Let us start here, from square one. No, from Zero!
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#include "capture.h"
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#include "external/LuaBridge.h"
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#include "hooks/graphics/graphics.h"
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#include "util/crypt.h"
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using namespace luabridge;
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namespace script::api::capture {
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static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
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std::vector<int> get_screens() {
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// get screen IDs
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std::vector<int> screens;
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graphics_screens_get(screens);
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return screens;
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}
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std::string get_jpg(int screen, int quality, int divide) {
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CAPTURE_BUFFER.reserve(1024 * 128);
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// receive JPEG data
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uint64_t timestamp = 0;
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int width = 0;
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int height = 0;
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graphics_capture_trigger(screen);
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bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
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CAPTURE_BUFFER.push_back(byte);
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}, true, quality, true, divide, ×tamp, &width, &height);
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if (!success) {
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return std::string();
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}
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// encode to base64
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auto encoded = crypt::base64_encode(
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CAPTURE_BUFFER.data(),
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CAPTURE_BUFFER.size());
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// clear buffer
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CAPTURE_BUFFER.clear();
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// return base64
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return encoded;
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}
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void init(lua_State *L) {
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getGlobalNamespace(L)
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.beginNamespace("capture")
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.addFunction("get_screens", get_screens)
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.addFunction("get_jpg", get_jpg)
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.endNamespace();
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}
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}
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