Let us start here, from square one. No, from Zero!
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#include "lights.h"
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#include "external/LuaBridge.h"
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#include "games/io.h"
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#include "misc/eamuse.h"
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#include "launcher/launcher.h"
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#include "util/utils.h"
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#include "rawinput/rawinput.h"
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using namespace luabridge;
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namespace script::api::lights {
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typedef std::unordered_map<std::string, std::unordered_map<std::string, std::string>> light_data_t;
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static std::vector<Light> *get_lights() {
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static thread_local std::vector<Light> *lights = nullptr;
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if (!lights) {
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if (!(lights = games::get_lights(eamuse_get_game()))) {
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static auto empty = std::vector<Light>();
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return ∅
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}
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}
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return lights;
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}
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auto read() {
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light_data_t ret;
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for (auto &light : *get_lights()) {
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auto &map = ret[light.getName()];
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map["state"] = std::to_string(GameAPI::Lights::readLight(RI_MGR, light));
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map["enabled"] = std::to_string(light.override_enabled);
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}
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return ret;
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}
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auto read_original() {
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light_data_t ret;
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for (auto &light : *get_lights()) {
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auto &map = ret[light.getName()];
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map["state"] = std::to_string(light.last_state);
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map["enabled"] = std::to_string(light.override_enabled);
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}
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return ret;
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}
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void write(light_data_t data) {
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for (auto &[name, map] : data) {
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// get state
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auto state_it = map.find("state");
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if (state_it == map.end()) continue;
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try {
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float state = std::stof(state_it->second);
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// find light
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for (auto &light : *get_lights()) {
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if (light.getName() == name) {
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light.override_state = CLAMP(state, 0.f, 1.f);
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light.override_enabled = true;
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break;
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}
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}
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} catch (...) {
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continue;
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}
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}
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}
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void write_reset(const std::string &name) {
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for (auto &light : *get_lights()) {
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if (name.empty() || light.getName() == name) {
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light.override_enabled = false;
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break;
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}
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}
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}
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void update() {
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RI_MGR->devices_flush_output();
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}
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void init(lua_State *L) {
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getGlobalNamespace(L)
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.beginNamespace("lights")
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.addFunction("read", read)
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.addFunction("read_original", read_original)
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.addFunction("write", write)
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.addFunction("write_reset", write_reset)
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.addFunction("update", update)
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.endNamespace();
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}
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}
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