Let us start here, from square one. No, from Zero!
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "hooks/devicehook.h"
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#include "touch/touch.h"
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namespace games::shared {
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class TwTouchDevice : public CustomHandle {
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private:
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// report buffer
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std::vector<TouchEvent> report_buffer;
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std::vector<TouchPoint> touch_points;
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unsigned int continuous_reads = 0;
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public:
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// settings
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float offset_x = 0.f;
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float offset_y = 0.f;
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float scale_x = 1.f;
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float scale_y = 1.f;
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bool flip_x = false;
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bool flip_y = false;
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// overrides
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bool open(LPCWSTR lpFileName) override;
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int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
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int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
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int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
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DWORD nOutBufferSize) override;
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bool close() override;
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};
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}
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