Let us start here, from square one. No, from Zero!

This commit is contained in:
smpn2
2022-09-30 22:45:51 +09:00
parent 14215af0d1
commit b7a60638a4
1005 changed files with 303069 additions and 0 deletions
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#pragma once
#include <string>
#include <vector>
#include <optional>
#include <windows.h>
#include <d3d9.h>
#include "external/toojpeg/toojpeg.h"
// flag settings
extern bool GRAPHICS_CAPTURE_CURSOR;
extern bool GRAPHICS_LOG_HRESULT;
extern bool GRAPHICS_SDVX_FORCE_720;
extern bool GRAPHICS_SHOW_CURSOR;
extern bool GRAPHICS_WINDOWED;
extern bool GRAPHICS_ADJUST_ORIENTATION;
extern std::vector<HWND> GRAPHICS_WINDOWS;
extern UINT GRAPHICS_FORCE_REFRESH;
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
extern bool GRAPHICS_9_ON_12;
// settings
extern std::string GRAPHICS_DEVICEID;
extern std::string GRAPHICS_SCREENSHOT_DIR;
// Direct3D 9 settings
extern std::optional<UINT> D3D9_ADAPTER;
extern DWORD D3D9_BEHAVIOR_DISABLE;
void graphics_init();
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
void graphics_add_wnd_proc(WNDPROC wndProc);
void graphics_remove_wnd_proc(WNDPROC wndProc);
void graphics_screens_register(int screen);
void graphics_screens_unregister(int screen);
void graphics_screens_get(std::vector<int> &screens);
void graphics_screenshot_trigger();
bool graphics_screenshot_consume();
void graphics_capture_trigger(int screen);
bool graphics_capture_consume(int *screen);
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height);
void graphics_capture_skip(int screen);
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
bool rgb = true, int quality = 80, bool downsample = true, int divide = 0,
uint64_t *timestamp = nullptr,
int *width = nullptr, int *height = nullptr);
std::string graphics_screenshot_genpath();