Let us start here, from square one. No, from Zero!
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#include "coin.h"
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#include "external/LuaBridge.h"
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#include "avs/game.h"
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#include "avs/ea3.h"
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#include "build/defs.h"
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#include "util/memutils.h"
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#include "util/utils.h"
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using namespace luabridge;
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namespace script::api::info {
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auto avs() {
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std::unordered_map<std::string, std::string> map;
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map["model"] = std::string(avs::game::MODEL);
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map["dest"] = std::string(avs::game::DEST);
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map["spec"] = std::string(avs::game::SPEC);
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map["rev"] = std::string(avs::game::REV);
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map["ext"] = std::string(avs::game::EXT);
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map["services"] = avs::ea3::EA3_BOOT_URL;
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return map;
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}
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auto launcher() {
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// build args
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std::string args;
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for (int count = 0; count < LAUNCHER_ARGC; count++) {
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auto arg = LAUNCHER_ARGV[count];
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if (count > 0) args += " ";
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args += arg;
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}
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// get system time
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auto t_now = std::time(nullptr);
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auto tm_now = *std::gmtime(&t_now);
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auto tm_str = to_string(std::put_time(&tm_now, "%Y-%m-%dT%H:%M:%SZ"));
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// build info
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std::unordered_map<std::string, std::string> map;
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map["version"] = VERSION_STRING;
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map["compile_date"] = __DATE__;
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map["compile_time"] = __TIME__;
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map["system_time"] = tm_str.c_str();
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map["args"] = args;
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return map;
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}
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auto memory() {
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std::unordered_map<std::string, std::string> map;
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map["mem_total"] = memutils::mem_total();
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map["mem_total_used"] = memutils::mem_total_used();
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map["mem_used"] = memutils::mem_used();
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map["vmem_total"] = memutils::vmem_total();
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map["vmem_total_used"] = memutils::vmem_total_used();
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map["vmem_used"] = memutils::vmem_used();
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return map;
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}
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void init(lua_State *L) {
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getGlobalNamespace(L)
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.beginNamespace("info")
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.addFunction("avs", avs)
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.addFunction("launcher", launcher)
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.addFunction("memory", memory)
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.endNamespace();
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}
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}
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