Let us start here, from square one. No, from Zero!
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#pragma once
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#include <vector>
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#include <windows.h>
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#include "util/logging.h"
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#include "hooks/devicehook.h"
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namespace games::shared {
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// current state for easy access
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extern bool LCD_ENABLED;
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extern std::string LCD_CSM;
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extern uint8_t LCD_BRI;
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extern uint8_t LCD_CON;
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extern uint8_t LCD_BL;
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extern uint8_t LCD_RED;
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extern uint8_t LCD_GREEN;
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extern uint8_t LCD_BLUE;
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class LCDHandle : public CustomHandle {
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private:
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std::vector<uint8_t> read_buffer;
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uint64_t read_time_next = 0;
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void answer(std::string s);
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public:
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bool open(LPCWSTR lpFileName) override;
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int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
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int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
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int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
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DWORD nOutBufferSize) override;
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bool close() override;
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};
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}
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