Let us start here, from square one. No, from Zero!
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#pragma once
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#include <cstdint>
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#include "hooks/devicehook.h"
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namespace games::rb {
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class ReflecBeatTouchDeviceHandle : public CustomHandle {
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private:
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// state
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int window_width = 1080;
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int window_height = 1920;
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// logging
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bool log_fps = false;
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uint64_t log_time = 0;
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int log_frames = 0;
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void grid_insert(unsigned char *data, int cursor_x, int cursor_y);
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public:
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ReflecBeatTouchDeviceHandle(bool log_fps);
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bool open(LPCWSTR lpFileName) override;
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int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
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int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
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int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
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DWORD nOutBufferSize) override;
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bool close() override;
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};
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}
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