touch: restore wintouchemu, fall back to it when native touch hooks fail (#834)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #833 ## Description of change Last couple PRs - such as #820 #827 #828 - made the native touch hook & touch injection using `InjectTouchInput` the default path, since it performs much more reliably with both real touch screens and mouse (or any other synthetic source). However, user has reported that WINE lacks `InjectTouchInput` which means this won't work. As a fix, revive the old wintouchemu code. Native touch is still the default, but under following circumstances: 1. if `-touchemuforce` is set, or 2. if any of the required Windows touch APIs are unavailable then we fail over from native touch to wintouchemu code. For Linux, condition #2 would be hit during init, and gracefully switch over. Caveat: the poke code for IIDX and Nost will continue to require native touch, I do not want to maintain two paths for this. This means that iidx poke will stop working on Linux, unfortunately. ## Testing Tested on Windows with `-touchemuforce` set. This is mostly reverting Linux code path back to where we were last release, so this should just work with wine.
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@@ -11,6 +11,7 @@
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#include "hooks/audio/audio.h"
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#include "hooks/audio/mme.h"
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#include "hooks/graphics/graphics.h"
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#include "misc/wintouchemu.h"
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#include "overlay/overlay.h"
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#include "touch/native/nativetouchhook.h"
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#include "util/cpuutils.h"
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@@ -653,7 +654,13 @@ namespace games::gitadora {
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// monitor/touch hooks (windowed or full screen)
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if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
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// enable touch hook for subscreen overlay
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nativetouch::hook(avs::game::DLL_INSTANCE);
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const auto native_touch_ready = !wintouchemu::FORCE &&
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nativetouch::hook(avs::game::DLL_INSTANCE);
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if (!native_touch_ready) {
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wintouchemu::FORCE = true;
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wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
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wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
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}
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#if !SPICE_XP
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