Let us start here, from square one. No, from Zero!
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#pragma once
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#include <cstdint>
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#include <queue>
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#include "hooks/devicehook.h"
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namespace games::onpara {
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class TouchPanelHandle : public CustomHandle {
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private:
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union touch_panel_message {
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struct {
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char op;
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char something;
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uint16_t x;
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uint16_t y;
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uint16_t z;
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};
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char raw[8];
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};
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enum touch_panel_state {
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TOUCH_PANEL_STATE_INACTIVE,
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TOUCH_PANEL_STATE_ACKNOWLEDGE,
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TOUCH_PANEL_STATE_DIAGNOSTICS,
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TOUCH_PANEL_STATE_REPORT
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};
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touch_panel_state state_ = TOUCH_PANEL_STATE_INACTIVE;
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std::queue<uint8_t> output_queue_;
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void set_state(touch_panel_state state);
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void enqueue_packet(touch_panel_message const &message);
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public:
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bool open(LPCWSTR lpFileName) override;
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int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
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int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
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int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer, DWORD nOutBufferSize) override;
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bool close() override;
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};
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}
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