Let us start here, from square one. No, from Zero!
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#include "io.h"
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std::vector<Button> &games::sc::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Steel Chronicle");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"L1 Button",
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"L2 Button",
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"L Stick Button",
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"R1 Button",
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"R2 Button",
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"R Stick Button",
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"Jog Switch Left",
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"Jog Switch Right"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::sc::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Steel Chronicle");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Left Stick X",
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"Left Stick Y",
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"Right Stick X",
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"Right Stick Y"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::sc::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Steel Chronicle");
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GameAPI::Lights::sortLights(
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&lights,
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"Center Red",
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"Center Green",
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"Center Blue",
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"Side Red",
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"Side Green",
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"Side Blue",
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"Controller Red",
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"Controller Blue"
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);
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}
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return lights;
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}
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