Let us start here, from square one. No, from Zero!
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#include "coin.h"
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#include "external/LuaBridge.h"
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#include "misc/eamuse.h"
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using namespace luabridge;
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namespace script::api::coin {
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int get() {
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return eamuse_coin_get_stock();
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}
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void set(int amount) {
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eamuse_coin_set_stock(amount);
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}
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void insert(int amount) {
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if (amount == 1) {
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eamuse_coin_add();
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} else if (amount > 1) {
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eamuse_coin_set_stock(eamuse_coin_get_stock() + amount);
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}
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}
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bool blocker_get() {
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return eamuse_coin_get_block();
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}
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void init(lua_State *L) {
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getGlobalNamespace(L)
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.beginNamespace("coin")
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.addFunction("get", get)
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.addFunction("set", set)
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.addFunction("insert", insert)
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.addFunction("blocker_get", blocker_get)
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.endNamespace();
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}
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}
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