Let us start here, from square one. No, from Zero!

This commit is contained in:
smpn2
2022-09-30 22:45:51 +09:00
parent 14215af0d1
commit b7a60638a4
1005 changed files with 303069 additions and 0 deletions
+128
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#include "io.h"
std::vector<Button> &games::sdvx::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Sound Voltex");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"BT-A",
"BT-B",
"BT-C",
"BT-D",
"FX-L",
"FX-R",
"Start",
"VOL-L Left",
"VOL-L Right",
"VOL-R Left",
"VOL-R Right",
"Headphone"
);
}
return buttons;
}
std::vector<Analog> &games::sdvx::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Sound Voltex");
GameAPI::Analogs::sortAnalogs(
&analogs,
"VOL-L",
"VOL-R"
);
}
return analogs;
}
std::vector<Light> &games::sdvx::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Sound Voltex");
GameAPI::Lights::sortLights(
&lights,
"BT-A",
"BT-B",
"BT-C",
"BT-D",
"FX-L",
"FX-R",
"Start",
"Wing Left Up R",
"Wing Left Up G",
"Wing Left Up B",
"Wing Right Up R",
"Wing Right Up G",
"Wing Right Up B",
"Wing Left Low R",
"Wing Left Low G",
"Wing Left Low B",
"Wing Right Low R",
"Wing Right Low G",
"Wing Right Low B",
"Woofer R",
"Woofer G",
"Woofer B",
"Controller R",
"Controller G",
"Controller B",
"Generator R",
"Generator G",
"Generator B",
"Pop",
"Title Left",
"Title Right",
"Volume Sound",
"Volume Headphone",
"Volume External",
"Volume Woofer",
"IC Card Reader R",
"IC Card Reader G",
"IC Card Reader B",
"Title Avg R",
"Title Avg G",
"Title Avg B",
"Upper Left Speaker Avg R",
"Upper Left Speaker Avg G",
"Upper Left Speaker Avg B",
"Upper Right Speaker Avg R",
"Upper Right Speaker Avg G",
"Upper Right Speaker Avg B",
"Left Wing Avg R",
"Left Wing Avg G",
"Left Wing Avg B",
"Right Wing Avg R",
"Right Wing Avg G",
"Right Wing Avg B",
"Lower Left Speaker Avg R",
"Lower Left Speaker Avg G",
"Lower Left Speaker Avg B",
"Lower Right Speaker Avg R",
"Lower Right Speaker Avg G",
"Lower Right Speaker Avg B",
"Control Panel Avg R",
"Control Panel Avg G",
"Control Panel Avg B",
"Woofer Avg R",
"Woofer Avg G",
"Woofer Avg B",
"V Unit Avg R",
"V Unit Avg G",
"V Unit Avg B"
);
}
return lights;
}