Let us start here, from square one. No, from Zero!
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#pragma once
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#include "games/game.h"
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namespace games::jb {
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// touch stuff
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extern bool TOUCH_STATE[16];
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void touch_update();
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class JBGame : public games::Game {
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public:
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JBGame();
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virtual void attach() override;
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virtual void detach() override;
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};
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}
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