Let us start here, from square one. No, from Zero!
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#pragma once
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#include <mutex>
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#include <optional>
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#include "games/game.h"
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namespace games::iidx {
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// settings
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extern bool FLIP_CAMS;
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extern bool DISABLE_CAMS;
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extern bool TDJ_MODE;
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extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
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extern std::optional<std::string> ASIO_DRIVER;
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// state
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extern char IIDXIO_LED_TICKER[10];
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extern bool IIDXIO_LED_TICKER_READONLY;
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extern std::mutex IIDX_LED_TICKER_LOCK;
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class IIDXGame : public games::Game {
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public:
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IIDXGame();
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virtual ~IIDXGame() override;
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virtual void attach() override;
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virtual void pre_attach() override;
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virtual void detach() override;
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};
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// helper methods
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uint32_t get_pad();
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void write_lamp(uint16_t lamp);
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void write_led(uint8_t led);
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void write_top_lamp(uint8_t top_lamp);
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void write_top_neon(uint8_t top_neon);
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unsigned char get_tt(int player, bool slow);
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unsigned char get_slider(uint8_t slider);
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const char* get_16seg();
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}
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