Let us start here, from square one. No, from Zero!
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#pragma once
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#include <memory>
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#include <vector>
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#include "cfg/option.h"
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namespace launcher {
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// options list - order matters
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namespace Options {
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enum {
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GameExecutable,
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OpenConfigurator,
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OpenKFControl,
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EAmusementEmulation,
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ServiceURL,
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PCBID,
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Player1Card,
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Player2Card,
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WindowedMode,
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InjectHook,
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ExecuteScript,
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CaptureCursor,
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ShowCursor,
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DisplayAdapter,
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GraphicsForceRefresh,
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GraphicsForceSingleAdapter,
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Graphics9On12,
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NoLegacy,
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RichPresence,
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SmartEAmusement,
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EAmusementMaintenance,
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AdapterNetwork,
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AdapterSubnet,
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DisableNetworkFixes,
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HTTP11,
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DisableSSL,
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URLSlash,
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SOFTID,
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VREnable,
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LoadIIDXModule,
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IIDXCameraOrderFlip,
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IIDXDisableCameras,
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IIDXSoundOutputDevice,
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IIDXAsioDriver,
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IIDXBIO2FW,
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IIDXTDJMode,
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LoadSoundVoltexModule,
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SDVXForce720p,
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SDVXPrinterEmulation,
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SDVXPrinterOutputPath,
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SDVXPrinterOutputClear,
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SDVXPrinterOutputOverwrite,
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SDVXPrinterOutputFormat,
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SDVXPrinterJPGQuality,
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SDVXDisableCameras,
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SDVXNativeTouch,
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LoadDDRModule,
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DDR43Mode,
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LoadPopnMusicModule,
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PopnMusicForceHDMode,
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PopnMusicForceSDMode,
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LoadHelloPopnMusicModule,
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LoadGitaDoraModule,
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GitaDoraTwoChannelAudio,
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GitaDoraCabinetType,
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LoadJubeatModule,
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LoadReflecBeatModule,
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LoadShogikaiModule,
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LoadBeatstreamModule,
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LoadNostalgiaModule,
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LoadDanceEvolutionModule,
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LoadFutureTomTomModule,
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LoadBBCModule,
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LoadMetalGearArcadeModule,
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LoadQuizMagicAcademyModule,
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LoadRoadFighters3DModule,
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LoadSteelChronicleModule,
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LoadMahjongFightClubModule,
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LoadScottoModule,
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LoadDanceRushModule,
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LoadWinningElevenModule,
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LoadOtocaModule,
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LoadLovePlusModule,
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LoadChargeMachineModule,
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LoadOngakuParadiseModule,
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LoadBusouShinkiModule,
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PathToModules,
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ScreenshotFolder,
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ConfigurationPath,
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IntelSDEFolder,
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PathToEa3Config,
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PathToAppConfig,
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PathToAvsConfig,
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PathToBootstrap,
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PathToLog,
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APITCPPort,
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APIPassword,
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APIVerboseLogging,
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APISerialPort,
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APISerialBaud,
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APIPretty,
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APIDebugMode,
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EnableAllIOModules,
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EnableACIOModule,
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EnableICCAModule,
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EnableDEVICEModule,
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EnableEXTDEVModule,
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EnableSCIUNITModule,
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EnableDevicePassthrough,
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ForceWinTouch,
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ForceTouchEmulation,
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InvertTouchCoordinates,
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DisableTouchCardInsert,
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ICCAReaderPort,
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ICCAReaderPortToggle,
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CardIOHIDReaderSupport,
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CardIOHIDReaderOrderFlip,
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HIDSmartCard,
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HIDSmartCardOrderFlip,
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HIDSmartCardOrderToggle,
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SextetStreamPort,
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EnableBemaniTools5API,
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RealtimeProcessPriority,
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HeapSize,
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DisableGSyncDetection,
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DisableOverlay,
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DisableAudioHooks,
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AudioBackend,
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AsioDriverId,
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AudioDummy,
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DelayBy5Seconds,
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LoadStubs,
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AdjustOrientation,
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LogLevel,
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EAAutomap,
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EANetdump,
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DiscordAppID,
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BlockingLogger,
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DebugCreateFile,
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VerboseGraphicsLogging,
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VerboseAVSLogging,
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DisableColoredOutput,
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DisableACPHook,
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DisableSignalHandling,
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DisableDebugHooks,
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DisableAvsVfsDriveMountRedirection,
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OutputPEB,
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};
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}
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const std::vector<OptionDefinition> &get_option_definitions();
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std::unique_ptr<std::vector<Option>> parse_options(int argc, char *argv[]);
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std::vector<Option> merge_options(const std::vector<Option> &options, const std::vector<Option> &overrides);
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struct GameVersion {
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std::string model;
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std::string dest;
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std::string spec;
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std::string rev;
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std::string ext;
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};
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std::string detect_bootstrap_release_code();
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GameVersion detect_gameversion(const std::string& ea3_user);
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}
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