights();
// write value
auto value = top_neon > 0 ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::NeonLamp), value);
}
unsigned char get_tt(int player, bool slow) {
// check change value for high/low precision
uint16_t change = slow ? (uint16_t) 1 : (uint16_t) 4;
// check player number
if (player > 1)
return 0;
// get buttons
auto &buttons = get_buttons();
bool ttp = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTPlus : Buttons::P1_TTPlus));
bool ttm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTMinus : Buttons::P1_TTMinus));
bool ttpm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTPlusMinus : Buttons::P1_TTPlusMinus));
// TT+
if (ttp)
IIDXIO_TT_STATE[player] += change;
// TT-
if (ttm)
IIDXIO_TT_STATE[player] -= change;
// TT+/-
if (ttpm) {
if (IIDXIO_TT_DIRECTION[player] != 0u) {
if (!IIDXIO_TT_PRESSED[player])
IIDXIO_TT_DIRECTION[player] = 0;
IIDXIO_TT_STATE[player] += change;
} else {
if (!IIDXIO_TT_PRESSED[player])
IIDXIO_TT_DIRECTION[player] = 1;
IIDXIO_TT_STATE[player] -= change;
}
IIDXIO_TT_PRESSED[player] = true;
} else
IIDXIO_TT_PRESSED[player] = false;
// raw input
auto &analogs = get_analogs();
auto &analog = analogs[player != 0 ? Analogs::TT_P2 : Analogs::TT_P1];
auto ret_value = IIDXIO_TT_STATE[player];
if (analog.isSet()) {
ret_value = IIDXIO_TT_STATE[player];
ret_value += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analog) * 1023.999f);
}
// return higher 8 bit
return (uint8_t) (ret_value >> 2);
}
unsigned char get_slider(uint8_t slider) {
// check slide
if (slider > 4)
return 0;
// get analog
auto &analogs = get_analogs();
Analog *analog = nullptr;
switch (slider) {
case 0:
analog = &analogs.at(Analogs::VEFX);
break;
case 1:
analog = &analogs.at(Analogs::LowEQ);
break;
case 2:
analog = &analogs.at(Analogs::HiEQ);
break;
case 3:
analog = &analogs.at(Analogs::Filter);
break;
case 4:
analog = &analogs.at(Analogs::PlayVolume);
break;
default:
break;
}
// if not set return max value
if (!analog || !analog->isSet()) {
return 0xF;
}
// return slide
return (unsigned char) (GameAPI::Analogs::getState(RI_MGR, *analog) * 15.999f);
}
const char* get_16seg() {
return IIDXIO_LED_TICKER;
}
}