Let us start here, from square one. No, from Zero!
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#pragma once
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#include "games/game.h"
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namespace games::mfc {
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struct joystick_state {
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bool up = false;
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bool down = false;
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bool start = false;
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bool service = false;
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bool test = false;
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};
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class MFCGame : public games::Game {
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public:
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MFCGame();
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virtual void attach() override;
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};
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}
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