Merge branch 'spice2x' into spice22x

This commit is contained in:
[ ]
2025-05-09 02:54:57 +09:00
550 changed files with 78570 additions and 91704 deletions
+7
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@@ -1,6 +1,8 @@
#include "bbc.h"
#include "avs/game.h"
#include "games/shared/lcdhandle.h"
#include "hooks/devicehook.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/logging.h"
@@ -14,6 +16,9 @@ namespace games::bbc {
void BBCGame::attach() {
Game::attach();
devicehook_init();
devicehook_add(new games::shared::LCDHandle());
// window patch
if (GRAPHICS_WINDOWED) {
unsigned char pattern[] = {
@@ -34,4 +39,6 @@ namespace games::bbc {
log_warning("bbc", "windowed mode failed");
}
}
}
+10
View File
@@ -40,6 +40,16 @@ std::vector<Button> &games::bbc::get_buttons() {
return buttons;
}
std::string games::bbc::get_buttons_help() {
// keep to max 100 characters wide
return
" green \n"
" red blue \n"
"\n"
"Green button is a spinning disk that can be pressed."
;
}
std::vector<Analog> &games::bbc::get_analogs() {
static std::vector<Analog> analogs;
+1
View File
@@ -87,6 +87,7 @@ namespace games::bbc {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+16
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@@ -4,9 +4,19 @@
#include "util/libutils.h"
#include "acio2emu/handle.h"
#include "acioemu/handle.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "node.h"
namespace games::bc {
static decltype(ShowCursor) *ShowCursor_orig = nullptr;
static int WINAPI ShowCursor_hook(BOOL bShow) {
// log_misc("bsac", "ShowCursor {}", bShow);
return 1;
}
void BCGame::attach() {
Game::attach();
@@ -22,6 +32,12 @@ namespace games::bc {
auto iob = new acio2emu::IOBHandle(L"COM3");
iob->register_node(std::make_unique<TBSNode>());
if (GRAPHICS_SHOW_CURSOR) {
detour::trampoline_try(
"user32.dll", "ShowCursor",
(void*)ShowCursor_hook, (void**)&ShowCursor_orig);
}
devicehook_init();
devicehook_add(iob);
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
+21
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@@ -26,3 +26,24 @@ std::vector<Button> &games::bc::get_buttons() {
return buttons;
}
std::string games::bc::get_buttons_help() {
// keep to max 100 characters wide
return "";
}
std::vector<Analog> &games::bc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Busou Shinki: Armored Princess Battle Conductor");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Stick X",
"Stick Y"
);
}
return analogs;
}
+9
View File
@@ -23,5 +23,14 @@ namespace games::bc {
};
}
namespace Analogs {
enum {
StickX,
StickY,
};
}
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
}
+7
View File
@@ -32,6 +32,7 @@ namespace games::bc {
bool read_input(std::vector<uint8_t> &buffer) {
auto &buttons = get_buttons();
auto &analogs = get_analogs();
coins_ += eamuse_coin_consume_stock();
buffer.reserve(buffer.size() + 10);
@@ -57,6 +58,9 @@ namespace games::bc {
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Right])) {
joy -= INT16_MAX;
}
if (analogs[Analogs::StickX].isSet()) {
joy = 65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::StickX]) * 65535);
}
buffer.push_back(static_cast<uint8_t>(joy >> 8));
buffer.push_back(static_cast<uint8_t>(joy));
@@ -67,6 +71,9 @@ namespace games::bc {
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Up])) {
joy -= INT16_MAX;
}
if (analogs[Analogs::StickY].isSet()) {
joy = 65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::StickY]) * 65535);
}
buffer.push_back(static_cast<uint8_t>(joy >> 8));
buffer.push_back(static_cast<uint8_t>(joy));
+624
View File
@@ -0,0 +1,624 @@
#include "bi2x_hook.h"
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
namespace games::ccj {
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB2 {
};
struct AIO_IOB2_BI2X_TBS {
};
struct AIO_IOB2_BI2X_WRFIRM {
};
struct AIO_NMGR_IOB__NODEINFO {
uint8_t data[0xA3];
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t data[247];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t data[48];
};
struct AIO_IOB2_BI2X_TBS__INPUT {
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t CoinCount;
uint8_t bTest;
uint8_t bService;
uint8_t bCoinSw;
uint8_t bCoinJam;
uint8_t bHPDetect;
uint16_t StickY;
uint16_t StickX;
uint8_t bStickBtn;
uint8_t bTrigger1;
uint8_t bTrigger2;
uint8_t bButton0;
uint8_t bButton1;
uint8_t bButton2;
uint8_t bButton3;
};
struct AIO_IOB2_BI2X_TBS__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
AIO_IOB2_BI2X_TBS__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
};
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value);
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_TBS* (__fastcall *aioIob2Bi2xTBS_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId);
typedef void (__fastcall *aioIob2Bi2xTBS_GetDeviceStatus_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl,
AIO_IOB2_BI2X_TBS__DEVSTATUS *o_DevStatus);
typedef void (__fastcall *aioIob2Bi2xTBS_IoReset_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_bfIoReset);
typedef void (__fastcall *aioIob2Bi2xAC1_IoReset_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_bfIoReset);
typedef void (__fastcall *aioIob2Bi2xTBS_SetWatchDogTimer_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xTBS_ControlCoinBlocker_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_Slot,
bool i_bOpen);
typedef void (__fastcall *aioIob2Bi2xTBS_AddCounter_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIob2Bi2xTBS_SetAmpVolume_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_Amp,
uint32_t i_Volume);
typedef void (__fastcall *aioIob2Bi2xTBS_EnableUsbCharger_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, bool i_bEnable);
typedef void (__fastcall *aioIob2Bi2xTBS_SetIrLed_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, bool i_bOn);
typedef void (__fastcall *aioIob2Bi2xTBS_SetButton0Lamp_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, bool i_bOn);
typedef void (__fastcall *aioIob2Bi2xTBS_SetIccrLed_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_RGB);
typedef void (__fastcall *aioIob2Bi2xTBS_SetStickLed_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_RGB);
typedef void (__fastcall *aioIob2Bi2xTBS_SetTapeLedData_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_TapeLed, uint8_t *i_pData);
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef AIO_IOB2_BI2X_WRFIRM* (__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
uint32_t i_bfIob);
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
// libaio-iob.dll
typedef AIO_NMGR_IOB2* (__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef void (__fastcall *aioNCtlIob_GetNodeInfo_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl,
AIO_NMGR_IOB__NODEINFO *o_NodeInfo);
// libaio.dll
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_TBS *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xTBS_Create_t aioIob2Bi2xTBS_Create_orig = nullptr;
static aioIob2Bi2xTBS_GetDeviceStatus_t aioIob2Bi2xTBS_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xTBS_IoReset_t aioIob2Bi2xTBS_IoReset_orig = nullptr;
static aioIob2Bi2xAC1_IoReset_t aioIob2Bi2xAC1_IoReset_orig = nullptr;
static aioIob2Bi2xTBS_SetWatchDogTimer_t aioIob2Bi2xTBS_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xTBS_ControlCoinBlocker_t aioIob2Bi2xTBS_ControlCoinBlocker_orig = nullptr;
static aioIob2Bi2xTBS_AddCounter_t aioIob2Bi2xTBS_AddCounter_orig = nullptr;
static aioIob2Bi2xTBS_SetAmpVolume_t aioIob2Bi2xTBS_SetAmpVolume_orig = nullptr;
static aioIob2Bi2xTBS_EnableUsbCharger_t aioIob2Bi2xTBS_EnableUsbCharger_orig = nullptr;
static aioIob2Bi2xTBS_SetIrLed_t aioIob2Bi2xTBS_SetIrLed_orig = nullptr;
static aioIob2Bi2xTBS_SetButton0Lamp_t aioIob2Bi2xTBS_SetButton0Lamp_orig = nullptr;
static aioIob2Bi2xTBS_SetIccrLed_t aioIob2Bi2xTBS_SetIccrLed_orig = nullptr;
static aioIob2Bi2xTBS_SetStickLed_t aioIob2Bi2xTBS_SetStickLed_orig = nullptr;
static aioIob2Bi2xTBS_SetTapeLedData_t aioIob2Bi2xTBS_SetTapeLedData_orig = nullptr;
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
static aioNCtlIob_GetNodeInfo_t aioNCtlIob_GetNodeInfo_orig = nullptr;
// libaio.dll
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_IOB2_BI2X_TBS *aioIob2Bi2xTbs;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
static uint8_t count = 0;
/*
* implementations
*/
static AIO_IOB2_BI2X_TBS* __fastcall aioIob2Bi2xTBS_Create(
AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId) {
if (i_pNodeMgr == aioNmgrIob2) {
log_info("bi2x_hook", "node created");
aioIob2Bi2xTbs = new AIO_IOB2_BI2X_TBS;
return aioIob2Bi2xTbs;
} else {
return aioIob2Bi2xTBS_Create_orig(i_pNodeMgr, i_DevId);
}
}
static void __fastcall aioIob2Bi2xTBS_GetDeviceStatus(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, AIO_IOB2_BI2X_TBS__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_TBS__DEVSTATUS));
o_DevStatus->Input.DevIoCounter = count;
count++;
o_DevStatus->Input.StickX = 32768;
o_DevStatus->Input.StickY = 32768;
auto &analogs = get_analogs();
if (analogs[Analogs::Joystick_X].isSet() || analogs[Analogs::Joystick_Y].isSet()) {
o_DevStatus->Input.StickX =
65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Joystick_X]) * 65535);
o_DevStatus->Input.StickY =
65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Joystick_Y]) * 65535);
}
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
o_DevStatus->Input.bTest = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
o_DevStatus->Input.bService = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
o_DevStatus->Input.bCoinSw = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Joystick_Up]))
o_DevStatus->Input.StickY = 65535;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Joystick_Down]))
o_DevStatus->Input.StickY = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Joystick_Left]))
o_DevStatus->Input.StickX = 65535;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Joystick_Right]))
o_DevStatus->Input.StickX = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button_Dash]))
o_DevStatus->Input.bTrigger1 = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button_Special]))
o_DevStatus->Input.bButton0 = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button_Action]))
o_DevStatus->Input.bButton1 = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button_Jump]))
o_DevStatus->Input.bButton2 = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button_Slide]))
o_DevStatus->Input.bButton3 = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphones]))
o_DevStatus->Input.bHPDetect = 1;
o_DevStatus->Input.CoinCount = eamuse_coin_get_stock();
}
static void __fastcall aioIob2Bi2xAC1_IoReset(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_bfIoReset) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
} else {
return aioIob2Bi2xAC1_IoReset_orig(i_pNodeCtl, i_bfIoReset);
}
}
static void __fastcall aioIob2Bi2xTBS_IoReset(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_bfIoReset) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
return aioIob2Bi2xAC1_IoReset(i_pNodeCtl, i_bfIoReset);
} else {
return aioIob2Bi2xTBS_IoReset_orig(i_pNodeCtl, i_bfIoReset);
}
}
static void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
} else {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
static void __fastcall aioIob2Bi2xTBS_SetWatchDogTimer(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
return aioIob2Bi2xAC1_SetWatchDogTimer(i_pNodeCtl, i_Count);
} else {
return aioIob2Bi2xTBS_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
static void __fastcall aioIob2Bi2xTBS_ControlCoinBlocker(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_Slot, bool i_bOpen) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
eamuse_coin_set_block(!i_bOpen);
} else {
return aioIob2Bi2xTBS_ControlCoinBlocker_orig(i_pNodeCtl, i_Slot, i_bOpen);
}
}
static void __fastcall aioIob2Bi2xTBS_AddCounter(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xTbs && i_Count == 0) {
eamuse_coin_set_stock((uint16_t) i_Count);
} else {
return aioIob2Bi2xTBS_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
static void __fastcall aioIob2Bi2xTBS_SetAmpVolume(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_Amp, uint32_t i_Volume) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_SetAmpVolume_orig(i_pNodeCtl, i_Amp, i_Volume);
}
}
static void __fastcall aioIob2Bi2xTBS_EnableUsbCharger(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, bool i_bEnable) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_EnableUsbCharger_orig(i_pNodeCtl, i_bEnable);
}
}
static void __fastcall aioIob2Bi2xTBS_SetIrLed(AIO_IOB2_BI2X_TBS *i_pNodeCtl, bool i_bOn) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_SetIrLed_orig(i_pNodeCtl, i_bOn);
}
// handle ir led
}
static void __fastcall aioIob2Bi2xTBS_SetButton0Lamp(AIO_IOB2_BI2X_TBS *i_pNodeCtl, bool i_bOn) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_SetButton0Lamp_orig(i_pNodeCtl, i_bOn);
}
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::SpecialButton), (i_bOn ? 1.f : 0.f));
}
static void write_iccr_led(Lights::ccj_lights_t light, uint8_t value) {
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights.at(light), value / 255);
}
static void __fastcall aioIob2Bi2xTBS_SetIccrLed(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_RGB) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_SetIccrLed_orig(i_pNodeCtl, i_RGB);
}
write_iccr_led(Lights::CardReader_B, i_RGB);
write_iccr_led(Lights::CardReader_G, i_RGB >> 8);
write_iccr_led(Lights::CardReader_R, i_RGB >> 16);
}
static void __fastcall aioIob2Bi2xTBS_SetStickLed(AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_RGB) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_SetStickLed_orig(i_pNodeCtl, i_RGB);
}
// handle stick led
}
static void __fastcall aioIob2Bi2xTBS_SetTapeLedData(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, uint32_t i_TapeLed, uint8_t *i_pData) {
if (i_pNodeCtl != aioIob2Bi2xTbs) {
return aioIob2Bi2xTBS_SetTapeLedData_orig(i_pNodeCtl, i_TapeLed, i_pData);
}
/*
* index mapping
* 0 - title panel - 144 bytes - 48 colors
* 1 - side panel - 147 bytes - 49 colors
*
* data is stored in RGB order, 3 bytes per color
*
* TODO: expose this data via API
*/
static struct TapeLedMapping {
size_t data_size;
int r, g, b;
TapeLedMapping(size_t data_size, int r, int g, int b)
: data_size(data_size), r(r), g(g), b(b) {}
} mapping[] = {
{ 48, Lights::TitlePanel_R, Lights::TitlePanel_G, Lights::TitlePanel_B },
{ 49, Lights::SidePanel_R, Lights::SidePanel_G, Lights::SidePanel_B },
};
if (tapeledutils::is_enabled() && i_TapeLed < std::size(mapping)) {
auto &map = mapping[i_TapeLed];
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(i_pData, map.data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.b], rgb.b);
}
}
static AIO_SCI_COMM* __fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB2_BI2X_WRFIRM* __fastcall aioIob2Bi2x_CreateWriteFirmContext(
uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
} else {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
} else {
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr)
return true;
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr)
return false;
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
}
static AIO_NMGR_IOB2* __fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
return aioNmgrIob2;
} else {
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
} else {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
static void __fastcall aioNCtlIob_GetNodeInfo(
AIO_IOB2_BI2X_TBS *i_pNodeCtl, AIO_NMGR_IOB__NODEINFO *o_NodeInfo) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
memset(o_NodeInfo, 0, sizeof(AIO_NMGR_IOB__NODEINFO));
} else {
return aioNCtlIob_GetNodeInfo_orig(i_pNodeCtl, o_NodeInfo);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
delete aioNmgrIob2;
aioNmgrIob2 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_TBS *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
delete aioIob2Bi2xTbs;
aioIob2Bi2xTbs = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_TBS *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_TBS *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_TBS *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xTbs) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_Create",
aioIob2Bi2xTBS_Create, &aioIob2Bi2xTBS_Create_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_GetDeviceStatus",
aioIob2Bi2xTBS_GetDeviceStatus, &aioIob2Bi2xTBS_GetDeviceStatus_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_IoReset",
aioIob2Bi2xTBS_IoReset, &aioIob2Bi2xTBS_IoReset_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_IoReset",
aioIob2Bi2xAC1_IoReset, &aioIob2Bi2xAC1_IoReset_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetWatchDogTimer",
aioIob2Bi2xTBS_SetWatchDogTimer, &aioIob2Bi2xTBS_SetWatchDogTimer_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_ControlCoinBlocker",
aioIob2Bi2xTBS_ControlCoinBlocker, &aioIob2Bi2xTBS_ControlCoinBlocker_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_AddCounter",
aioIob2Bi2xTBS_AddCounter, &aioIob2Bi2xTBS_AddCounter_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetAmpVolume",
aioIob2Bi2xTBS_SetAmpVolume, &aioIob2Bi2xTBS_SetAmpVolume_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_EnableUsbCharger",
aioIob2Bi2xTBS_EnableUsbCharger, &aioIob2Bi2xTBS_EnableUsbCharger_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetIrLed",
aioIob2Bi2xTBS_SetIrLed, &aioIob2Bi2xTBS_SetIrLed_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetButton0Lamp",
aioIob2Bi2xTBS_SetButton0Lamp, &aioIob2Bi2xTBS_SetButton0Lamp_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetIccrLed",
aioIob2Bi2xTBS_SetIccrLed, &aioIob2Bi2xTBS_SetIccrLed_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetStickLed",
aioIob2Bi2xTBS_SetStickLed, &aioIob2Bi2xTBS_SetStickLed_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTBS_SetTapeLedData",
aioIob2Bi2xTBS_SetTapeLedData, &aioIob2Bi2xTBS_SetTapeLedData_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_DestroyWriteFirmContext",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsCompleted",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsError",
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
detour::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
detour::trampoline_try(libaioIobDll, "aioNCtlIob_GetNodeInfo",
aioNCtlIob_GetNodeInfo, &aioNCtlIob_GetNodeInfo_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
detour::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
+5
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#pragma once
namespace games::ccj {
void bi2x_hook_init();
}
+112
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#include "ccj.h"
#include <format>
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/utils.h"
#include "util/detour.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "bi2x_hook.h"
#include "trackball.h"
namespace games::ccj {
// nomatchselect: disables debug menu that says "Select Match Mode"
// q1: disables v-sync
std::string CCJ_INJECT_ARGS = "-nomatchselect";
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::string commandLine;
static decltype(AddVectoredExceptionHandler) *AddVectoredExceptionHandler_orig = nullptr;
static decltype(CreateFileW) *execexe_CreateFileW_orig = nullptr;
static decltype(ShowCursor) *ShowCursor_orig = nullptr;
static decltype(GetCommandLineA) *GetCommandLineA_orig = nullptr;
static HANDLE WINAPI execexe_CreateFileW_hook(LPCWSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
const auto fileName = ws2s(lpFileName);
if (fileName == "COM1" && acioHandle->open(lpFileName)) {
SetLastError(0);
return (HANDLE) acioHandle;
} else {
return execexe_CreateFileW_orig(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes,
dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
}
static int WINAPI ShowCursor_hook(BOOL bShow) {
return 1;
}
static PVOID WINAPI AddVectoredExceptionHandler_hook(ULONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
return INVALID_HANDLE_VALUE;
}
static LPSTR WINAPI GetCommandLineA_hook() {
return (LPSTR)commandLine.c_str();
}
void CCJGame::attach() {
Game::attach();
// create required files
fileutils::dir_create_recursive("dev/raw/log");
fileutils::bin_write("dev/raw/bootio", nullptr, 0);
fileutils::bin_write("dev/raw/log/output_log.txt", nullptr, 0);
// preload libraries
libutils::load_library("execexe.dll");
libutils::load_library("libaio.dll");
libutils::load_library("libaio-iob.dll");
libutils::load_library("libaio-iob2_video.dll");
libutils::load_library("win10actlog.dll");
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
// insert BI2X hooks
bi2x_hook_init();
// insert trackball hooks
trackball_hook_init();
// add card reader
acioHandle = new acioemu::ACIOHandle(L"COM1");
devicehook_init_trampoline();
devicehook_add(acioHandle);
}
void CCJGame::post_attach() {
Game::post_attach();
detour::trampoline_try("kernel32.dll", "AddVectoredExceptionHandler",
(void*)AddVectoredExceptionHandler_hook,(void**)&AddVectoredExceptionHandler_orig);
detour::trampoline_try("kernel32.dll", "GetCommandLineA",
(void*)GetCommandLineA_hook, (void**)&GetCommandLineA_orig);
if (GRAPHICS_SHOW_CURSOR) {
detour::trampoline_try("user32.dll", "ShowCursor",
(void*)ShowCursor_hook, (void**)&ShowCursor_orig);
}
commandLine =
std::format("{} {}{}",
GetCommandLineA_orig(),
CCJ_INJECT_ARGS,
unity_utils::get_unity_player_args());
log_info("ccj", "unity player args: ```{}```", commandLine);
trackball_thread_start();
}
void CCJGame::detach() {
Game::detach();
devicehook_dispose();
trackball_thread_stop();
}
}
+16
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#pragma once
#include "games/game.h"
namespace games::ccj {
extern std::string CCJ_INJECT_ARGS;
class CCJGame : public games::Game {
public:
CCJGame() : Game("Chase Chase Jokers") {}
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
};
}
+81
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#include "io.h"
std::vector<Button> &games::ccj::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Chase Chase Jokers");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Joystick Up",
"Joystick Down",
"Joystick Left",
"Joystick Right",
"Dash",
"Action",
"Jump",
"Slide",
"Special",
"Headphones",
"Trackball Up",
"Trackball Down",
"Trackball Left",
"Trackball Right"
);
}
return buttons;
}
std::string games::ccj::get_buttons_help() {
// keep to max 100 characters wide
return
" Dash Action Jump Slide\n"
" Joystick Trackball Special"
;
}
std::vector<Analog> &games::ccj::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Joystick X",
"Joystick Y",
"Trackball DX",
"Trackball DY"
);
}
return analogs;
}
std::vector<Light> &games::ccj::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Chase Chase Jokers");
GameAPI::Lights::sortLights(
&lights,
"Title Panel R",
"Title Panel G",
"Title Panel B",
"Side Panel R",
"Side Panel G",
"Side Panel B",
"Card Reader R",
"Card Reader G",
"Card Reader B",
"Special Button"
);
}
return lights;
}
+59
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#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::ccj {
namespace Buttons {
enum {
Service,
Test,
CoinMech,
Joystick_Up,
Joystick_Down,
Joystick_Left,
Joystick_Right,
Button_Dash,
Button_Action,
Button_Jump,
Button_Slide,
Button_Special,
Headphones,
Trackball_Up,
Trackball_Down,
Trackball_Left,
Trackball_Right
};
}
namespace Analogs {
enum {
Joystick_X,
Joystick_Y,
Trackball_DX,
Trackball_DY
};
}
// all lights in correct order
namespace Lights {
typedef enum {
TitlePanel_R,
TitlePanel_G,
TitlePanel_B,
SidePanel_R,
SidePanel_G,
SidePanel_B,
CardReader_R,
CardReader_G,
CardReader_B,
SpecialButton,
} ccj_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+268
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#include "trackball.h"
#include <chrono>
#include <thread>
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "games/io.h"
#include "util/utils.h"
#include "io.h"
namespace games::ccj {
bool MOUSE_TRACKBALL = false;
bool MOUSE_TRACKBALL_USE_TOGGLE = false;
uint8_t TRACKBALL_SENSITIVITY = 10;
static HANDLE fakeHandle = (HANDLE)0xDEADBEEF;
static HWND hWnd = nullptr;
static WNDPROC wndProc = nullptr;
static std::thread *tbThread = nullptr;
static bool tbThreadRunning = false;
static const wchar_t *fakeDeviceName = L"VID_1241&PID_1111";
static const wchar_t *windowName = L"ChaseProject";
static decltype(GetRawInputDeviceList) *GetRawInputDeviceList_orig = nullptr;
static decltype(GetRawInputDeviceInfoW) *GetRawInputDeviceInfoW_orig = nullptr;
static decltype(SetWindowLongPtrW) *SetWindowLongPtrW_orig = nullptr;
static decltype(GetRawInputData) *GetRawInputData_orig = nullptr;
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
static UINT WINAPI GetRawInputDeviceList_hook(PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices,
UINT cbSize) {
auto result = GetRawInputDeviceList_orig(pRawInputDeviceList, puiNumDevices, cbSize);
if (result == 0xFFFFFFFF)
return result;
if (pRawInputDeviceList == NULL) {
(*puiNumDevices)++;
} else if (result < *puiNumDevices) {
pRawInputDeviceList[result] = {fakeHandle, 0};
result++;
}
return result;
}
static UINT WINAPI GetRawInputDeviceInfoW_hook(HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize) {
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME)
return GetRawInputDeviceInfoW_orig(hDevice, uiCommand, pData, pcbSize);
const auto requiredLen = (wcslen(fakeDeviceName) + 1) * sizeof(wchar_t);
if (*pcbSize < requiredLen) {
*pcbSize = requiredLen;
return 0xFFFFFFFF;
}
if (pData == NULL) {
*pcbSize = requiredLen;
return 0;
}
wcscpy((wchar_t*)pData, fakeDeviceName);
return requiredLen;
}
static LONG_PTR WINAPI SetWindowLongPtrW_hook(HWND _hWnd, int nIndex, LONG_PTR dwNewLong) {
wchar_t buffer[256];
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName))
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
hWnd = _hWnd;
wndProc = (WNDPROC)dwNewLong;
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
}
static UINT WINAPI GetRawInputData_hook(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader) {
if (hRawInput != fakeHandle)
return GetRawInputData_orig(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
if (pData == NULL) {
if (uiCommand == RID_HEADER)
*pcbSize = sizeof(RAWINPUTHEADER);
else
*pcbSize = sizeof(RAWINPUT);
return 0;
}
const RAWINPUTHEADER header = { RIM_TYPEMOUSE, sizeof(RAWINPUT), fakeHandle, 0 };
if (uiCommand == RID_HEADER) {
if (*pcbSize < sizeof(RAWINPUTHEADER)) {
SetLastError(ERROR_INSUFFICIENT_BUFFER);
return 0xFFFFFFFF;
}
*((RAWINPUTHEADER*)pData) = header;
return sizeof(RAWINPUTHEADER);
} else if (uiCommand == RID_INPUT) {
if (*pcbSize < sizeof(RAWINPUT)) {
SetLastError(ERROR_INSUFFICIENT_BUFFER);
return 0xFFFFFFFF;
}
RAWMOUSE rawMouse {};
if (MOUSE_TRACKBALL) {
static bool active = false;
static bool lastState = false;
static std::chrono::time_point<std::chrono::steady_clock> lastModified = std::chrono::steady_clock::now();
static std::chrono::milliseconds debounceDuration(100);
auto currentTime = std::chrono::steady_clock::now();
bool pressed = get_async_secondary_mouse() & 0x8000;
bool focused = GetForegroundWindow() == hWnd;
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
active = !active;
lastModified = currentTime;
}
if (focused && ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed))) {
POINT cursor;
RECT client;
GetClientRect(hWnd, &client);
int sx = client.right - client.left;
int sy = client.bottom - client.top;
GetCursorPos(&cursor);
ScreenToClient(hWnd, &cursor);
static int lastX = cursor.x;
static int lastY = cursor.y;
if (!lastState) {
lastX = cursor.x;
lastY = cursor.y;
lastState = true;
}
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
bool updateCursor = false;
if (cursor.x <= 0) {
updateCursor = true;
cursor.x = sx - 5;
} else if (cursor.x >= sx - 1) {
updateCursor = true;
cursor.x = 5;
}
if (cursor.y <= 0) {
updateCursor = true;
cursor.y = sy - 5;
} else if (cursor.y >= sy - 1) {
updateCursor = true;
cursor.y = 5;
}
lastX = cursor.x;
lastY = cursor.y;
if (updateCursor) {
ClientToScreen(hWnd, &cursor);
SetCursorPos(cursor.x, cursor.y);
}
} else if (lastState && !active) {
lastState = false;
}
} else {
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
auto &analogs = get_analogs();
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
}
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up]))
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down]))
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left]))
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right]))
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
}
*((RAWINPUT*)pData) = { header, { rawMouse } };
return sizeof(RAWINPUT);
}
return 0xFFFFFFFF;
}
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
if (uiNumDevices == 2 && pRawInputDevices[1].usUsage == HID_USAGE_GENERIC_GAMEPAD)
uiNumDevices = 1;
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
}
void trackball_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("trackball", "init");
// user32
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "GetRawInputDeviceList",
GetRawInputDeviceList_hook, &GetRawInputDeviceList_orig);
detour::trampoline_try(user32Dll, "GetRawInputDeviceInfoW",
GetRawInputDeviceInfoW_hook, &GetRawInputDeviceInfoW_orig);
detour::trampoline_try(user32Dll, "SetWindowLongPtrW",
SetWindowLongPtrW_hook, &SetWindowLongPtrW_orig);
detour::trampoline_try(user32Dll, "GetRawInputData",
GetRawInputData_hook, &GetRawInputData_orig);
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
}
void trackball_thread_start() {
using namespace std::chrono_literals;
tbThreadRunning = true;
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
tbThread = new std::thread([&] {
while (tbThreadRunning) {
if (hWnd && wndProc) {
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
}
if (!tbThreadRunning)
break;
std::this_thread::sleep_for(10ms);
}
});
}
void trackball_thread_stop() {
tbThreadRunning = false;
if (tbThread)
tbThread->join();
log_info("trackball", "thread stop");
delete tbThread;
}
}
+12
View File
@@ -0,0 +1,12 @@
#pragma once
#include <cstdint>
namespace games::ccj {
extern bool MOUSE_TRACKBALL;
extern bool MOUSE_TRACKBALL_USE_TOGGLE;
extern uint8_t TRACKBALL_SENSITIVITY;
void trackball_hook_init();
void trackball_thread_start();
void trackball_thread_stop();
}
+56
View File
@@ -10,6 +10,7 @@
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/detour.h"
#include "cfg/configurator.h"
#include "io.h"
@@ -18,6 +19,8 @@
#include "p3io/sate.h"
#include "p3io/usbmem.h"
#include "p4io/p4io.h"
using namespace acioemu;
namespace games::ddr {
@@ -25,6 +28,8 @@ namespace games::ddr {
// settings
bool SDMODE = false;
uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3] {};
static decltype(SendMessage) *SendMessage_real = nullptr;
static SHORT WINAPI GetAsyncKeyState_hook(int vKey) {
@@ -47,6 +52,43 @@ namespace games::ddr {
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
log_fatal(
"ddr",
"BAD MODEL NAME ERROR\n\n\n"
"!!! model name set to TDX, this is WRONG and will break your game !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! spice2x does not yet support TDX, use MDX instead. !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! model name set to TDX, this is WRONG and will break your game !!!\n\n\n"
);
}
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::DEST[0] == 'U') {
log_warning(
"ddr",
"U-REGION WARNING\n\n\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! <dest> is set to U region !!!\n"
"!!! !!!\n"
"!!! While this is legal, unless you have compatible data, this !!!\n"
"!!! will most likely crash your game or fail to boot. !!!\n"
"!!! !!!\n"
"!!! It is recommended that you stick with J region. !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n"
"!!! !!!\n\n\n"
);
}
}
void DDRGame::attach() {
Game::attach();
@@ -60,6 +102,8 @@ namespace games::ddr {
// add fake devices
if (avs::game::DLL_NAME == "arkmdxbio2.dll") {
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
} else if(avs::game::DLL_NAME == "arkmdxp4.dll") {
devicehook_add(new DDRP4IOHandle());
} else {
devicehook_add(new DDRFOOTHandle());
devicehook_add(new DDRSATEHandle());
@@ -89,6 +133,17 @@ namespace games::ddr {
memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail));
const char settings_detail_p4io[] = R"(\\.\P4IO)";
// settings p4io
SETUPAPI_SETTINGS settingsp4io {};
settingsp4io.class_guid[0] = 0x8B7250A5;
settingsp4io.class_guid[1] = 0x46C94F61;
settingsp4io.class_guid[2] = 0x68E63A84;
settingsp4io.class_guid[3] = 0x206A4706;
memcpy(settingsp4io.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settingsp4io.interface_detail, settings_detail_p4io, sizeof(settings_detail_p4io));
// init SETUP API
setupapihook_init(avs::game::DLL_INSTANCE);
@@ -100,6 +155,7 @@ namespace games::ddr {
// add settings
setupapihook_add(settings1);
setupapihook_add(settings2);
setupapihook_add(settingsp4io);
// misc hooks
detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
+6
View File
@@ -1,15 +1,21 @@
#pragma once
#include "games/game.h"
#include <cstdint>
namespace games::ddr {
// settings
extern bool SDMODE;
// Buffers to store RGB data for tape LEDs on gold cabinets
const size_t TAPELED_DEVICE_COUNT = 11;
extern uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3];
class DDRGame : public games::Game {
public:
DDRGame();
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
};
+92 -1
View File
@@ -79,7 +79,98 @@ std::vector<Light> &games::ddr::get_lights() {
"HD P2 Speaker F B",
"HD P2 Speaker W R",
"HD P2 Speaker W G",
"HD P2 Speaker W B"
"HD P2 Speaker W B",
"WHITE Speaker Top R",
"WHITE Speaker Top G",
"WHITE Speaker Top B",
"WHITE Speaker Bottom R",
"WHITE Speaker Bottom G",
"WHITE Speaker Bottom B",
"WHITE Woofer R",
"WHITE Woofer G",
"WHITE Woofer B",
"GOLD P1 Menu Start",
"GOLD P1 Menu Up",
"GOLD P1 Menu Down",
"GOLD P1 Menu Left",
"GOLD P1 Menu Right",
"GOLD P2 Menu Start",
"GOLD P2 Menu Up",
"GOLD P2 Menu Down",
"GOLD P2 Menu Left",
"GOLD P2 Menu Right",
"GOLD Title Panel Left",
"GOLD Title Panel Center",
"GOLD Title Panel Right",
"GOLD P1 Woofer Corner",
"GOLD P2 Woofer Corner",
"GOLD P1 Card Unit R",
"GOLD P1 Card Unit G",
"GOLD P1 Card Unit B",
"GOLD P2 Card Unit R",
"GOLD P2 Card Unit G",
"GOLD P2 Card Unit B",
"GOLD Top Panel Avg R",
"GOLD Top Panel Avg G",
"GOLD Top Panel Avg B",
"GOLD Monitor Side Left Avg R",
"GOLD Monitor Side Left Avg G",
"GOLD Monitor Side Left Avg B",
"GOLD Monitor Side Right Avg R",
"GOLD Monitor Side Right Avg G",
"GOLD Monitor Side Right Avg B",
"GOLD P1 Foot Up Avg R",
"GOLD P1 Foot Up Avg G",
"GOLD P1 Foot Up Avg B",
"GOLD P1 Foot Down Avg R",
"GOLD P1 Foot Down Avg G",
"GOLD P1 Foot Down Avg B",
"GOLD P1 Foot Left Avg R",
"GOLD P1 Foot Left Avg G",
"GOLD P1 Foot Left Avg B",
"GOLD P1 Foot Right Avg R",
"GOLD P1 Foot Right Avg G",
"GOLD P1 Foot Right Avg B",
"GOLD P2 Foot Up Avg R",
"GOLD P2 Foot Up Avg G",
"GOLD P2 Foot Up Avg B",
"GOLD P2 Foot Down Avg R",
"GOLD P2 Foot Down Avg G",
"GOLD P2 Foot Down Avg B",
"GOLD P2 Foot Left Avg R",
"GOLD P2 Foot Left Avg G",
"GOLD P2 Foot Left Avg B",
"GOLD P2 Foot Right Avg R",
"GOLD P2 Foot Right Avg G",
"GOLD P2 Foot Right Avg B",
"GOLD P1 Stage Corner Up-Left",
"GOLD P1 Stage Corner Up-Right",
"GOLD P1 Stage Corner Down-Left",
"GOLD P1 Stage Corner Down-Right",
"GOLD P2 Stage Corner Up-Left",
"GOLD P2 Stage Corner Up-Right",
"GOLD P2 Stage Corner Down-Left",
"GOLD P2 Stage Corner Down-Right"
);
}
+99
View File
@@ -40,39 +40,138 @@ namespace games::ddr {
P1_FOOT_UP,
P1_FOOT_RIGHT,
P1_FOOT_DOWN,
P2_FOOT_LEFT,
P2_FOOT_UP,
P2_FOOT_RIGHT,
P2_FOOT_DOWN,
SPOT_RED,
SPOT_BLUE,
TOP_SPOT_RED,
TOP_SPOT_BLUE,
P1_HALOGEN_UPPER,
P1_HALOGEN_LOWER,
P2_HALOGEN_UPPER,
P2_HALOGEN_LOWER,
P1_BUTTON,
P2_BUTTON,
NEON,
HD_P1_START,
HD_P1_LEFT_RIGHT,
HD_P1_UP_DOWN,
HD_P2_START,
HD_P2_LEFT_RIGHT,
HD_P2_UP_DOWN,
HD_P1_SPEAKER_F_R,
HD_P1_SPEAKER_F_G,
HD_P1_SPEAKER_F_B,
HD_P1_SPEAKER_W_R,
HD_P1_SPEAKER_W_G,
HD_P1_SPEAKER_W_B,
HD_P2_SPEAKER_F_R,
HD_P2_SPEAKER_F_G,
HD_P2_SPEAKER_F_B,
HD_P2_SPEAKER_W_R,
HD_P2_SPEAKER_W_G,
HD_P2_SPEAKER_W_B,
WHITE_SPEAKER_TOP_R,
WHITE_SPEAKER_TOP_G,
WHITE_SPEAKER_TOP_B,
WHITE_SPEAKER_BOTTOM_R,
WHITE_SPEAKER_BOTTOM_G,
WHITE_SPEAKER_BOTTOM_B,
WHITE_WOOFER_R,
WHITE_WOOFER_G,
WHITE_WOOFER_B,
GOLD_P1_MENU_START,
GOLD_P1_MENU_UP,
GOLD_P1_MENU_DOWN,
GOLD_P1_MENU_LEFT,
GOLD_P1_MENU_RIGHT,
GOLD_P2_MENU_START,
GOLD_P2_MENU_UP,
GOLD_P2_MENU_DOWN,
GOLD_P2_MENU_LEFT,
GOLD_P2_MENU_RIGHT,
GOLD_TITLE_PANEL_LEFT,
GOLD_TITLE_PANEL_CENTER,
GOLD_TITLE_PANEL_RIGHT,
GOLD_P1_WOOFER_CORNER,
GOLD_P2_WOOFER_CORNER,
GOLD_P1_CARD_UNIT_R,
GOLD_P1_CARD_UNIT_G,
GOLD_P1_CARD_UNIT_B,
GOLD_P2_CARD_UNIT_R,
GOLD_P2_CARD_UNIT_G,
GOLD_P2_CARD_UNIT_B,
GOLD_TOP_PANEL_AVG_R,
GOLD_TOP_PANEL_AVG_G,
GOLD_TOP_PANEL_AVG_B,
GOLD_MONITOR_SIDE_LEFT_AVG_R,
GOLD_MONITOR_SIDE_LEFT_AVG_G,
GOLD_MONITOR_SIDE_LEFT_AVG_B,
GOLD_MONITOR_SIDE_RIGHT_AVG_R,
GOLD_MONITOR_SIDE_RIGHT_AVG_G,
GOLD_MONITOR_SIDE_RIGHT_AVG_B,
GOLD_P1_FOOT_UP_AVG_R,
GOLD_P1_FOOT_UP_AVG_G,
GOLD_P1_FOOT_UP_AVG_B,
GOLD_P1_FOOT_DOWN_AVG_R,
GOLD_P1_FOOT_DOWN_AVG_G,
GOLD_P1_FOOT_DOWN_AVG_B,
GOLD_P1_FOOT_LEFT_AVG_R,
GOLD_P1_FOOT_LEFT_AVG_G,
GOLD_P1_FOOT_LEFT_AVG_B,
GOLD_P1_FOOT_RIGHT_AVG_R,
GOLD_P1_FOOT_RIGHT_AVG_G,
GOLD_P1_FOOT_RIGHT_AVG_B,
GOLD_P2_FOOT_UP_AVG_R,
GOLD_P2_FOOT_UP_AVG_G,
GOLD_P2_FOOT_UP_AVG_B,
GOLD_P2_FOOT_DOWN_AVG_R,
GOLD_P2_FOOT_DOWN_AVG_G,
GOLD_P2_FOOT_DOWN_AVG_B,
GOLD_P2_FOOT_LEFT_AVG_R,
GOLD_P2_FOOT_LEFT_AVG_G,
GOLD_P2_FOOT_LEFT_AVG_B,
GOLD_P2_FOOT_RIGHT_AVG_R,
GOLD_P2_FOOT_RIGHT_AVG_G,
GOLD_P2_FOOT_RIGHT_AVG_B,
GOLD_P1_STAGE_UP_LEFT,
GOLD_P1_STAGE_UP_RIGHT,
GOLD_P1_STAGE_DOWN_LEFT,
GOLD_P1_STAGE_DOWN_RIGHT,
GOLD_P2_STAGE_UP_LEFT,
GOLD_P2_STAGE_UP_RIGHT,
GOLD_P2_STAGE_DOWN_LEFT,
GOLD_P2_STAGE_DOWN_RIGHT,
};
}
+352
View File
@@ -0,0 +1,352 @@
#include "p4io.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/utils.h"
#include "../io.h"
#include <algorithm>
#ifndef FILE_DEVICE_UNKNOWN
#define FILE_DEVICE_UNKNOWN 0x00000022
#endif
// Packet header seems to be
// AA cmdId Seq maybe_length?
namespace {
#pragma pack(push, 1)
enum P4IOIoCtl : uint16_t {
P4IO_IOCTL_GET_INPUTS = 0x801,
P4IO_IOCTL_GET_VERSION_FUNC = 0x803,
};
enum class P4IOCmd : uint8_t {
Nop = 0x00,
GetTypeVerProd = 0x01,
UpdateLights = 0x12,
CoinHandler = 0x18,
Unk_1C = 0x1C,
IoSciOpen = 0x20,
SciTransfer = 0x21,
IoSciClose = 0x24,
ReadSecPlug_01 = 0x40,
ReadSecPlug_02 = 0x41,
};
struct P4IOHeader {
uint8_t magic;
P4IOCmd cmd;
uint8_t seq;
uint8_t length;
};
#pragma pack(pop)
const uint8_t blackPlugData[0x20] = {
0xC9, 0xFE, 0xC1, 0x5B, 0x8D, 0x8A, 0xE7, 0xA8,
0x92, 0xB8, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77
};
const uint8_t whitePlugData[0x20] = {
0x18, 0x98, 0x12, 0x71, 0xB3, 0xA2, 0x20, 0x08,
0x82, 0x20, 0x08, 0x82, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDA
};
}
namespace games::ddr {
bool DDRP4IOHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"\\\\.\\P4IO\\p4io") != 0) {
return false;
}
if (!m_acio_emu) {
m_acio_emu = new acioemu::ACIOEmu();
m_acio_emu->add_device(new acioemu::ICCADevice(false, true, 2));
m_acio_emu->add_device(new HDXSDevice());
}
log_info("ddr", "Opened P4IO");
return true;
}
int DDRP4IOHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
DWORD transferSize = std::min(nNumberOfBytesToRead, (DWORD)m_read_buf.size());
memcpy(lpBuffer, m_read_buf.data(), transferSize);
m_read_buf.erase(m_read_buf.begin(), m_read_buf.begin()+transferSize);
return transferSize;
}
int DDRP4IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
const P4IOHeader *header = reinterpret_cast<const P4IOHeader*>(lpBuffer);
const uint8_t *data = reinterpret_cast<const uint8_t*>(reinterpret_cast<const uint8_t*>(lpBuffer)+sizeof(P4IOHeader));
if(nNumberOfBytesToWrite < sizeof(P4IOHeader)
|| header->magic != 0xAA
|| nNumberOfBytesToWrite < sizeof(P4IOHeader)+header->length)
{
log_warning("ddr", "p4io has the wrong header: {}", bin2hex(reinterpret_cast<const uint8_t*>(lpBuffer),
(int)nNumberOfBytesToWrite));
return 0;
}
std::vector<uint8_t> responseBuffer(64);
P4IOHeader *respHeader = reinterpret_cast<P4IOHeader*>(responseBuffer.data());
respHeader->magic = 0xAA;
respHeader->cmd = header->cmd;
respHeader->seq = header->seq;
uint8_t *respData = responseBuffer.data()+sizeof(P4IOHeader);
switch(header->cmd)
{
case P4IOCmd::Nop:
case P4IOCmd::Unk_1C:
case P4IOCmd::IoSciOpen:
case P4IOCmd::IoSciClose:
{
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
return nNumberOfBytesToWrite;
}
break;
case P4IOCmd::GetTypeVerProd: {
respHeader->length = 0x2C;
// type
memcpy(&respData[0], "JDX", 4);
// version
respData[5] = 69;
respData[6] = 69;
respData[7] = 69;
// prod
memcpy(&respData[8], "prod", 4);
// date
memcpy(&respData[0xC], "2024-03-12", 10);
// time
memcpy(&respData[0x1C], "06:39:21", 8);
m_read_buf_mutex.lock();
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
m_read_buf_mutex.unlock();
return nNumberOfBytesToWrite;
}
break;
case P4IOCmd::UpdateLights: {
static const size_t lightMapping[] = {
Lights::WHITE_SPEAKER_TOP_G,
Lights::WHITE_SPEAKER_TOP_R,
Lights::WHITE_SPEAKER_TOP_B,
Lights::WHITE_SPEAKER_BOTTOM_G,
Lights::WHITE_SPEAKER_BOTTOM_R,
Lights::WHITE_SPEAKER_BOTTOM_B,
Lights::WHITE_WOOFER_G,
Lights::WHITE_WOOFER_R,
Lights::WHITE_WOOFER_B,
Lights::HD_P1_START,
Lights::HD_P1_UP_DOWN,
Lights::HD_P1_LEFT_RIGHT
};
auto &lights = get_lights();
for(size_t i = 0; i < std::size(lightMapping); ++i) {
GameAPI::Lights::writeLight(RI_MGR, lights[lightMapping[i]], data[i] == 0 ? 0.f : 1.f);
}
RI_MGR->devices_flush_output();
m_read_buf_mutex.lock();
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
m_read_buf_mutex.unlock();
return nNumberOfBytesToWrite;
}
break;
case P4IOCmd::CoinHandler: {
respHeader->length = 0x04;
// TODO:
m_read_buf_mutex.lock();
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
m_read_buf_mutex.unlock();
return nNumberOfBytesToWrite;
}
break;
case P4IOCmd::SciTransfer: {
// request is 1 byte port #, followed by data
if(header->length > 1 && data[0] == 0) {
for(size_t i = 0; i < header->length-1u; ++i) {
m_acio_emu->write(data[1+i]);
}
}
respHeader->length = 2;
//response is 1 byte port #, 1 byte error flag, followed by data
if(header->length >= 1 && data[0] == 0) {
uint8_t readBytes = 0;
while(readBytes < 58) {
const auto b = m_acio_emu->read();
if(!b.has_value()) {
break;
}
respData[2+readBytes] = b.value();
++readBytes;
}
respHeader->length = 2+readBytes;
}
m_read_buf_mutex.lock();
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
m_read_buf_mutex.unlock();
return nNumberOfBytesToWrite;
}
break;
case P4IOCmd::ReadSecPlug_01: {
// maybe just a presense check
respHeader->length = 0x09;
memset(&respData[1], 0xAA, 8);
m_read_buf_mutex.lock();
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
m_read_buf_mutex.unlock();
return nNumberOfBytesToWrite;
}
break;
case P4IOCmd::ReadSecPlug_02: {
respHeader->length = 0x21;
if(data[0] == 0) {
memcpy(&respData[1], blackPlugData, sizeof(blackPlugData));
} else {
memcpy(&respData[1], whitePlugData, sizeof(whitePlugData));
}
m_read_buf_mutex.lock();
m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
m_read_buf_mutex.unlock();
return nNumberOfBytesToWrite;
}
break;
}
return 0;
}
int DDRP4IOHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) {
if(((dwIoControlCode>>16)&0xFFFF) == FILE_DEVICE_UNKNOWN) {
switch((dwIoControlCode>>2)&0x3FFF) {
case P4IO_IOCTL_GET_INPUTS: {
memset(lpOutBuffer, 0, 16);
auto controls = (uint32_t*) lpOutBuffer;
const std::pair<size_t, uint8_t> buttonMapping[] =
{
{Buttons::SERVICE, 25}, //Good
{Buttons::TEST, 28}, //Good
{Buttons::COIN_MECH, 24}, //Good
{Buttons::P1_START, 0}, //Good
{Buttons::P1_PANEL_UP, 5}, //Good
{Buttons::P1_PANEL_DOWN, 6}, //Good
{Buttons::P1_PANEL_LEFT, 7}, //Goood
{Buttons::P1_PANEL_RIGHT, 16}, //Good
{Buttons::P1_MENU_UP, 1}, //Good
{Buttons::P1_MENU_DOWN, 2}, //Good
{Buttons::P1_MENU_LEFT, 3}, //Good
{Buttons::P1_MENU_RIGHT, 4}, //Good
{Buttons::P2_START, 8}, //Good
{Buttons::P2_PANEL_UP, 13}, //Good
{Buttons::P2_PANEL_DOWN, 14}, //Good
{Buttons::P2_PANEL_LEFT, 15}, //Good
{Buttons::P2_PANEL_RIGHT, 20}, //Good
{Buttons::P2_MENU_UP, 9}, //Good
{Buttons::P2_MENU_DOWN, 10}, //Good
{Buttons::P2_MENU_LEFT, 11}, //Good
{Buttons::P2_MENU_RIGHT, 12}, //Good
};
auto &buttons = get_buttons();
for(const auto &mapping : buttonMapping)
{
if(GameAPI::Buttons::getState(RI_MGR, buttons[mapping.first]))
{
controls[mapping.second/32] |= 1<<(mapping.second%32);
}
}
return 16;
}
break;
case P4IO_IOCTL_GET_VERSION_FUNC: {
if(nOutBufferSize > strlen("spicy p4io") + 1) {
strcpy((char*)lpOutBuffer, "spicy p4io");
return 11;
}
}
break;
}
}
return 0;
}
bool DDRP4IOHandle::close() {
log_info("ddr", "Closed P4IO");
return true;
}
DDRP4IOHandle::HDXSDevice::HDXSDevice() {
this->node_count = 1;
}
bool DDRP4IOHandle::HDXSDevice::parse_msg(
acioemu::MessageData* msg_in,
circular_buffer<uint8_t> *response_buffer) {
switch(msg_in->cmd.code)
{
case acioemu::ACIO_CMD_GET_VERSION: {
auto msg = this->create_msg(msg_in, acioemu::MSG_VERSION_SIZE);
this->set_version(msg, 0x204, 0, 1, 6, 0, "HDXS");
write_msg(msg, response_buffer);
delete msg;
}
break;
case acioemu::ACIO_CMD_KEEPALIVE: {
auto msg = this->create_msg(msg_in, 0);
write_msg(msg, response_buffer);
delete msg;
break;
}
break;
case acioemu::ACIO_CMD_STARTUP:
case acioemu::ACIO_CMD_CLEAR:
case 0x110:
case 0x128:
{
auto msg = this->create_msg_status(msg_in, 0x00);
write_msg(msg, response_buffer);
delete msg;
}
break;
default:
log_info("ddr", "HDXS unhandled {:03X}", msg_in->cmd.code);
}
return true;
}
}
+36
View File
@@ -0,0 +1,36 @@
#pragma once
#include "acioemu/acioemu.h"
#include "hooks/devicehook.h"
#include <mutex>
namespace games::ddr {
class DDRP4IOHandle : public CustomHandle {
private:
acioemu::ACIOEmu *m_acio_emu;
std::vector<uint8_t> m_read_buf;
std::mutex m_read_buf_mutex;
class HDXSDevice : public acioemu::ACIODeviceEmu {
public:
HDXSDevice();
bool parse_msg(
acioemu::MessageData* msg_in,
circular_buffer<uint8_t> *response_buffer
) override;
};
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
+52 -140
View File
@@ -8,7 +8,6 @@
#include "util/detour.h"
#include "util/logging.h"
#include "util/memutils.h"
#include "misc/vrutil.h"
#pragma pack(push)
@@ -148,15 +147,11 @@ namespace games::drs {
return 1;
}
char DRS_TAPELED[38 * 49][3] {};
bool VR_STARTED = false;
linalg::aliases::float3 VR_SCALE(100, 100, 1.f);
linalg::aliases::float3 VR_OFFSET(0.f, 0.f, -0.1f);
float VR_ROTATION = 0.f;
VRFoot VR_FOOTS[2] {
{1},
{2},
};
char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3] {};
bool DISABLE_TOUCH = false;
bool TRANSPOSE_TOUCH = false;
std::vector<TouchEvent> TOUCH_EVENTS;
inline DWORD scale_double_to_xy(double val) {
return static_cast<DWORD>(val * 32768);
@@ -221,138 +216,54 @@ namespace games::drs {
touch_callback(&dev, game_touches.get(), (int) event_count, 0, user_data);
}
uint32_t VRFoot::get_index() {
if (index == ~0u) {
if (id == 1) return vrutil::INDEX_LEFT;
if (id == 2) return vrutil::INDEX_RIGHT;
}
return index;
}
void start_touch() {
std::thread t([] {
log_info("drs", "starting touch input thread");
linalg::aliases::float3 VRFoot::to_world(linalg::aliases::float3 pos) {
pos = linalg::aliases::float3(-pos.z, pos.x, pos.y);
const float deg_to_rad = (float) (1 / 180.f * M_PI);
auto s = sinf(VR_ROTATION * deg_to_rad);
auto c = cosf(VR_ROTATION * deg_to_rad);
pos = linalg::aliases::float3(pos.x * c - pos.y * s,
pos.x * s + pos.y * c,
pos.z);
return pos * VR_SCALE + VR_OFFSET;
}
// main loop
while (TRUE) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
void start_vr() {
if (vrutil::STATUS != vrutil::VRStatus::Running) return;
if (!VR_STARTED) {
VR_STARTED = true;
std::thread t([] {
log_info("drs", "starting VR thread");
// dance floor plane
const linalg::aliases::float3 plane_normal(0, 0, 1);
const linalg::aliases::float3 plane_point(0, 0, 0);
const float touch_width = 1.f;
const float touch_height = 1.f;
// main loop
while (vrutil::STATUS == vrutil::VRStatus::Running) {
// iterate foots
for (auto &foot : VR_FOOTS) {
vr::TrackedDevicePose_t pose;
vr::VRControllerState_t state;
vrutil::get_con_pose(foot.get_index(), &pose, &state);
// only accept valid poses
if (pose.bPoseIsValid) {
auto length = std::max(foot.length, 0.001f);
// get components
auto translation = foot.to_world(vrutil::get_translation(
pose.mDeviceToAbsoluteTracking));
auto direction = -linalg::qzdir(linalg::qmul(
vrutil::get_rotation(pose.mDeviceToAbsoluteTracking.m),
foot.rotation));
direction = linalg::aliases::float3 {
-direction.z, direction.x, direction.y
};
// get intersection point
auto intersection = vrutil::intersect_point(
direction, translation,
plane_normal, plane_point);
auto distance = linalg::distance(
translation, intersection);
// update event details
foot.height = std::max(0.f, translation.z - intersection.z);
foot.event.id = foot.id;
foot.event.x = (intersection.x / 38.f) * touch_width;
foot.event.y = (intersection.y / 49.f) * touch_height;
if (translation.z > intersection.z) {
foot.event.width = foot.size_base
+ foot.size_scale * std::max(0.f, 1.f - distance / length);
} else {
foot.event.width = foot.size_base + foot.size_scale;
}
foot.event.height = foot.event.width;
// check if controller points down
if (direction.z < 0) {
// check if plane in range
if (distance <= length) {
// check previous event
switch (foot.event.type) {
case DRS_UP:
// generate down event
foot.event.type = DRS_DOWN;
break;
case DRS_DOWN:
case DRS_MOVE:
// generate move event
foot.event.type = DRS_MOVE;
break;
default:
break;
}
// send event
drs::fire_touches(&foot.event, 1);
continue;
}
}
// foot not intersecting with plane
switch (foot.event.type) {
case DRS_DOWN:
case DRS_MOVE:
// generate up event
foot.event.type = DRS_UP;
drs::fire_touches(&foot.event, 1);
break;
case DRS_UP:
default:
break;
}
}
TOUCH_EVENTS.clear();
touch_get_events(TOUCH_EVENTS);
for (auto &te : TOUCH_EVENTS) {
drs_touch_t drs_event;
switch (te.type) {
case TOUCH_DOWN:
drs_event.type = DRS_DOWN;
break;
case TOUCH_UP:
drs_event.type = DRS_UP;
break;
case TOUCH_MOVE:
drs_event.type = DRS_MOVE;
break;
}
drs_event.id = te.id;
// slow down
vrutil::scan();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
// DRS uses 100x100 (px) as default foot size, so use that
const float w = 100.1/1920.f;
const float h = 100.1/1080.f;
drs_event.width = w;
drs_event.height = h;
const float x = te.x / 1920.f;
const float y = te.y / 1080.f;
// note that only x-y are transposed, not w-h
if (TRANSPOSE_TOUCH) {
drs_event.x = y;
drs_event.y = x;
} else {
drs_event.x = x;
drs_event.y = y;
}
drs::fire_touches(&drs_event, 1);
}
VR_STARTED = false;
return nullptr;
});
t.detach();
}
}
return nullptr;
});
t.detach();
}
DRSGame::DRSGame() : Game("DANCERUSH") {
@@ -397,9 +308,10 @@ namespace games::drs {
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
// VR
if (vrutil::STATUS == vrutil::VRStatus::Running) {
start_vr();
if (!DISABLE_TOUCH) {
start_touch();
} else {
log_info("drs", "no native input method detected");
}
}
+13 -19
View File
@@ -2,6 +2,7 @@
#include "games/game.h"
#include "external/linalg.h"
#include "touch/touch.h"
namespace games::drs {
@@ -11,7 +12,7 @@ namespace games::drs {
DRS_MOVE = 2,
};
typedef struct {
typedef struct drs_touch {
int type = DRS_UP;
int id = 0;
double x = 0.0;
@@ -20,27 +21,20 @@ namespace games::drs {
double height = 1;
} drs_touch_t;
struct VRFoot {
uint32_t id;
uint32_t index = ~0u;
float length = 3.1f;
float size_base = 0.05f;
float size_scale = 0.1f;
float height = 3.f;
linalg::aliases::float4 rotation {0, 0, 0, 1};
drs_touch_t event {};
uint32_t get_index();
linalg::aliases::float3 to_world(linalg::aliases::float3 pos);
};
#define DRS_TAPELED_ROWS 49
#define DRS_TAPELED_COLS 38
#define DRS_TAPELED_COLS_TOTAL (DRS_TAPELED_ROWS * DRS_TAPELED_COLS)
extern char DRS_TAPELED[38 * 49][3];
extern linalg::aliases::float3 VR_SCALE;
extern linalg::aliases::float3 VR_OFFSET;
extern float VR_ROTATION;
extern VRFoot VR_FOOTS[2];
// each r,g,b value is stored in a char but 215 is the highest you'll see from the game at 100% brightness in the test menu
#define DRS_TAPELED_MAX_VAL 215
extern char DRS_TAPELED[DRS_TAPELED_COLS_TOTAL][3];
extern std::vector<TouchEvent> TOUCH_EVENTS;
extern bool DISABLE_TOUCH;
extern bool TRANSPOSE_TOUCH;
void fire_touches(drs_touch_t *events, size_t event_count);
void start_vr();
void start_touch();
class DRSGame : public games::Game {
public:
+30 -6
View File
@@ -27,15 +27,39 @@ std::vector<Button> &games::drs::get_buttons() {
return buttons;
}
std::string games::drs::get_buttons_help() {
// keep to max 100 characters wide
return
"Motion camera required for DOWN movement.\n"
"Touchscreen supported for dance floor."
;
}
std::vector<Light> &games::drs::get_lights() {
static std::vector<Light> lights;
//if (lights.empty()) {
//lights = GameAPI::Lights::getLights("DANCERUSH");
//GameAPI::Lights::sortLights(
// &lights,
//);
//}
if (lights.empty()) {
lights = GameAPI::Lights::getLights("DANCERUSH");
GameAPI::Lights::sortLights(
&lights,
"P1 Start",
"P1 Menu Up",
"P1 Menu Down",
"P1 Menu Left",
"P1 Menu Right",
"P2 Start",
"P2 Menu Up",
"P2 Menu Down",
"P2 Menu Left",
"P2 Menu Right",
"Card Reader R",
"Card Reader G",
"Card Reader B",
"Title Panel R",
"Title Panel G",
"Title Panel B"
);
}
return lights;
}
+17
View File
@@ -27,10 +27,27 @@ namespace games::drs {
// all lights in correct order
namespace Lights {
enum {
P1_START,
P1_MENU_UP,
P1_MENU_DOWN,
P1_MENU_LEFT,
P1_MENU_RIGHT,
P2_START,
P2_MENU_UP,
P2_MENU_DOWN,
P2_MENU_LEFT,
P2_MENU_RIGHT,
CARD_READER_R,
CARD_READER_G,
CARD_READER_B,
TITLE_PANEL_R,
TITLE_PANEL_G,
TITLE_PANEL_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Light> &get_lights();
}
+9
View File
@@ -20,6 +20,15 @@ std::vector<Button> &games::ftt::get_buttons() {
return buttons;
}
std::string games::ftt::get_buttons_help() {
// keep to max 100 characters wide
return
" Pad1 Pad2 Pad3 Pad4"
"\n"
"Drum pads are velocity-sensitive."
;
}
std::vector<Analog> &games::ftt::get_analogs() {
static std::vector<Analog> analogs;
+1
View File
@@ -47,6 +47,7 @@ namespace games::ftt {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+45 -5
View File
@@ -2,7 +2,9 @@
#include <unordered_map>
#include "cfg/configurator.h"
#include "hooks/graphics/graphics.h"
#include "util/cpuutils.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
@@ -38,6 +40,8 @@ namespace games::gitadora {
return 0;
}
#ifdef SPICE64
/*
* Two Channel Audio Mode
* We proxy bmsd2_boot_hook and modify the last parameter which is apparently the channel count.
@@ -49,6 +53,8 @@ namespace games::gitadora {
return bmsd2_boot_orig(a1, a2, a3, 2);
}
#endif
/*
* Command Line Arguments
* We hook this to override specific values.
@@ -152,15 +158,41 @@ namespace games::gitadora {
GitaDoraGame::GitaDoraGame() : Game("GitaDora") {
}
void GitaDoraGame::pre_attach() {
Game::pre_attach();
if (!cfg::CONFIGURATOR_STANDALONE) {
if (CAB_TYPE.has_value()) {
log_info("gitadora", "cab type: {}", CAB_TYPE.value());
} else {
log_warning("gitadora", "cab type: not set");
}
log_info("gitadora", "applying processor affinity workaround to prevent hangs...");
#ifdef SPICE64
// workaround for hang on title screen, on systems with many SMT threads
// exact cause is unknown; most likely a bad assumption in some video decoder
// 0xFF (first 8 LPs) seems to work well for most people
cpuutils::set_processor_affinity(0xFF, false);
#else
// XG versions ran on ancient dual-core AMD systems
// having more cores cause random hangs on song select screen
cpuutils::set_processor_affinity(0x3, false);
// check invalid cab type
if (CAB_TYPE.has_value() && CAB_TYPE.value() == 3) {
log_fatal("gitadora", "Cabinet type 3 (SD2) not supported on XG series");
}
#endif
}
}
void GitaDoraGame::attach() {
Game::attach();
// modules
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
HMODULE gdme_module = libutils::try_module("libgdme.dll");
HMODULE system_module = libutils::try_module("libsystem.dll");
// patches
@@ -170,8 +202,6 @@ namespace games::gitadora {
sharepj_module, "eam_network_settings_conflict"));
detour::inline_hook((void *) bmsd2_set_windows_volume, libutils::try_proc(
bmsd2_module, "bmsd2_set_windows_volume"));
detour::inline_hook((void *) bmsd2_set_windows_volume, libutils::try_proc(
bmsd2_module, "bmsd2_set_windows_volume"));
detour::inline_hook((void *) sys_code_get_cmdline, libutils::try_proc(
system_module, "sys_code_get_cmdline"));
detour::inline_hook((void *) sys_setting_get_param, libutils::try_proc(
@@ -183,6 +213,10 @@ namespace games::gitadora {
detour::inline_hook((void *) sys_debug_dip_set_param, libutils::try_proc(
system_module, "sys_debug_dip_set_param"));
#ifdef SPICE64
HMODULE gdme_module = libutils::try_module("libgdme.dll");
// window patch
if (GRAPHICS_WINDOWED && !replace_pattern(
gdme_module,
@@ -192,6 +226,9 @@ namespace games::gitadora {
log_warning("gitadora", "windowed mode failed");
}
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
// two channel mod
if (TWOCHANNEL) {
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
@@ -202,5 +239,8 @@ namespace games::gitadora {
log_warning("gitadora", "two channel mode failed");
}
}
#endif
}
}
+17 -1
View File
@@ -2,6 +2,7 @@
#include <optional>
#include "avs/game.h"
#include "games/game.h"
namespace games::gitadora {
@@ -13,6 +14,21 @@ namespace games::gitadora {
class GitaDoraGame : public games::Game {
public:
GitaDoraGame();
virtual void attach();
virtual void pre_attach() override;
virtual void attach() override;
};
static inline bool is_drum() {
return (
avs::game::is_model({ "J32", "K32", "L32" }) ||
(avs::game::is_model("M32") && avs::game::SPEC[0] == 'B')
);
}
static inline bool is_guitar() {
return (
avs::game::is_model({ "J33", "K33", "L33" }) ||
(avs::game::is_model("M32") && avs::game::SPEC[0] == 'A')
);
}
}
+101 -1
View File
@@ -102,6 +102,27 @@ std::vector<Analog> &games::gitadora::get_analogs() {
return analogs;
}
std::string games::gitadora::get_buttons_help() {
// keep to max 100 characters wide
return
"guitar:\n"
" < R G B Y P --- Pick ] \n"
"\n"
"drums:\n"
" LeftCymbal RightCymbal\n"
" HiHat HiTom LowTom \n"
" Snare FloorTom \n"
" -------------------------------------------------------\n"
" Left Bass\n"
" Pedal Pedal\n"
"\n"
"Drums are NOT velocity-sensitive!\n"
"\n"
"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
"v2_drum algorithm might work better for those drums."
;
}
std::vector<Light> &games::gitadora::get_lights() {
static std::vector<Light> lights;
@@ -110,7 +131,86 @@ std::vector<Light> &games::gitadora::get_lights() {
GameAPI::Lights::sortLights(&lights,
"Guitar P1 Motor",
"Guitar P2 Motor"
"Guitar P2 Motor",
"P1 Start",
"P1 Menu Up Down (DX)",
"P1 Menu Left Right (DX)",
"P1 Help (DX)",
"P2 Start",
"P2 Menu Up Down (DX)",
"P2 Menu Left Right (DX)",
"P2 Help (DX)",
"Drum Left Cymbal",
"Drum Hi-Hat",
"Drum Snare",
"Drum High Tom",
"Drum Low Tom",
"Drum Floor Tom",
"Drum Right Cymbal",
"Drum Woofer R",
"Drum Woofer G",
"Drum Woofer B",
"Drum Stage R (DX)",
"Drum Stage G (DX)",
"Drum Stage B (DX)",
"Spot Left (DX)",
"Spot Right (DX)",
"Spot Center Left (DX)",
"Spot Center Right (DX)",
"Drum Spot Rear Left (DX)",
"Drum Spot Rear Right (DX)",
"Guitar Lower Left R (DX)",
"Guitar Lower Left G (DX)",
"Guitar Lower Left B (DX)",
"Guitar Lower Right R (DX)",
"Guitar Lower Right G (DX)",
"Guitar Lower Right B (DX)",
"Guitar Left Speaker Upper R (DX)",
"Guitar Left Speaker Upper G (DX)",
"Guitar Left Speaker Upper B (DX)",
"Guitar Left Speaker Mid Up Left R (DX)",
"Guitar Left Speaker Mid Up Left G (DX)",
"Guitar Left Speaker Mid Up Left B (DX)",
"Guitar Left Speaker Mid Up Right R (DX)",
"Guitar Left Speaker Mid Up Right G (DX)",
"Guitar Left Speaker Mid Up Right B (DX)",
"Guitar Left Speaker Mid Low Left R (DX)",
"Guitar Left Speaker Mid Low Left G (DX)",
"Guitar Left Speaker Mid Low Left B (DX)",
"Guitar Left Speaker Mid Low Right R (DX)",
"Guitar Left Speaker Mid Low Right G (DX)",
"Guitar Left Speaker Mid Low Right B (DX)",
"Guitar Left Speaker Lower R (DX)",
"Guitar Left Speaker Lower G (DX)",
"Guitar Left Speaker Lower B (DX)",
"Guitar Right Speaker Upper R (DX)",
"Guitar Right Speaker Upper G (DX)",
"Guitar Right Speaker Upper B (DX)",
"Guitar Right Speaker Mid Up Left R (DX)",
"Guitar Right Speaker Mid Up Left G (DX)",
"Guitar Right Speaker Mid Up Left B (DX)",
"Guitar Right Speaker Mid Up Right R (DX)",
"Guitar Right Speaker Mid Up Right G (DX)",
"Guitar Right Speaker Mid Up Right B (DX)",
"Guitar Right Speaker Mid Low Left R (DX)",
"Guitar Right Speaker Mid Low Left G (DX)",
"Guitar Right Speaker Mid Low Left B (DX)",
"Guitar Right Speaker Mid Low Right R (DX)",
"Guitar Right Speaker Mid Low Right G (DX)",
"Guitar Right Speaker Mid Low Right B (DX)",
"Guitar Right Speaker Lower R (DX)",
"Guitar Right Speaker Lower G (DX)",
"Guitar Right Speaker Lower B (DX)"
);
}
+96 -2
View File
@@ -65,6 +65,7 @@ namespace games::gitadora {
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
// note: this is the order they appear in the test menu
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
@@ -95,14 +96,107 @@ namespace games::gitadora {
// all lights in correct order
namespace Lights {
enum {
typedef enum {
// vibration motors (DX only)
GuitarP1Motor,
GuitarP2Motor,
};
// P1
P1MenuStart,
// DX only
P1MenuUpDown,
P1MenuLeftRight,
P1MenuHelp,
// P2
P2MenuStart,
// DX only
P2MenuUpDown,
P2MenuLeftRight,
P2MenuHelp,
// drums
DrumLeftCymbal,
DrumHiHat,
DrumSnare,
DrumHighTom,
DrumLowTom,
DrumFloorTom,
DrumRightCymbal,
// drum woofer
DrumWooferR,
DrumWooferG,
DrumWooferB,
// drum stage, DX only
DrumStageR,
DrumStageG,
DrumStageB,
// main spotlights, DX only
SpotFrontLeft,
SpotFrontRight,
SpotCenterLeft,
SpotCenterRight,
// drum rear spotlights, DX only
DrumSpotRearLeft,
DrumSpotRearRight,
// guitar center lower RGB, DX only
GuitarLowerLeftR,
GuitarLowerLeftG,
GuitarLowerLeftB,
GuitarLowerRightR,
GuitarLowerRightG,
GuitarLowerRightB,
// guitar left speaker, DX only
GuitarLeftSpeakerUpperR,
GuitarLeftSpeakerUpperG,
GuitarLeftSpeakerUpperB,
GuitarLeftSpeakerMidUpLeftR,
GuitarLeftSpeakerMidUpLeftG,
GuitarLeftSpeakerMidUpLeftB,
GuitarLeftSpeakerMidUpRightR,
GuitarLeftSpeakerMidUpRightG,
GuitarLeftSpeakerMidUpRightB,
GuitarLeftSpeakerMidLowLeftR,
GuitarLeftSpeakerMidLowLeftG,
GuitarLeftSpeakerMidLowLeftB,
GuitarLeftSpeakerMidLowRightR,
GuitarLeftSpeakerMidLowRightG,
GuitarLeftSpeakerMidLowRightB,
GuitarLeftSpeakerLowerR,
GuitarLeftSpeakerLowerG,
GuitarLeftSpeakerLowerB,
// guitar right speaker, DX only
GuitarRightSpeakerUpperR,
GuitarRightSpeakerUpperG,
GuitarRightSpeakerUpperB,
GuitarRightSpeakerMidUpLeftR,
GuitarRightSpeakerMidUpLeftG,
GuitarRightSpeakerMidUpLeftB,
GuitarRightSpeakerMidUpRightR,
GuitarRightSpeakerMidUpRightG,
GuitarRightSpeakerMidUpRightB,
GuitarRightSpeakerMidLowLeftR,
GuitarRightSpeakerMidLowLeftG,
GuitarRightSpeakerMidLowLeftB,
GuitarRightSpeakerMidLowRightR,
GuitarRightSpeakerMidLowRightG,
GuitarRightSpeakerMidLowRightB,
GuitarRightSpeakerLowerR,
GuitarRightSpeakerLowerG,
GuitarRightSpeakerLowerB
} gitadora_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+8
View File
@@ -27,6 +27,14 @@ std::vector<Button> &games::hpm::get_buttons() {
return buttons;
}
std::string games::hpm::get_buttons_help() {
// keep to max 100 characters wide
return
" start \n"
" red(1) blue(2) yellow(3) green(4) \n"
;
}
std::vector<Light> &games::hpm::get_lights() {
static std::vector<Light> lights;
+1
View File
@@ -44,5 +44,6 @@ namespace games::hpm {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Light> &get_lights();
}
+5
View File
@@ -32,6 +32,11 @@ bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
delete msg;
break;
}
case 0x0153:
if (DISABLE_ESPEC_IO) {
return false;
}
[[fallthrough]]; // to 0x0152
case 0x0152: { // STATUS
// check input data length
+5
View File
@@ -32,6 +32,11 @@ bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
delete msg;
break;
}
case 0x0153:
if (DISABLE_ESPEC_IO) {
return false;
}
[[fallthrough]]; // to 0x0152
case 0x0152: { // STATUS
// check input data length
+9 -23
View File
@@ -10,6 +10,7 @@
#include "launcher/options.h"
#include "io.h"
#include "iidx.h"
#include "util/tapeled.h"
namespace games::iidx {
constexpr bool BI2X_PASSTHROUGH = false;
@@ -416,12 +417,9 @@ namespace games::iidx {
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
float avg_mult;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {
avg_mult = 1.f / (data_size * 255);
}
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB },
@@ -444,32 +442,20 @@ namespace games::iidx {
};
// check index bounds
if (index < std::size(mapping)) {
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
auto &map = mapping[index];
// calculate average color
size_t avg_ri = 0;
size_t avg_gi = 0;
size_t avg_bi = 0;
for (size_t i = 0; i < map.data_size; i++) {
auto color = &data[i * 3];
avg_ri += color[0];
avg_gi += color[1];
avg_bi += color[2];
}
float avg_r = avg_ri * map.avg_mult;
float avg_g = avg_gi * map.avg_mult;
float avg_b = avg_bi * map.avg_mult;
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
// set average color
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], avg_r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], avg_g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], avg_b);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
}
if (This != custom_node) {
// send tape data to real device
return AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig(This, index, data);
}
+668
View File
@@ -0,0 +1,668 @@
#include "camera.h"
#if SPICE64
#include <d3d9.h>
#include "mf_wrappers.h"
#include "avs/game.h"
#include "external/rapidjson/document.h"
#include "external/rapidjson/pointer.h"
#include "external/rapidjson/prettywriter.h"
#include "games/iidx/iidx.h"
#include "games/io.h"
#include "launcher/options.h"
#include "misc/eamuse.h"
#include "util/detour.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/sigscan.h"
#include "util/utils.h"
static std::filesystem::path dll_path;
static HMODULE iidx_module;
static uintptr_t addr_hook_a = 0;
static uintptr_t addr_hook_b = 0;
static uintptr_t addr_textures = 0;
static uintptr_t addr_device_offset = 0;
typedef void **(__fastcall *camera_hook_a_t)(PBYTE);
typedef LPDIRECT3DTEXTURE9 (*camera_hook_b_t)(void*, int);
static camera_hook_a_t camera_hook_a_orig = nullptr;
static camera_hook_b_t camera_hook_b_orig = nullptr;
auto static hook_a_init = std::once_flag {};
static LPDIRECT3DDEVICE9EX device;
static LPDIRECT3DTEXTURE9 *texture_a = nullptr;
static LPDIRECT3DTEXTURE9 *texture_b = nullptr;
struct PredefinedHook {
std::string pe_identifier;
uintptr_t hook_a;
uintptr_t hook_b;
uintptr_t hook_textures;
uintptr_t hook_device_offset;
};
PredefinedHook g_predefinedHooks[] =
{
// 27 003
{ "5f713b52_6d4090", 0x005971b0, 0x005fb2c0, 0x04e49898, 0x000000d0 },
// 27 010
{ "5f713946_7f52b0", 0x006b89e0, 0x0071c950, 0x04fd08b8, 0x000000d0 },
};
const DWORD g_predefinedHooksLength = ARRAYSIZE(g_predefinedHooks);
namespace games::iidx {
static IIDXLocalCamera *top_camera = nullptr; // camera id #0
static IIDXLocalCamera *front_camera = nullptr; // camera id #1
std::vector<IIDXLocalCamera*> LOCAL_CAMERA_LIST = {};
static IDirect3DDeviceManager9 *s_pD3DManager = nullptr;
std::filesystem::path CAMERA_CONFIG_PATH;
bool CAMERA_READY = false;
bool parse_cmd_params() {
const auto remove_spaces = [](const char& c) {
return c == ' ';
};
log_misc("iidx:camhook", "Using user-supplied addresses (-iidxcamhookoffset)");
auto s = TDJ_CAMERA_OVERRIDE.value();
s.erase(std::remove_if(s.begin(), s.end(), remove_spaces), s.end());
if (sscanf(
s.c_str(),
"%i,%i,%i,%i",
(int*)&addr_hook_a, (int*)&addr_hook_b, (int*)&addr_textures, (int*)&addr_device_offset) == 4) {
return true;
} else {
log_fatal("iidx:camhook", "failed to parse -iidxcamhookoffset");
return false;
}
}
bool find_camera_hooks() {
std::string dll_name = avs::game::DLL_NAME;
dll_path = MODULE_PATH / dll_name;
iidx_module = libutils::try_module(dll_path);
if (!iidx_module) {
log_warning("iidx:camhook", "failed to hook game DLL");
return FALSE;
}
uint32_t time_date_stamp = 0;
uint32_t address_of_entry_point = 0;
// there are three different ways we try to hook the camera entry points
// 1) user-provided override via cmd line
// 2) predefined offsets using PE header matching (needed for iidx27 and few others)
// 3) signature match (should work for most iidx28-31)
// method 1: user provided
if (TDJ_CAMERA_OVERRIDE.has_value() && parse_cmd_params()) {
return TRUE;
}
// method 2: predefined offsets
get_pe_identifier(dll_path, &time_date_stamp, &address_of_entry_point);
auto pe = fmt::format("{:x}_{:x}", time_date_stamp, address_of_entry_point);
log_info("iidx:camhook", "Locating predefined hook addresses for LDJ-{}", pe);
for (DWORD i = 0; i < g_predefinedHooksLength; i++) {
if (pe.compare(g_predefinedHooks[i].pe_identifier) == 0) {
log_misc("iidx:camhook", "Found predefined addresses");
addr_hook_a = g_predefinedHooks[i].hook_a;
addr_hook_b = g_predefinedHooks[i].hook_b;
addr_textures = g_predefinedHooks[i].hook_textures;
addr_device_offset = g_predefinedHooks[i].hook_device_offset;
return TRUE;
}
}
// method 3: signature match
log_info("iidx:camhook", "Did not find predefined hook address, try signature match");
// --- addr_hook_a ---
uint8_t *addr_hook_a_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"488BC4565741564883EC5048C740D8FEFFFFFF",
"XXXXXXXXXXXXXXXXXXX",
0, 0));
if (addr_hook_a_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_hook_a");
log_warning("iidx:camhook", "hint: this feature REQUIRES a compatible DLL!");
return FALSE;
}
addr_hook_a = (uint64_t) (addr_hook_a_ptr - (uint8_t*) iidx_module);
// addr_hook_b
uint8_t* addr_hook_b_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"E8000000004885C07439E8",
"X????XXXXXX",
0, 0));
if (addr_hook_b_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_hook_b");
return FALSE;
}
// displace with the content of wildcard bytes
int32_t disp_b = *((int32_t *) (addr_hook_b_ptr + 1));
addr_hook_b = (addr_hook_b_ptr - (uint8_t*) iidx_module) + disp_b + 5;
// --- addr_textures ---
uint8_t* addr_textures_ptr = reinterpret_cast<uint8_t *>(find_pattern(
iidx_module,
"E800000000488BC8488BD34883C420",
"X????XXXXXXXXXX",
0, 0));
if (addr_textures_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 1)");
return FALSE;
}
// displace with the content of wildcard bytes
int32_t disp_textures = *((int32_t *) (addr_textures_ptr + 1));
addr_textures_ptr += disp_textures + 5;
uint32_t search_from = (addr_textures_ptr - (uint8_t*) iidx_module);
addr_textures_ptr = reinterpret_cast<uint8_t *>(find_pattern_from(
iidx_module,
"488D0D",
"XXX",
0, 0, search_from));
if (addr_textures_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 2)");
return FALSE;
}
// displace again with the next integer
disp_textures = *((int32_t *) (addr_textures_ptr + 3));
addr_textures = (addr_textures_ptr - (uint8_t*) iidx_module) + disp_textures + 7;
// addr_device_offset
search_from = (addr_hook_a_ptr - (uint8_t*) iidx_module);
uint8_t *addr_device_ptr = reinterpret_cast<uint8_t *>(find_pattern_from(
iidx_module,
"488B89",
"XXX",
3, 0, search_from));
addr_device_offset = *addr_device_ptr;
if (addr_textures_ptr == nullptr) {
log_warning("iidx:camhook", "failed to find hook: addr_textures (part 3)");
return FALSE;
}
return TRUE;
}
static void **__fastcall camera_hook_a(PBYTE a1) {
std::call_once(hook_a_init, [&]{
device = *reinterpret_cast<LPDIRECT3DDEVICE9EX*>(a1 + addr_device_offset);
auto const textures = *reinterpret_cast<LPDIRECT3DTEXTURE9**>((uint8_t*)iidx_module + addr_textures);
texture_a = textures;
texture_b = textures + 2;
init_local_camera();
});
return camera_hook_a_orig(a1);
}
static LPDIRECT3DTEXTURE9 camera_hook_b(void* a1, int idx) {
if (idx == 0 && top_camera) {
return top_camera->GetTexture();
}
if (idx == 1 && front_camera) {
return front_camera->GetTexture();
}
return camera_hook_b_orig(a1, idx);
}
bool create_hooks() {
auto *hook_a_ptr = reinterpret_cast<uint16_t *>(
reinterpret_cast<intptr_t>(iidx_module) + addr_hook_a);
if (!detour::trampoline(
reinterpret_cast<camera_hook_a_t>(hook_a_ptr),
camera_hook_a,
&camera_hook_a_orig)) {
log_warning("iidx:camhook", "failed to trampoline hook_a");
return FALSE;
}
auto *hook_b_ptr = reinterpret_cast<uint16_t *>(
reinterpret_cast<intptr_t>(iidx_module) + addr_hook_b);
if (!detour::trampoline(
reinterpret_cast<camera_hook_b_t>(hook_b_ptr),
camera_hook_b,
&camera_hook_b_orig)) {
log_warning("iidx:camhook", "failed to trampoline hook_b");
return FALSE;
}
return TRUE;
}
HRESULT create_d3d_device_manager() {
UINT resetToken = 0;
IDirect3DDeviceManager9 *pD3DManager = nullptr;
HRESULT hr = DXVA2CreateDirect3DDeviceManager9(&resetToken, &pD3DManager);
if (FAILED(hr)) { goto done; }
hr = pD3DManager->ResetDevice(device, resetToken);
if (FAILED(hr)) { goto done; }
s_pD3DManager = pD3DManager;
(s_pD3DManager)->AddRef();
done:
if (SUCCEEDED(hr)) {
log_misc("iidx:camhook", "Created DeviceManager for DXVA");
} else {
log_warning("iidx:camhook", "Cannot create DXVA DeviceManager: {}", hr);
}
SafeRelease(&pD3DManager);
return hr;
}
bool init_local_camera() {
HRESULT hr = S_OK;
IMFAttributes *pAttributes = nullptr;
IMFActivate **ppDevices = nullptr;
uint32_t numDevices;
// Initialize an attribute store to specify enumeration parameters.
hr = WrappedMFCreateAttributes(&pAttributes, 1);
// Ask for source type = video capture devices.
if (SUCCEEDED(hr)) {
hr = pAttributes->SetGUID(
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_GUID
);
}
// Enumerate devices.
if (SUCCEEDED(hr)) {
hr = WrappedMFEnumDeviceSources(pAttributes, &ppDevices, &numDevices);
}
log_info("iidx:camhook", "MFEnumDeviceSources returned {} device(s)", numDevices);
if (numDevices > 0) {
hr = create_d3d_device_manager();
}
if (SUCCEEDED(hr)) {
// get options
std::string top_camera_id("");
std::string front_camera_id("");
auto options = games::get_options(eamuse_get_game());
if (options->at(launcher::Options::IIDXCamHookTopId).is_active()) {
top_camera_id = options->at(launcher::Options::IIDXCamHookTopId).value_text();
}
if (options->at(launcher::Options::IIDXCamHookFrontId).is_active()) {
front_camera_id = options->at(launcher::Options::IIDXCamHookFrontId).value_text();
}
int preferred_top_index = -1;
int preferred_front_index = -1;
log_info("iidx:camhook", "-------- Listing all cameras from MFEnumDeviceSources --------");
// print camera names first for user
for (size_t i = 0; i < numDevices; i++) {
// get camera activation
auto pActivate = ppDevices[i];
// print friendly name
PWCHAR friendly = nullptr;
UINT32 friendly_len = 0;
hr = pActivate->GetAllocatedString(
MF_DEVSOURCE_ATTRIBUTE_FRIENDLY_NAME,
&friendly,
&friendly_len);
if (SUCCEEDED(hr) && friendly != nullptr) {
log_info("iidx:camhook", "Camera {} Name: {}", i, ws2s(friendly));
CoTaskMemFree(friendly);
friendly = nullptr;
}
// get symlink name
PWCHAR symlink = nullptr;
UINT32 symlink_len = 0;
hr = pActivate->GetAllocatedString(
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&symlink,
&symlink_len);
if (FAILED(hr) || symlink == nullptr) {
log_info("iidx:camhook", "Camera {}: failed to get vidcap symlink name", i);
continue;
}
const auto symlink_s = ws2s(symlink);
log_info("iidx:camhook", "Camera {} ID: {}", i, symlink_s);
if (!top_camera_id.empty() && (symlink_s.find(top_camera_id) != std::string::npos)) {
preferred_top_index = i;
} else if (!front_camera_id.empty() && (symlink_s.find(front_camera_id) != std::string::npos)) {
preferred_front_index = i;
}
if (symlink != nullptr) {
CoTaskMemFree(symlink);
symlink = nullptr;
}
}
log_info("iidx:camhook", "-------- End of cameras from MFEnumDeviceSources --------");
// pick out preferred top/front cameras
log_misc("iidx:camhook", "Adding user-preferred cameras");
for (size_t i = 0; i < numDevices && LOCAL_CAMERA_LIST.size() < 2; i++) {
auto pActivate = ppDevices[i];
if ((int)i == preferred_top_index && top_camera == nullptr) {
log_misc("iidx:camhook", "Adding user-preferred top camera {} / '{}'", i, top_camera_id);
top_camera = add_top_camera(pActivate);
} else if ((int)i == preferred_front_index && front_camera == nullptr) {
log_misc("iidx:camhook", "Adding user-preferred front camera {} / '{}'", i, front_camera_id);
front_camera = add_front_camera(pActivate);
}
}
// fill out the rest of cameras
log_misc("iidx:camhook", "Adding other cameras");
for (size_t i = 0; i < numDevices && LOCAL_CAMERA_LIST.size() < 2; i++) {
auto pActivate = ppDevices[i];
if ((int)i == preferred_top_index || (int)i == preferred_front_index) {
// we already tried these above; don't use them here
continue;
}
if (!FLIP_CAMS) {
// top camera first, then front
if (top_camera == nullptr) {
top_camera = add_top_camera(pActivate);
} else if (front_camera == nullptr) {
front_camera = add_front_camera(pActivate);
}
} else {
// front first, then top
if (front_camera == nullptr) {
front_camera = add_front_camera(pActivate);
} else if (top_camera == nullptr) {
top_camera = add_top_camera(pActivate);
}
}
}
}
if (LOCAL_CAMERA_LIST.size() == 0) {
goto done;
}
camera_config_load();
if (top_camera) {
top_camera->StartCapture();
}
if (front_camera) {
front_camera->StartCapture();
}
CAMERA_READY = true;
done:
SafeRelease(&pAttributes);
for (DWORD i = 0; i < numDevices; i++) {
SafeRelease(&ppDevices[i]);
}
CoTaskMemFree(ppDevices);
return SUCCEEDED(hr);
}
IIDXLocalCamera* add_top_camera(IMFActivate* pActivate) {
auto top_camera = new IIDXLocalCamera("top", TDJ_CAMERA_PREFER_16_9, pActivate, s_pD3DManager, device, texture_a);
if (top_camera->m_initialized) {
LOCAL_CAMERA_LIST.push_back(top_camera);
} else {
top_camera->Release();
top_camera = nullptr;
}
return top_camera;
}
IIDXLocalCamera* add_front_camera(IMFActivate* pActivate) {
auto front_camera = new IIDXLocalCamera("front", TDJ_CAMERA_PREFER_16_9, pActivate, s_pD3DManager, device, texture_b);
if (front_camera->m_initialized) {
LOCAL_CAMERA_LIST.push_back(front_camera);
} else {
front_camera->Release();
front_camera = nullptr;
}
return front_camera;
}
bool init_camera_hooks() {
bool result = find_camera_hooks();
if (result) {
log_misc(
"iidx:camhook",
"found hooks:\n hook_a 0x{:x}\n hook_b 0x{:x}\n textures 0x{:x}\n device_offset 0x{:x}",
addr_hook_a, addr_hook_b, addr_textures, addr_device_offset);
result = create_hooks();
if (result) {
init_mf_library();
}
}
return result;
}
void camera_release() {
if (top_camera) {
top_camera->Release();
top_camera = nullptr;
}
if (front_camera) {
front_camera->Release();
front_camera = nullptr;
}
SafeRelease(&s_pD3DManager);
}
bool camera_config_load() {
CAMERA_CONFIG_PATH =
fileutils::get_config_file_path("iidx::camhook", "spicetools_camera_control.json");
try {
// read config file
std::string config = fileutils::text_read(CAMERA_CONFIG_PATH);
if (!config.empty()) {
// parse document
rapidjson::Document doc;
doc.Parse(config.c_str());
// check parse error
auto error = doc.GetParseError();
if (error) {
log_warning("iidx:camhook", "config parse error: {}", error);
return false;
}
// verify root is a dict
if (!doc.IsObject()) {
log_warning("iidx:camhook", "config not found");
return false;
}
const std::string root("/sp2x_cameras");
auto numCameras = LOCAL_CAMERA_LIST.size();
for (size_t i = 0; i < numCameras; i++) {
auto *camera = LOCAL_CAMERA_LIST.at(i);
auto symLink = camera->GetSymLink();
const auto cameraNode = rapidjson::Pointer(root + "/" + symLink).Get(doc);
if (cameraNode && cameraNode->IsObject()) {
log_info("iidx:camhook", "Parsing config for: {}", symLink);
// Media type
auto mediaTypePointer = rapidjson::Pointer(root + "/" + symLink + "/MediaType").Get(doc);
if (mediaTypePointer && mediaTypePointer->IsString()) {
std::string mediaType = mediaTypePointer->GetString();
if (mediaType.length() > 0) {
camera->m_selectedMediaTypeDescription = mediaType;
camera->m_useAutoMediaType = false;
} else {
camera->m_useAutoMediaType = true;
}
}
// Draw mode
auto drawModePointer = rapidjson::Pointer(root + "/" + symLink + "/DrawMode").Get(doc);
if (drawModePointer && drawModePointer->IsString()) {
std::string drawModeString = drawModePointer->GetString();
for (int j = 0; j < DRAW_MODE_SIZE; j++) {
if (DRAW_MODE_LABELS[j].compare(drawModeString) == 0) {
camera->m_drawMode = (LocalCameraDrawMode) j;
break;
}
}
}
// Flip
auto flipHorizontalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipHorizontal").Get(doc);
if (flipHorizontalPointer && flipHorizontalPointer->IsBool()) {
camera->m_flipHorizontal = flipHorizontalPointer->GetBool();
}
auto flipVerticalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipVertical").Get(doc);
if (flipVerticalPointer && flipVerticalPointer->IsBool()) {
camera->m_flipVertical = flipVerticalPointer->GetBool();
}
// Allow manual control
auto manualControlPointer = rapidjson::Pointer(root + "/" + symLink + "/AllowManualControl").Get(doc);
if (manualControlPointer && manualControlPointer->IsBool() && manualControlPointer->GetBool()) {
camera->m_allowManualControl = true;
}
// Camera control
// if m_allowManualControl is false, SetCameraControlProp will fail, but run through this code
// anyway to exercise parsing code
for (int propIndex = 0; propIndex < CAMERA_CONTROL_PROP_SIZE; propIndex++) {
std::string label = CAMERA_CONTROL_LABELS[propIndex];
CameraControlProp prop = {};
camera->GetCameraControlProp(propIndex, &prop);
auto valuePointer = rapidjson::Pointer(root + "/" + symLink + "/" + label + "/value").Get(doc);
auto flagsPointer = rapidjson::Pointer(root + "/" + symLink + "/" + label + "/flags").Get(doc);
if (valuePointer && valuePointer->IsInt() && flagsPointer && flagsPointer->IsInt()) {
prop.value = (long)valuePointer->GetInt();
prop.valueFlags = (long)flagsPointer->GetInt();
camera->SetCameraControlProp(propIndex, prop.value, prop.valueFlags);
}
}
log_misc("iidx:camhook", " >> done");
} else {
log_misc("iidx:camhook", "No previous config for: {}", symLink);
}
}
}
} catch (const std::exception& e) {
log_warning("iidx:camhook", "exception occurred while config: {}", e.what());
return false;
}
return true;
}
bool camera_config_save() {
log_info("iidx:camhook", "saving config");
// create document
rapidjson::Document doc;
std::string config = fileutils::text_read(CAMERA_CONFIG_PATH);
if (!config.empty()) {
doc.Parse(config.c_str());
log_misc("iidx:camhook", "existing config file found");
}
if (!doc.IsObject()) {
log_misc("iidx:camhook", "clearing out config file");
doc.SetObject();
}
auto numCameras = LOCAL_CAMERA_LIST.size();
for (size_t i = 0; i < numCameras; i++) {
auto *camera = LOCAL_CAMERA_LIST.at(i);
auto symLink = camera->GetSymLink();
std::string root("/sp2x_cameras/" + symLink + "/");
// Media type
if (camera->m_useAutoMediaType) {
rapidjson::Pointer(root + "MediaType").Set(doc, "");
} else {
rapidjson::Pointer(root + "MediaType").Set(doc, camera->m_selectedMediaTypeDescription);
}
// Draw Mode
rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[camera->m_drawMode]);
// Flip
rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal);
rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical);
// Manual control
rapidjson::Pointer(root + "AllowManualControl").Set(doc, camera->m_allowManualControl);
// Camera control
for (int propIndex = 0; propIndex < CAMERA_CONTROL_PROP_SIZE; propIndex++) {
std::string label = CAMERA_CONTROL_LABELS[propIndex];
CameraControlProp prop = {};
camera->GetCameraControlProp(propIndex, &prop);
rapidjson::Pointer(root + label + "/value").Set(doc, (int)prop.value);
rapidjson::Pointer(root + label + "/flags").Set(doc, (int)prop.valueFlags);
}
}
// build JSON
rapidjson::StringBuffer buffer;
rapidjson::PrettyWriter<rapidjson::StringBuffer> writer(buffer);
doc.Accept(writer);
// save to file
if (fileutils::write_config_file("iidx::camhook", CAMERA_CONFIG_PATH, buffer.GetString())) {
} else {
log_warning("iidx:camhook", "unable to save config file");
}
return true;
}
bool camera_config_reset() {
return false;
}
}
#endif
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#if SPICE64
#include <vector>
#include "games/iidx/local_camera.h"
namespace games::iidx {
extern std::vector<IIDXLocalCamera*> LOCAL_CAMERA_LIST;
extern bool CAMERA_READY;
bool init_local_camera();
bool init_camera_hooks();
void camera_release();
bool camera_config_load();
bool camera_config_save();
bool camera_config_reset();
IIDXLocalCamera* add_top_camera(IMFActivate* pActivate);
IIDXLocalCamera* add_front_camera(IMFActivate* pActivate);
}
#endif
+151 -236
View File
@@ -1,26 +1,20 @@
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include "iidx.h"
#include <mfobjects.h>
#include <mfidl.h>
#include "acioemu/handle.h"
#include "avs/core.h"
#include "avs/game.h"
#include "cfg/configurator.h"
#include "games/io.h"
#include "games/iidx/legacy_camera.h"
#include "hooks/avshook.h"
#include "hooks/cfgmgr32hook.h"
#include "hooks/devicehook.h"
#include "hooks/graphics/graphics.h"
#ifdef SPICE64
#include "hooks/graphics/nvenc_hook.h"
#endif
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "launcher/options.h"
@@ -31,6 +25,7 @@
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/memutils.h"
#include "util/sigscan.h"
#include "util/utils.h"
#include "bi2a.h"
@@ -38,9 +33,6 @@
#include "ezusb.h"
#include "io.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
@@ -57,12 +49,19 @@ namespace games::iidx {
// settings
bool FLIP_CAMS = false;
bool DISABLE_CAMS = false;
bool TDJ_CAMERA = false;
bool TDJ_CAMERA_PREFER_16_9 = true;
bool TDJ_MODE = false;
bool FORCE_720P = false;
bool DISABLE_ESPEC_IO = false;
bool NATIVE_TOUCH = false;
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
std::optional<std::string> SOUND_OUTPUT_DEVICE_IN_EFFECT = std::nullopt;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
uint8_t DIGITAL_TT_SENS = 4;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
std::optional<std::string> SCREEN_MODE = std::nullopt;
std::optional<std::string> TDJ_CAMERA_OVERRIDE = std::nullopt;
// states
static HKEY real_asio_reg_handle = nullptr;
@@ -101,9 +100,25 @@ namespace games::iidx {
*phkResult = DEVICE_ASIO_REG_HANDLE;
log_info("iidx::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
return RegOpenKeyExA_orig(real_asio_reg_handle, ASIO_DRIVER.value().c_str(), ulOptions, samDesired,
const auto result = RegOpenKeyExA_orig(
real_asio_reg_handle,
ASIO_DRIVER.value().c_str(),
ulOptions,
samDesired,
&real_asio_device_reg_handle);
if (result != ERROR_SUCCESS) {
log_warning(
"iidx::asio",
"failed to open registry subkey '{}', error=0x{:x}",
ASIO_DRIVER.value().c_str(), result);
log_warning(
"iidx::asio",
"due to improper ASIO setting, game will likely fail to launch; double check -iidxasio and the registry",
ASIO_DRIVER.value().c_str(), result);
}
return result;
}
}
@@ -130,20 +145,20 @@ namespace games::iidx {
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
}
/*
* Dirty Workaround for IO Device
* Game gets registry object via SetupDiOpenDevRegKey, then looks up "PortName" via RegQueryValueExA
* We ignore the first and just cheat on the second.
*/
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCTSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
LPBYTE lpData, LPDWORD lpcbData)
{
if (lpValueName != nullptr && lpData != nullptr && lpcbData != nullptr) {
// ASIO hack
if (hKey == DEVICE_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
log_info("iidx::asio", "RegQueryValueExA({}, \"{}\")", fmt::ptr((void *) hKey), lpValueName);
if (_stricmp(lpValueName, "Description") == 0) {
memcpy(lpData, ASIO_DRIVER.value().c_str(), ASIO_DRIVER.value().size() + 1);
// newer iidx does a comparison against hardcoded string "XONAR SOUND CARD(64)" (same as sdvx)
// so what's in the registry must be overridden with "XONAR SOUND CARD(64)"
// otherwise you end up with this error: M:BMSoundLib: ASIODriver: No such driver
memcpy(lpData, ORIGINAL_ASIO_DEVICE_NAME, strlen(ORIGINAL_ASIO_DEVICE_NAME) + 1);
return ERROR_SUCCESS;
} else {
@@ -151,6 +166,11 @@ namespace games::iidx {
}
}
/*
* Dirty Workaround for IO Device
* Game gets registry object via SetupDiOpenDevRegKey, then looks up "PortName" via RegQueryValueExA
* We ignore the first and just cheat on the second.
*/
// check for port name lookup
if (_stricmp(lpValueName, "PortName") == 0) {
const char port[] = "COM2";
@@ -172,195 +192,24 @@ namespace games::iidx {
return RegCloseKey_orig(hKey);
}
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static std::wstring CAMERA1_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("iidx::cam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// try second camera if first wasn't found
if (!pwc && CAMERA1_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA1_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("iidx::cam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static void hook_camera(size_t no, std::wstring camera_id, std::string camera_instance) {
// logic based on camera no
if (no == 0) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 1 @ {}", ws2s(camera_id));
}
else if (no == 1) {
// don't hook if camera 1 is already hooked
if (CAMERA1_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA1_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xBEEFDEAD;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7914";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 2 @ {}", ws2s(camera_id));
}
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 2; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
if (FLIP_CAMS) {
cam_num_flipped = *pcSourceActivate - cam_num - 1;
}
// get camera
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("iidx::cam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
continue;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
} else {
log_warning("iidx::cam", "failed to open camera {}", cam_num_flipped);
}
}
// return result
return result_orig;
}
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
if (data.empty() || data[0] != '[') {
return false;
}
// get rid of the log spam
if (data.find(" I:graphic: adapter mode ") != std::string::npos) {
out.clear();
return true;
} else if (data.find(" W:afputils: CDirectX::SetRenderState ") != std::string::npos) {
out.clear();
return true;
} else if (data.find("\" layer ID 0 is not layer ID.") != std::string::npos) {
out.clear();
return true;
} else if (data.find(" W:touch: missing trigger:") != std::string::npos) {
out.clear();
return true;
} else {
return false;
}
@@ -394,7 +243,6 @@ namespace games::iidx {
void IIDXGame::attach() {
Game::attach();
// IO boards
auto options = games::get_options(eamuse_get_game());
if (!options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
@@ -440,20 +288,24 @@ namespace games::iidx {
if (aio != nullptr) {
// check TDJ mode
TDJ_MODE |= fileutils::text_read("C:\\000rom.txt") == "TDJ-JA";
TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ";
// force TDJ mode
if (TDJ_MODE) {
// ensure game starts in the desired mode
hooks::avs::set_rom("/c_drv/000rom.txt", "TDJ-JA");
hooks::avs::set_rom("/d_drv/001rom.txt", "TDJ");
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
devicehook_init(avs::core::DLL_INSTANCE);
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
if (!NATIVE_TOUCH) {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
}
// prevent crash on TDJ mode without correct DLL
if (!GetModuleHandle("nvcuda.dll")) {
@@ -498,6 +350,8 @@ namespace games::iidx {
}
}
apply_audio_hacks();
// ASIO device hook
RegCloseKey_orig = detour::iat_try(
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
@@ -514,22 +368,7 @@ namespace games::iidx {
// check if cam hook should be enabled
if (!DISABLE_CAMS) {
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
// camera settings
SETUPAPI_SETTINGS settings3 {};
settings3.class_guid[0] = 0x00000000;
settings3.class_guid[1] = 0x00000000;
settings3.class_guid[2] = 0x00000000;
settings3.class_guid[3] = 0x00000000;
const char property3[] = "USB Composite Device";
memcpy(settings3.property_devicedesc, property3, sizeof(property3));
settings3.property_address[0] = 1;
settings3.property_address[1] = 7;
setupapihook_add(settings3);
init_legacy_camera_hook(FLIP_CAMS);
}
// init cfgmgr32 hooks
@@ -545,18 +384,38 @@ namespace games::iidx {
SetEnvironmentVariable("CONNECT_CAMERA", "0");
}
if (SCREEN_MODE.has_value()) {
SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
}
// windowed subscreen, enabled by default, unless turned off by user
auto options = games::get_options(eamuse_get_game());
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
GRAPHICS_IIDX_WSUB = true;
}
#ifdef SPICE64
this->detect_sound_output_device();
#endif
// check bad model name
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDJ")) {
log_fatal(
"iidx",
"BAD MODEL NAME ERROR\n\n\n"
"!!! model name set to TDJ, this is WRONG and will break your game !!!\n"
"If you are trying to boot IIDX with Lightning Model mode, please do the following instead:\n"
" Revert your changes to XML file so it says <model __type=\"str\">LDJ</model>\n"
" In SpiceCfg, enable 'IIDX TDJ Mode' or provide -iidxtdj flag in command line\n"
" Apply any applicable settings / patches / hex edits\n"
"!!! !!!\n"
"!!! If you are trying to boot IIDX with Lightning Model mode, !!!\n"
"!!! please do the following instead: !!!\n"
"!!! !!!\n"
"!!! Revert your changes to XML file so it says !!!\n"
"!!! <model __type=\"str\">LDJ</model> !!!\n"
"!!! !!!\n"
"!!! In SpiceCfg, enable 'IIDX TDJ Mode' or provide -iidxtdj flag !!!\n"
"!!! in command line !!!\n"
"!!! !!!\n"
"!!! Apply any applicable settings / patches / hex edits !!!\n"
"!!! !!!\n"
"!!! model name set to TDJ, this is WRONG and will break your game !!!\n\n\n"
);
}
@@ -577,6 +436,7 @@ namespace games::iidx {
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
SOUND_OUTPUT_DEVICE.value());
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
SOUND_OUTPUT_DEVICE_IN_EFFECT = SOUND_OUTPUT_DEVICE;
return;
}
@@ -607,12 +467,8 @@ namespace games::iidx {
device = "asio";
}
log_info("iidx", "SOUND_OUTPUT_DEVICE set to {}", device);
log_info(
"iidx",
"SOUND_OUTPUT_DEVICE only affects IIDX27+ and ignored by older games. "
"If {} is not what you wanted, you can override it with -iidxsounddevice option",
device);
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", device);
SOUND_OUTPUT_DEVICE_IN_EFFECT = device;
}
uint32_t get_pad() {
@@ -864,4 +720,63 @@ namespace games::iidx {
bool is_tdj_fhd() {
return TDJ_MODE && avs::game::is_ext(2022101900, MAXINT);
}
void apply_audio_hacks() {
#ifdef SPICE64
const auto has_XONAR_SOUND_CARD = find_pattern(
avs::game::DLL_INSTANCE,
"584F4E415220534F554E442043415244", // XONAR SOUND CARD
"XXXXXXXXXXXXXXXX",
0,
0);
const auto has_SOUND_OUTPUT_DEVICE = find_pattern(
avs::game::DLL_INSTANCE,
"534F554E445F4F55545055545F444556494345", // SOUND_OUTPUT_DEVICE
"XXXXXXXXXXXXXXXXXXX",
0,
0);
// attempt to detect ASIO support
// 25-26: has neither (no patch needed - WASAPI Exclusive by default)
// 27-30: has both (envvar will be respected, ASIO or WASAPI)
// 31+: only has XONAR (ASIO by default, signature patch can be used to force WASAPI - for now)
if (!has_SOUND_OUTPUT_DEVICE && !has_XONAR_SOUND_CARD) {
log_info("iidx", "This game only uses WASAPI audio engine");
return;
}
if (has_SOUND_OUTPUT_DEVICE && has_XONAR_SOUND_CARD) {
log_info("iidx", "This game accepts SOUND_OUTPUT_DEVICE environment variable");
return;
}
log_info("iidx", "This game supports ASIO but does not accept SOUND_OUTPUT_DEVICE environment variable");
if (SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
intptr_t result = replace_pattern(
avs::game::DLL_INSTANCE,
"FF5008E8????ECFF83780803740D",
"??????BB00000000EB169090????",
0, 0);
if (result == 0) {
log_warning(
"iidx",
"Failed to force WASAPI as audio engine using signature matching. "
"Unless patches are applied, game will default to ASIO");
} else {
log_info(
"iidx",
"Successfully forced WASAPI as audio engine using signature matching @ 0x{:x}.",
result);
}
}
#endif
}
}
+9
View File
@@ -8,14 +8,22 @@
namespace games::iidx {
// settings
extern bool FLIP_CAMS;
extern bool DISABLE_CAMS;
extern bool TDJ_CAMERA;
extern bool TDJ_CAMERA_PREFER_16_9;
extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
extern bool TDJ_MODE;
extern bool FORCE_720P;
extern bool DISABLE_ESPEC_IO;
extern bool NATIVE_TOUCH;
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
extern std::optional<std::string> ASIO_DRIVER;
extern uint8_t DIGITAL_TT_SENS;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<std::string> SCREEN_MODE;
// state
extern char IIDXIO_LED_TICKER[10];
@@ -45,4 +53,5 @@ namespace games::iidx {
unsigned char get_slider(uint8_t slider);
const char* get_16seg();
bool is_tdj_fhd();
void apply_audio_hacks();
}
+12
View File
@@ -45,6 +45,18 @@ std::vector<Button> &games::iidx::get_buttons() {
return buttons;
}
std::string games::iidx::get_buttons_help() {
// keep to max 100 characters wide
return
" P1 EFCT P2 \n"
" VEFX \n"
" 2 4 6 2 4 6 \n"
" TT 1 3 5 7 1 3 5 7 TT \n"
"\n"
"For controllers, use Analog tab for turntable (TT)."
;
}
std::vector<Analog> &games::iidx::get_analogs() {
static std::vector<Analog> analogs;
+1
View File
@@ -158,6 +158,7 @@ namespace games::iidx {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+235
View File
@@ -0,0 +1,235 @@
#include "games/iidx/legacy_camera.h"
// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include <mfobjects.h>
#include <mfidl.h>
#include <string>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "hooks/cfgmgr32hook.h"
#include "hooks/setupapihook.h"
#include "util/detour.h"
#include "util/memutils.h"
#include "util/logging.h"
#include "util/utils.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
static bool should_flip_cams = false;
namespace games::iidx {
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static std::wstring CAMERA1_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("iidx::cam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// try second camera if first wasn't found
if (!pwc && CAMERA1_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA1_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("iidx::cam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera(size_t no, std::wstring camera_id, std::string camera_instance) {
// logic based on camera no
if (no == 0) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 1 @ {}", ws2s(camera_id));
}
else if (no == 1) {
// don't hook if camera 1 is already hooked
if (CAMERA1_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA1_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xBEEFDEAD;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7914";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 2 @ {}", ws2s(camera_id));
}
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 2; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
if (should_flip_cams) {
cam_num_flipped = *pcSourceActivate - cam_num - 1;
}
// get camera
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("iidx::cam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
continue;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
} else {
log_warning("iidx::cam", "failed to open camera {}", cam_num_flipped);
}
}
// return result
return result_orig;
}
void init_legacy_camera_hook(bool flip_cams) {
should_flip_cams = flip_cams;
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
// camera settings
SETUPAPI_SETTINGS settings3 {};
settings3.class_guid[0] = 0x00000000;
settings3.class_guid[1] = 0x00000000;
settings3.class_guid[2] = 0x00000000;
settings3.class_guid[3] = 0x00000000;
const char property3[] = "USB Composite Device";
memcpy(settings3.property_devicedesc, property3, sizeof(property3));
settings3.property_address[0] = 1;
settings3.property_address[1] = 7;
setupapihook_add(settings3);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::iidx {
void init_legacy_camera_hook(bool);
}
+872
View File
@@ -0,0 +1,872 @@
#include "games/iidx/local_camera.h"
#if SPICE64
#include "util/logging.h"
#include "util/utils.h"
#include "mf_wrappers.h"
std::string CAMERA_CONTROL_LABELS[] = {
"Pan",
"Tilt",
"Roll",
"Zoom",
"Exposure",
"Iris",
"Focus"
};
std::string DRAW_MODE_LABELS[] = {
"Stretch",
"Crop",
"Letterbox",
"Crop to 4:3",
"Letterbox to 4:3",
};
// static HRESULT printTextureLevelDesc(LPDIRECT3DTEXTURE9 texture) {
// HRESULT hr = S_OK;
// D3DSURFACE_DESC desc;
// hr = texture->GetLevelDesc(0, &desc);
// log_info("iidx:camhook", "Texture Desc Size: {}x{} Res Type: {} Format: {} Usage: {}", desc.Width, desc.Height, (int) desc.Type, (int) desc.Format, (int) desc.Usage);
// return hr;
// }
LONG TARGET_SURFACE_WIDTH = 1280;
LONG TARGET_SURFACE_HEIGHT = 720;
double RATIO_16_9 = 16.0 / 9.0;
double RATIO_4_3 = 4.0 / 3.0;
namespace games::iidx {
IIDXLocalCamera::IIDXLocalCamera(
std::string name,
BOOL prefer_16_by_9,
IMFActivate *pActivate,
IDirect3DDeviceManager9 *pD3DManager,
LPDIRECT3DDEVICE9EX device,
LPDIRECT3DTEXTURE9 *texture_target
):
m_nRefCount(1),
m_name(name),
m_prefer_16_by_9(prefer_16_by_9),
m_device(device),
m_texture_target(texture_target),
m_texture_original(*texture_target)
{
InitializeCriticalSection(&m_critsec);
HRESULT hr = S_OK;
IMFAttributes *pAttributes = nullptr;
EnterCriticalSection(&m_critsec);
log_info("iidx:camhook", "[{}] Creating camera", m_name);
// Get friendly name for log purposes
WCHAR *pwszFriendlyName = nullptr;
UINT32 m_cchFriendlyName = 0;
hr = pActivate->GetAllocatedString(
MF_DEVSOURCE_ATTRIBUTE_FRIENDLY_NAME,
&pwszFriendlyName,
&m_cchFriendlyName
);
if (SUCCEEDED(hr) && pwszFriendlyName != nullptr) {
log_misc("iidx:camhook", "[{}] Name: {}", m_name, ws2s(pwszFriendlyName));
m_friendly_name = ws2s(pwszFriendlyName);
CoTaskMemFree(pwszFriendlyName);
pwszFriendlyName = nullptr;
}
// Retrive symlink of Camera for control configurations
hr = pActivate->GetAllocatedString(
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&m_pwszSymbolicLink,
&m_cchSymbolicLink
);
if (FAILED(hr)) { goto done; }
log_misc("iidx:camhook", "[{}] Symlink: {}", m_name, GetSymLink());
// Create the media source object.
hr = pActivate->ActivateObject(IID_PPV_ARGS(&m_pSource));
if (FAILED(hr)) { goto done; }
// Retain reference to the camera
m_pSource->AddRef();
log_misc("iidx:camhook", "[{}] Activated", m_name);
// Create an attribute store to hold initialization settings.
hr = WrappedMFCreateAttributes(&pAttributes, 2);
if (FAILED(hr)) { goto done; }
hr = pAttributes->SetUnknown(MF_SOURCE_READER_D3D_MANAGER, pD3DManager);
if (FAILED(hr)) { goto done; }
hr = pAttributes->SetUINT32(MF_SOURCE_READER_DISABLE_DXVA, FALSE);
if (FAILED(hr)) { goto done; }
// TODO: Color space conversion
// if (SUCCEEDED(hr)) {
// hr = pAttributes->SetUINT32(MF_SOURCE_READER_ENABLE_ADVANCED_VIDEO_PROCESSING, TRUE);
// }
// if (SUCCEEDED(hr)) {
// hr = pAttributes->SetUINT32(MF_READWRITE_DISABLE_CONVERTERS, FALSE);
// }
// Create the source reader.
hr = WrappedMFCreateSourceReaderFromMediaSource(
m_pSource,
pAttributes,
&m_pSourceReader
);
if (FAILED(hr)) { goto done; }
log_misc("iidx:camhook", "[{}] Created source reader", m_name);
hr = InitTargetTexture();
if (FAILED(hr)) { goto done; }
// Camera should be still usable even if camera control is not supported
InitCameraControl();
done:
if (SUCCEEDED(hr)) {
m_initialized = true;
log_misc("iidx:camhook", "[{}] Initialized", m_name);
} else {
log_warning("iidx:camhook", "[{}] Failed to create camera: {}", m_name, hr);
}
SafeRelease(&pAttributes);
LeaveCriticalSection(&m_critsec);
}
HRESULT IIDXLocalCamera::StartCapture() {
HRESULT hr = S_OK;
IMFMediaType *pType = nullptr;
if (!m_initialized) {
log_warning("iidx:camhook", "[{}] Camera not initialized", m_name);
return E_FAIL;
}
// Try to find a suitable output type.
log_misc("iidx:camhook", "[{}] Find best media type", m_name);
UINT32 bestWidth = 0;
double bestFrameRate = 0;
// The loop should terminate by MF_E_NO_MORE_TYPES
// Adding a hard limit just in case
for (DWORD i = 0; i < 1000; i++) {
hr = m_pSourceReader->GetNativeMediaType(
(DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM,
i,
&pType
);
if (FAILED(hr)) {
if (hr != MF_E_NO_MORE_TYPES) {
log_warning("iidx:camhook", "[{}] Cannot get media type {} {}", m_name, i, hr);
}
break;
}
hr = TryMediaType(pType, &bestWidth, &bestFrameRate);
if (SUCCEEDED(hr)) {
MediaTypeInfo info = GetMediaTypeInfo(pType);
m_mediaTypeInfos.push_back(info);
if (hr == S_OK) {
m_pAutoMediaType = pType;
}
} else {
// Invalid media type (e.g. no conversion function)
SafeRelease(&pType);
}
}
// Sort available media types
std::sort(m_mediaTypeInfos.begin(), m_mediaTypeInfos.end(), [](const MediaTypeInfo &a, const MediaTypeInfo &b) {
if (a.width != b.width) {
return a.width > b.width;
}
if (a.height != b.height) {
return a.height > b.height;
}
if (a.frameRate != b.frameRate) {
return (int)a.frameRate > (int)b.frameRate;
}
return a.subtype.Data1 > b.subtype.Data1;
});
if (!m_pAutoMediaType) {
m_pAutoMediaType = m_mediaTypeInfos.front().p_mediaType;
}
IMFMediaType *pSelectedMediaType = nullptr;
// Find media type specified by user configurations
if (!m_useAutoMediaType && m_selectedMediaTypeDescription.length() > 0) {
log_info("iidx:camhook", "[{}] Use media type from config {}", m_name, m_selectedMediaTypeDescription);
auto it = std::find_if(m_mediaTypeInfos.begin(), m_mediaTypeInfos.end(), [this](const MediaTypeInfo &item){
return item.description.compare(this->m_selectedMediaTypeDescription) == 0;
});
if (it != m_mediaTypeInfos.end()) {
pSelectedMediaType = (*it).p_mediaType;
}
}
hr = S_OK;
if (!pSelectedMediaType) {
pSelectedMediaType = m_pAutoMediaType;
}
if (SUCCEEDED(hr)) {
hr = ChangeMediaType(pSelectedMediaType);
}
if (SUCCEEDED(hr)) {
log_info("iidx:camhook", "[{}] Creating thread", m_name);
CreateThread();
}
return hr;
}
HRESULT IIDXLocalCamera::ChangeMediaType(IMFMediaType *pType) {
HRESULT hr = S_OK;
MediaTypeInfo info = GetMediaTypeInfo(pType);
log_info("iidx:camhook", "[{}] Changing media type: {}", m_name, info.description);
auto it = std::find_if(m_mediaTypeInfos.begin(), m_mediaTypeInfos.end(), [pType](const MediaTypeInfo &item) {
return item.p_mediaType == pType;
});
m_selectedMediaTypeIndex = it - m_mediaTypeInfos.begin();
m_selectedMediaTypeDescription = info.description;
if (SUCCEEDED(hr)) {
hr = m_pSourceReader->SetCurrentMediaType(
(DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM,
NULL,
pType
);
}
if (SUCCEEDED(hr)) {
m_cameraWidth = info.width;
m_cameraHeight = info.height;
UpdateDrawRect();
}
return hr;
}
void IIDXLocalCamera::UpdateDrawRect() {
double cameraRatio = (double)m_cameraWidth / m_cameraHeight;
RECT cameraRect = {0, 0, m_cameraWidth, m_cameraHeight};
RECT targetRect = {0, 0, TARGET_SURFACE_WIDTH, TARGET_SURFACE_HEIGHT};
switch (m_drawMode) {
case DrawModeStretch: {
CopyRect(&m_rcSource, &cameraRect);
CopyRect(&m_rcDest, &targetRect);
break;
}
case DrawModeCrop: {
if (cameraRatio > RATIO_16_9) {
// take full source height, crop left/right
LONG croppedWidth = m_cameraHeight * RATIO_16_9;
m_rcSource.left = (LONG)(m_cameraWidth - croppedWidth) / 2;
m_rcSource.top = 0;
m_rcSource.right = m_rcSource.left + croppedWidth;
m_rcSource.bottom = m_cameraHeight;
} else {
// take full source width, crop top/bottom
LONG croppedHeight = m_cameraWidth / RATIO_16_9;
m_rcSource.left = 0;
m_rcSource.top = (LONG)(m_cameraHeight - croppedHeight) / 2;
m_rcSource.right = m_cameraWidth;
m_rcSource.bottom = m_rcSource.top + croppedHeight;
}
CopyRect(&m_rcDest, &targetRect);
break;
}
case DrawModeLetterbox: {
CopyRect(&m_rcSource, &cameraRect);
if (cameraRatio > RATIO_16_9) {
// take full dest width, empty top/bottom
LONG boxedHeight = TARGET_SURFACE_WIDTH / cameraRatio;
m_rcDest.left = 0;
m_rcDest.top = (LONG)(TARGET_SURFACE_HEIGHT - boxedHeight) / 2;
m_rcDest.right = TARGET_SURFACE_WIDTH;
m_rcDest.bottom = m_rcDest.top + boxedHeight;
} else {
// take full dest height, empty top/bottom
LONG boxedWidth = TARGET_SURFACE_HEIGHT * cameraRatio;
m_rcDest.left = (LONG)(TARGET_SURFACE_WIDTH - boxedWidth) / 2;
m_rcDest.top = 0;
m_rcDest.right = m_rcDest.left + boxedWidth;
m_rcDest.bottom = TARGET_SURFACE_HEIGHT;
}
break;
}
case DrawModeCrop4_3: {
if (cameraRatio > RATIO_4_3) {
// take full source height, crop left/right
LONG croppedWidth = m_cameraHeight * RATIO_4_3;
m_rcSource.left = (LONG)(m_cameraWidth - croppedWidth) / 2;
m_rcSource.top = 0;
m_rcSource.right = m_rcSource.left + croppedWidth;
m_rcSource.bottom = m_cameraHeight;
} else {
// take full source width, crop top/bottom
LONG croppedHeight = m_cameraWidth / RATIO_4_3;
m_rcSource.left = 0;
m_rcSource.top = (LONG)(m_cameraHeight - croppedHeight) / 2;
m_rcSource.right = m_cameraWidth;
m_rcSource.bottom = m_rcSource.top + croppedHeight;
}
CopyRect(&m_rcDest, &targetRect);
break;
}
case DrawModeLetterbox4_3: {
CopyRect(&m_rcSource, &cameraRect);
if (cameraRatio > RATIO_4_3) {
// take full dest width, empty top/bottom
LONG boxedHeight = TARGET_SURFACE_HEIGHT / RATIO_4_3;
m_rcDest.left = 0;
m_rcDest.top = (LONG)(TARGET_SURFACE_HEIGHT - boxedHeight) / 2;
m_rcDest.right = TARGET_SURFACE_WIDTH;
m_rcDest.bottom = m_rcDest.top + boxedHeight;
} else {
// take full dest height, empty top/bottom
LONG boxedWidth = TARGET_SURFACE_WIDTH * RATIO_4_3;
m_rcDest.left = (LONG)(TARGET_SURFACE_WIDTH - boxedWidth) / 2;
m_rcDest.top = 0;
m_rcDest.right = m_rcDest.left + boxedWidth;
m_rcDest.bottom = TARGET_SURFACE_HEIGHT;
}
break;
}
}
// ensure the rects are valid
IntersectRect(&m_rcSource, &m_rcSource, &cameraRect);
IntersectRect(&m_rcDest, &m_rcDest, &targetRect);
log_info(
"iidx:camhook", "[{}] Update draw rect mode={} src=({}, {}, {}, {}) dest=({}, {}, {}, {})",
m_name,
DRAW_MODE_LABELS[m_drawMode],
m_rcSource.left,
m_rcSource.top,
m_rcSource.right,
m_rcSource.bottom,
m_rcDest.left,
m_rcDest.top,
m_rcDest.right,
m_rcDest.bottom
);
m_device->ColorFill(m_pDestSurf, &targetRect, D3DCOLOR_XRGB(0, 0, 0));
}
void IIDXLocalCamera::CreateThread() {
// Create thread
m_drawThread = new std::thread([this]() {
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
double accumulator = 0.0;
while (this->m_active) {
this->Render();
double frameTimeMicroSec = (1000000.0 / this->m_frameRate);
int floorFrameTimeMicroSec = floor(frameTimeMicroSec);
// This maybe an overkill but who knows
accumulator += (frameTimeMicroSec - floorFrameTimeMicroSec);
if (accumulator > 1.0) {
accumulator -= 1.0;
floorFrameTimeMicroSec += 1;
}
std::this_thread::sleep_for(std::chrono::microseconds(floorFrameTimeMicroSec));
}
});
}
LPDIRECT3DTEXTURE9 IIDXLocalCamera::GetTexture() {
return m_texture;
}
IAMCameraControl* IIDXLocalCamera::GetCameraControl() {
return m_pCameraControl;
}
HRESULT IIDXLocalCamera::InitCameraControl() {
HRESULT hr = S_OK;
log_misc("iidx:camhook", "[{}] Init camera control", m_name);
hr = m_pSource->QueryInterface(IID_IAMCameraControl, (void**)&m_pCameraControl);
if (FAILED(hr)) {
// The device does not support IAMCameraControl
log_warning("iidx:camhook", "[{}] Camera control not supported", m_name);
return E_FAIL;
}
for (size_t i = 0; i < CAMERA_CONTROL_PROP_SIZE; i++) {
long minValue = 0;
long maxValue = 0;
long delta = 0;
long defaultValue = 0;
long defFlags = 0;
long value = 0;
long valueFlags = 0;
m_pCameraControl->GetRange(
i,
&minValue,
&maxValue,
&delta,
&defaultValue,
&defFlags
);
m_pCameraControl->Get(
i,
&value,
&valueFlags
);
m_controlProps.push_back({
minValue,
maxValue,
delta,
defaultValue,
defFlags,
value,
valueFlags,
});
CameraControlProp prop = m_controlProps.at(i);
log_misc(
"iidx:camhook", "[{}] >> {} range=({}, {}) default={} delta={} dFlags={} value={} vFlags={}",
m_name,
CAMERA_CONTROL_LABELS[i],
prop.minValue, prop.maxValue,
prop.defaultValue,
prop.delta,
prop.defFlags,
prop.value,
prop.valueFlags
);
}
m_controlOptionsInitialized = true;
return hr;
}
HRESULT IIDXLocalCamera::GetCameraControlProp(int index, CameraControlProp *pProp) {
if (!m_controlOptionsInitialized) {
return E_FAIL;
}
auto targetProp = m_controlProps.at(index);
pProp->minValue = targetProp.minValue;
pProp->maxValue = targetProp.maxValue;
pProp->defaultValue = targetProp.defaultValue;
pProp->delta = targetProp.delta;
pProp->defFlags = targetProp.defFlags;
pProp->value = targetProp.value;
pProp->valueFlags = targetProp.valueFlags;
return S_OK;
}
HRESULT IIDXLocalCamera::SetCameraControlProp(int index, long value, long flags) {
if (!m_controlOptionsInitialized || !m_allowManualControl) {
return E_FAIL;
}
if (index < 0 || index >= CAMERA_CONTROL_PROP_SIZE) {
return E_INVALIDARG;
}
auto targetProp = &(m_controlProps.at(index));
HRESULT hr = m_pCameraControl->Set(index, value, flags);
if (SUCCEEDED(hr)) {
m_pCameraControl->Get(
index,
&targetProp->value,
&targetProp->valueFlags
);
}
return hr;
}
HRESULT IIDXLocalCamera::ResetCameraControlProps() {
log_info("iidx:camhook", "[{}] Reset camera control", m_name);
for (size_t i = 0; i < CAMERA_CONTROL_PROP_SIZE; i++) {
CameraControlProp prop = m_controlProps.at(i);
SetCameraControlProp(i, prop.defaultValue, prop.defFlags);
}
return S_OK;
}
std::string IIDXLocalCamera::GetName() {
return m_name;
}
std::string IIDXLocalCamera::GetFriendlyName() {
return m_friendly_name;
}
std::string IIDXLocalCamera::GetSymLink() {
if (!m_pwszSymbolicLink) {
return "(unknown)";
}
return ws2s(m_pwszSymbolicLink);
}
MediaTypeInfo IIDXLocalCamera::GetMediaTypeInfo(IMFMediaType *pType) {
MediaTypeInfo info = {};
HRESULT hr = S_OK;
MFRatio frameRate = { 0, 0 };
info.p_mediaType = pType;
// Find the video subtype.
hr = pType->GetGUID(MF_MT_SUBTYPE, &info.subtype);
if (FAILED(hr)) { goto done; }
// Get the frame size.
hr = MFGetAttributeSize(pType, MF_MT_FRAME_SIZE, &info.width, &info.height);
if (FAILED(hr)) { goto done; }
// Get frame rate
hr = MFGetAttributeRatio(
pType,
MF_MT_FRAME_RATE,
(UINT32*)&frameRate.Numerator,
(UINT32*)&frameRate.Denominator
);
if (FAILED(hr)) { goto done; }
info.frameRate = frameRate.Numerator / frameRate.Denominator;
info.description = fmt::format(
"{}x{} @{}FPS {}",
info.width,
info.height,
(int)info.frameRate,
GetVideoFormatName(info.subtype)
);
done:
return info;
}
std::string IIDXLocalCamera::GetVideoFormatName(GUID subtype) {
if (subtype == MFVideoFormat_YUY2) {
return "YUY2";
}
if (subtype == MFVideoFormat_NV12) {
return "NV12";
}
if (subtype == MFVideoFormat_MJPG) {
return "MJPG";
}
return "Unknown";
}
/**
* Return values:
* S_OK: this is a "better" media type than the existing one
* S_FALSE: valid media type, but not "better"
* E_*: invalid meia type
*/
HRESULT IIDXLocalCamera::TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate) {
HRESULT hr = S_OK;
UINT32 width = 0, height = 0;
GUID subtype = { 0, 0, 0, 0 };
MFRatio frameRate = { 0, 0 };
hr = pType->GetGUID(MF_MT_SUBTYPE, &subtype);
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get subtype: {}", m_name, hr);
return hr;
}
hr = MFGetAttributeSize(pType, MF_MT_FRAME_SIZE, &width, &height);
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get frame size: {}", m_name, hr);
return hr;
}
// Only support format with converters
// TODO: verify conversion support with DXVA
if (subtype != MFVideoFormat_YUY2 && subtype != MFVideoFormat_NV12) {
return E_FAIL;
}
// Frame rate
hr = MFGetAttributeRatio(
pType,
MF_MT_FRAME_RATE,
(UINT32*)&frameRate.Numerator,
(UINT32*)&frameRate.Denominator
);
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get frame rate: {}", m_name, hr);
return hr;
}
double frameRateValue = frameRate.Numerator / frameRate.Denominator;
// Filter by aspect ratio
auto aspect_ratio = 4.f / 3.f;
if (m_prefer_16_by_9) {
aspect_ratio = 16.f / 9.f;
}
if (fabs((height * aspect_ratio) - width) > 0.01f) {
return S_FALSE;
}
// If we have 1280x720 already, only try for better frame rate
if ((*pBestWidth >= (UINT32)TARGET_SURFACE_WIDTH) && (width > *pBestWidth) && (frameRateValue < *pBestFrameRate)) {
return S_FALSE;
}
// Check if this format has better resolution / frame rate
if ((width > *pBestWidth) || (width >= (UINT32)TARGET_SURFACE_WIDTH && frameRateValue >= *pBestFrameRate)) {
// log_misc(
// "iidx:camhook", "Better media type {} ({}x{}) @({} FPS)",
// GetVideoFormatName(subtype),
// width,
// height,
// (int)frameRateValue
// );
*pBestWidth = width;
*pBestFrameRate = frameRateValue;
return S_OK;
}
return S_FALSE;
}
HRESULT IIDXLocalCamera::InitTargetTexture() {
HRESULT hr = S_OK;
// Create a new destination texture
hr = m_device->CreateTexture(TARGET_SURFACE_WIDTH, TARGET_SURFACE_HEIGHT, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_texture, NULL);
if (FAILED(hr)) { goto done; }
// Create a D3D9 surface for the destination texture so that camera sample can be drawn onto it
hr = m_texture->GetSurfaceLevel(0, &m_pDestSurf);
if (FAILED(hr)) { goto done; }
// Make the game use this new texture as camera stream source
*m_texture_target = m_texture;
m_active = TRUE;
// Create texture for colour conversion
hr = m_device->CreateTexture(TARGET_SURFACE_WIDTH, TARGET_SURFACE_HEIGHT, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_conversionTexture, NULL);
if (FAILED(hr)) { goto done; }
hr = m_conversionTexture->GetSurfaceLevel(0, &m_pConversionSurf);
if (FAILED(hr)) { goto done; }
// Create texture for transformation
hr = m_device->CreateTexture(TARGET_SURFACE_WIDTH, TARGET_SURFACE_HEIGHT, 1, D3DUSAGE_DYNAMIC, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_transformTexture, NULL);
if (FAILED(hr)) { goto done; }
hr = m_transformTexture->GetSurfaceLevel(0, &m_pTransformSurf);
if (FAILED(hr)) { goto done; }
// Create texture for transformation result so that we don't have to screw our brain doing in-memory flipping
hr = m_device->CreateTexture(TARGET_SURFACE_WIDTH, TARGET_SURFACE_HEIGHT, 1, D3DUSAGE_DYNAMIC, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_transformResultTexture, NULL);
if (FAILED(hr)) { goto done; }
hr = m_transformResultTexture->GetSurfaceLevel(0, &m_pTransformResultSurf);
if (FAILED(hr)) { goto done; }
// printTextureLevelDesc(m_texture);
// printTextureLevelDesc(m_texture_original);
done:
if (SUCCEEDED(hr)) {
log_misc("iidx:camhook", "[{}] Created texture", m_name);
} else {
log_warning("iidx:camhook", "[{}] Failed to create texture: {}", m_name, hr);
}
return hr;
}
HRESULT IIDXLocalCamera::FlushDrawCommands() {
IDirect3DQuery9* pEventQuery = nullptr;
// It is necessary to flush the command queue
// or the data is not ready for the receiver to read.
// Adapted from : https://msdn.microsoft.com/en-us/library/windows/desktop/bb172234%28v=vs.85%29.aspx
// Also see : http://www.ogre3d.org/forums/viewtopic.php?f=5&t=50486
m_device->CreateQuery(D3DQUERYTYPE_EVENT, &pEventQuery);
if (pEventQuery) {
pEventQuery->Issue(D3DISSUE_END);
while (S_FALSE == pEventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH));
pEventQuery->Release(); // Must be released or causes a leak and reference count increment
}
return S_OK;
}
HRESULT IIDXLocalCamera::DrawSample(IMFMediaBuffer *pSrcBuffer) {
if (!m_active) {
return E_FAIL;
}
// snap variables now so they don't change while inside the critical section
const auto flip_h = m_flipHorizontal;
const auto flip_v = m_flipVertical;
EnterCriticalSection(&m_critsec);
HRESULT hr = S_OK;
IDirect3DSurface9 *pCameraSurf = NULL;
hr = WrappedMFGetService(pSrcBuffer, MR_BUFFER_SERVICE, IID_PPV_ARGS(&pCameraSurf));
if (flip_h || flip_v) {
// Stretch Camera content to texture and perform color space conversion
hr = m_device->StretchRect(pCameraSurf, &m_rcSource, m_pConversionSurf, &m_rcDest, D3DTEXF_LINEAR);
// Copy converted camera content to dynamic texture for vertical/horizontal flipping
hr = m_device->StretchRect(m_pConversionSurf, NULL, m_pTransformSurf, NULL, D3DTEXF_NONE);
// Transform
D3DLOCKED_RECT srcLockedRect;
hr = m_pTransformSurf->LockRect(&srcLockedRect, NULL, D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY);
D3DLOCKED_RECT destLockedRect;
hr = m_pTransformResultSurf->LockRect(&destLockedRect, NULL, D3DLOCK_NOSYSLOCK);
BYTE* pSrc = (BYTE*)srcLockedRect.pBits;
BYTE* pDest = (BYTE*)destLockedRect.pBits;
const int pixelSize = 4;
if (flip_v) {
pDest += destLockedRect.Pitch * (TARGET_SURFACE_HEIGHT - 1);
}
for (int y = 0; y < TARGET_SURFACE_HEIGHT; y++) {
for (int x = 0; x < TARGET_SURFACE_WIDTH; x++) {
memcpy(
pDest + x * pixelSize,
pSrc + (flip_h ? (TARGET_SURFACE_WIDTH - x - 1) : x) * pixelSize,
pixelSize
);
}
pSrc += srcLockedRect.Pitch;
if (flip_v) {
pDest -= destLockedRect.Pitch;
} else {
pDest += destLockedRect.Pitch;
}
}
m_pTransformSurf->UnlockRect();
m_pTransformResultSurf->UnlockRect();
// Stretch camera texture to transform surface
hr = m_device->StretchRect(m_pTransformResultSurf, NULL, m_pDestSurf, NULL, D3DTEXF_NONE);
} else {
// No transformation needed, stretch to destination texture directly
hr = m_device->StretchRect(pCameraSurf, &m_rcSource, m_pDestSurf, &m_rcDest, D3DTEXF_LINEAR);
}
FlushDrawCommands();
if (FAILED(hr)) {
log_warning("iidx:camhook", "Error in DrawSample {}", hr);
}
SafeRelease(&pCameraSurf);
LeaveCriticalSection(&m_critsec);
return hr;
}
HRESULT IIDXLocalCamera::ReadSample() {
HRESULT hr;
DWORD streamIndex, flags;
LONGLONG llTimeStamp;
IMFSample *pSample = nullptr;
IMFMediaBuffer *pBuffer = nullptr;
hr = m_pSourceReader->ReadSample(
MF_SOURCE_READER_FIRST_VIDEO_STREAM,
0,
&streamIndex,
&flags,
&llTimeStamp,
&pSample
);
if (pSample) {
// Draw to D3D
pSample->GetBufferByIndex(0, &pBuffer);
hr = DrawSample(pBuffer);
}
SafeRelease(&pBuffer);
SafeRelease(&pSample);
return hr;
}
LPDIRECT3DTEXTURE9 IIDXLocalCamera::Render() {
if (!m_active) {
return nullptr;
}
HRESULT hr = ReadSample();
if (FAILED(hr)) {
return nullptr;
}
return m_texture;
}
ULONG IIDXLocalCamera::Release() {
log_info("iidx:camhook", "[{}] Release camera", m_name);
m_active = false;
ULONG uCount = InterlockedDecrement(&m_nRefCount);
*m_texture_target = m_texture_original;
for (size_t i = 0; i < m_mediaTypeInfos.size(); i++) {
SafeRelease(&(m_mediaTypeInfos.at(i).p_mediaType));
}
SafeRelease(&m_pDestSurf);
SafeRelease(&m_pTransformSurf);
SafeRelease(&m_pConversionSurf);
SafeRelease(&m_pTransformResultSurf);
SafeRelease(&m_texture);
SafeRelease(&m_conversionTexture);
SafeRelease(&m_transformTexture);
SafeRelease(&m_transformResultTexture);
if (m_pSource) {
m_pSource->Shutdown();
m_pSource->Release();
}
CoTaskMemFree(m_pwszSymbolicLink);
m_pwszSymbolicLink = NULL;
m_cchSymbolicLink = 0;
if (uCount == 0) {
delete this;
}
// For thread safety, return a temporary variable.
return uCount;
}
}
#endif
+187
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#pragma once
#if SPICE64
#include <d3d9.h>
#include <dxva2api.h>
#include <mutex>
#include <mferror.h>
#include <string>
#include <thread>
#include <strmif.h>
#include <vector>
#include "mf_wrappers.h"
#define CAMERA_CONTROL_PROP_SIZE 7
#define DRAW_MODE_SIZE 5
template <class T> void SafeRelease(T **ppT)
{
if (*ppT)
{
(*ppT)->Release();
*ppT = nullptr;
}
}
typedef void (*IMAGE_TRANSFORM_FN)(
BYTE* pDest,
LONG lDestStride,
const BYTE* pSrc,
LONG lSrcStride,
DWORD dwWidthInPixels,
DWORD dwHeightInPixels
);
struct CameraControlProp {
long minValue = 0;
long maxValue = 0;
long delta = 0;
long defaultValue = 0;
long defFlags = 0;
long value = 0;
long valueFlags = 0;
};
struct MediaTypeInfo {
GUID subtype = GUID_NULL;
UINT32 width = 0;
UINT32 height = 0;
double frameRate = 0.0;
IMFMediaType* p_mediaType = nullptr;
std::string description = "";
LONG *plStride = nullptr;
};
typedef enum {
DrawModeStretch = 0,
DrawModeCrop = 1,
DrawModeLetterbox = 2,
DrawModeCrop4_3 = 3,
DrawModeLetterbox4_3 = 4,
} LocalCameraDrawMode;
extern std::string CAMERA_CONTROL_LABELS[];
extern std::string DRAW_MODE_LABELS[];
namespace games::iidx {
class IIDXLocalCamera {
protected:
virtual ~IIDXLocalCamera() {};
ULONG m_nRefCount;
CRITICAL_SECTION m_critsec;
std::string m_name;
std::string m_friendly_name;
BOOL m_prefer_16_by_9;
WCHAR *m_pwszSymbolicLink = nullptr;
UINT32 m_cchSymbolicLink = 0;
// For reading frames from Camera
IMFMediaSource *m_pSource = nullptr;
IMFSourceReader *m_pSourceReader = nullptr;
// Camera Format information
double m_frameRate = 0;
LONG m_cameraWidth;
LONG m_cameraHeight;
// Draw rectangles
RECT m_rcSource;
RECT m_rcDest;
// Thread to draw texture asynchorously
std::thread *m_drawThread = nullptr;
// DirectX9 DeviceEx
LPDIRECT3DDEVICE9EX m_device;
// Address to hook camera texture onto the game
LPDIRECT3DTEXTURE9 *m_texture_target = nullptr;
// Target texture (to be shown in the game)
LPDIRECT3DTEXTURE9 m_texture = nullptr;
IDirect3DSurface9 *m_pDestSurf = nullptr;
// Texture for color space conversion
LPDIRECT3DTEXTURE9 m_conversionTexture = nullptr;
IDirect3DSurface9 *m_pConversionSurf = nullptr;
// Texture for custom transform (e.g. horizontal flip)
LPDIRECT3DTEXTURE9 m_transformTexture = nullptr;
IDirect3DSurface9 *m_pTransformSurf = nullptr;
// Texture to store "transformed" camera content
LPDIRECT3DTEXTURE9 m_transformResultTexture = nullptr;
IDirect3DSurface9 *m_pTransformResultSurf = nullptr;
// Storing original texture for clean up
LPDIRECT3DTEXTURE9 m_texture_original = nullptr;
IAMCameraControl *m_pCameraControl = nullptr;
// Camera Control
std::vector<CameraControlProp> m_controlProps = {};
BOOL m_controlOptionsInitialized = false;
public:
// True if first part of the setup steps (those in the constructor) succeeded
BOOL m_initialized = false;
// True if all the setup steps succeeded
BOOL m_active = false;
// Media type select
std::vector<MediaTypeInfo> m_mediaTypeInfos = {};
int m_selectedMediaTypeIndex = 0;
bool m_useAutoMediaType = true;
IMFMediaType *m_pAutoMediaType = nullptr;
std::string m_selectedMediaTypeDescription = "";
bool m_allowManualControl = false;
LocalCameraDrawMode m_drawMode = DrawModeCrop4_3;
// Render processing
bool m_flipHorizontal = false;
bool m_flipVertical = false;
IIDXLocalCamera(
std::string name,
BOOL prefer_16_by_9,
IMFActivate *pActivate,
IDirect3DDeviceManager9 *pD3DManager,
LPDIRECT3DDEVICE9EX device,
LPDIRECT3DTEXTURE9 *texture_target
);
LPDIRECT3DTEXTURE9 GetTexture();
ULONG Release();
IAMCameraControl* GetCameraControl();
HRESULT GetCameraControlProp(int index, CameraControlProp *pProp);
HRESULT SetCameraControlProp(int index, long value, long flags);
HRESULT ResetCameraControlProps();
HRESULT FlushDrawCommands();
std::string GetName();
std::string GetFriendlyName();
std::string GetSymLink();
HRESULT ChangeMediaType(IMFMediaType *pType);
HRESULT StartCapture();
void UpdateDrawRect();
private:
HRESULT CreateD3DDeviceManager();
void CreateThread();
MediaTypeInfo GetMediaTypeInfo(IMFMediaType *pType);
std::string GetVideoFormatName(GUID subtype);
HRESULT TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate);
HRESULT InitTargetTexture();
HRESULT InitCameraControl();
HRESULT DrawSample(IMFMediaBuffer *pSrcBuffer);
HRESULT ReadSample();
LPDIRECT3DTEXTURE9 Render();
};
}
#endif
+116
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#include "mf_wrappers.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::iidx {
static bool INITIALIZED = false;
static HMODULE mf_dll = nullptr;
static HMODULE mfreadwrite_dll = nullptr;
static HMODULE mfplat_dll = nullptr;
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize
);
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate
);
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader
);
typedef HRESULT (__stdcall * MFGetService_t)(
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject
);
static MFCreateAttributes_t MFCreateAttributes = nullptr;
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
static MFGetService_t MFGetService = nullptr;
void init_mf_library() {
// why was all of this needed?
//
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
//
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
if (INITIALIZED) {
return;
}
INITIALIZED = true;
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
mf_dll = libutils::load_library("mf.dll", true);
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
mfplat_dll = libutils::load_library("mfplat.dll", true);
MFCreateAttributes = (MFCreateAttributes_t)
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
if (!MFCreateAttributes) {
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
}
MFEnumDeviceSources = (MFEnumDeviceSources_t)
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
if (!MFEnumDeviceSources) {
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
}
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
if (!MFCreateSourceReaderFromMediaSource) {
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
}
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
if (!MFGetService) {
log_fatal("mf_wrappers", "MFGetService failed to hook");
}
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
}
HRESULT WrappedMFCreateAttributes (
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize) {
return MFCreateAttributes(ppMFAttributes, cInitialSize);
}
HRESULT WrappedMFEnumDeviceSources (
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate) {
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
}
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader) {
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
}
HRESULT WrappedMFGetService (
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject) {
return MFGetService(punkObject, guidService, riid, ppvObject);
}
}
+30
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@@ -0,0 +1,30 @@
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#include <mfobjects.h>
#pragma once
namespace games::iidx {
void init_mf_library();
HRESULT WrappedMFCreateAttributes (
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize);
HRESULT WrappedMFEnumDeviceSources (
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate);
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader);
HRESULT WrappedMFGetService (
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject);
}
+345
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#include "poke.h"
#include <thread>
#include "windows.h"
#include "cfg/screen_resize.h"
#include "games/io.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/graphics.h"
#include "launcher/shutdown.h"
#include "misc/eamuse.h"
#include "overlay/overlay.h"
#include "overlay/windows/generic_sub.h"
#include "rawinput/rawinput.h"
#include "touch/touch.h"
#include "util/libutils.h"
#include "util/logging.h"
#define POKE_NATIVE_TOUCH 0
#if POKE_NATIVE_TOUCH
static HINSTANCE USER32_INSTANCE = nullptr;
typedef BOOL (WINAPI *InitializeTouchInjection_t)(UINT32, DWORD);
typedef BOOL (WINAPI *InjectTouchInput_t)(UINT32, POINTER_TOUCH_INFO*);
static InitializeTouchInjection_t pInitializeTouchInjection = nullptr;
static InjectTouchInput_t pInjectTouchInput = nullptr;
#endif
namespace games::iidx::poke {
static std::thread *THREAD = nullptr;
static bool THREAD_RUNNING = false;
struct KeypadMapping {
char character;
uint16_t state;
};
static KeypadMapping KEYPAD_MAPPINGS[] = {
{ '0', 1 << EAM_IO_KEYPAD_0 },
{ '1', 1 << EAM_IO_KEYPAD_1 },
{ '2', 1 << EAM_IO_KEYPAD_2 },
{ '3', 1 << EAM_IO_KEYPAD_3 },
{ '4', 1 << EAM_IO_KEYPAD_4 },
{ '5', 1 << EAM_IO_KEYPAD_5 },
{ '6', 1 << EAM_IO_KEYPAD_6 },
{ '7', 1 << EAM_IO_KEYPAD_7 },
{ '8', 1 << EAM_IO_KEYPAD_8 },
{ '9', 1 << EAM_IO_KEYPAD_9 },
{ 'A', 1 << EAM_IO_KEYPAD_00 },
// Touch panel keypad does not have the decimal key.
// This will be used for toggling the keypad instead
{ 'D', 1 << EAM_IO_KEYPAD_DECIMAL },
};
const int IIDX_KEYPAD_BUTTON_SIZE = 90;
const int IIDX_KEYPAD_GAP = 15;
const int IIDX_KEYPAD_TOP = 570;
const int IIDX_KEYPAD_LEFT_1P = 90;
const int IIDX_KEYPAD_LEFT_2P = 1530;
// <KeypadID>/<Key> mapped to 1080p coordinate space
static const std::unordered_map<std::string, int> IIDX_KEYPAD_POSITION_X {
{"0/0", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/1", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/2", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"0/3", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 2.5 + IIDX_KEYPAD_GAP * 2)},
{"0/4", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/5", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"0/6", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 2.5 + IIDX_KEYPAD_GAP * 2)},
{"0/7", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/8", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"0/9", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 2.5 + IIDX_KEYPAD_GAP * 2)},
{"0/A", (int)(IIDX_KEYPAD_LEFT_1P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"0/D", 60},
{"1/0", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/1", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/2", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"1/3", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 2.5 + IIDX_KEYPAD_GAP * 2)},
{"1/4", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/5", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"1/6", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 2.5 + IIDX_KEYPAD_GAP * 2)},
{"1/7", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/8", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"1/9", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 2.5 + IIDX_KEYPAD_GAP * 2)},
{"1/A", (int)(IIDX_KEYPAD_LEFT_2P + IIDX_KEYPAD_BUTTON_SIZE * 1.5 + IIDX_KEYPAD_GAP)},
{"1/D", 1920 - 60},
};
static const std::unordered_map<std::string, int> IIDX_KEYPAD_POSITION_Y {
{"0/0", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 3 + IIDX_KEYPAD_BUTTON_SIZE * 3.5)},
{"0/1", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 2 + IIDX_KEYPAD_BUTTON_SIZE * 2.5)},
{"0/2", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 2 + IIDX_KEYPAD_BUTTON_SIZE * 2.5)},
{"0/3", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 2 + IIDX_KEYPAD_BUTTON_SIZE * 2.5)},
{"0/4", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP + IIDX_KEYPAD_BUTTON_SIZE * 1.5)},
{"0/5", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP + IIDX_KEYPAD_BUTTON_SIZE * 1.5)},
{"0/6", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP + IIDX_KEYPAD_BUTTON_SIZE * 1.5)},
{"0/7", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/8", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/9", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"0/A", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 3 + IIDX_KEYPAD_BUTTON_SIZE * 3.5)},
{"0/D", 50},
{"1/0", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 3 + IIDX_KEYPAD_BUTTON_SIZE * 3.5)},
{"1/1", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 2 + IIDX_KEYPAD_BUTTON_SIZE * 2.5)},
{"1/2", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 2 + IIDX_KEYPAD_BUTTON_SIZE * 2.5)},
{"1/3", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 2 + IIDX_KEYPAD_BUTTON_SIZE * 2.5)},
{"1/4", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP + IIDX_KEYPAD_BUTTON_SIZE * 1.5)},
{"1/5", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP + IIDX_KEYPAD_BUTTON_SIZE * 1.5)},
{"1/6", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP + IIDX_KEYPAD_BUTTON_SIZE * 1.5)},
{"1/7", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/8", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/9", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_BUTTON_SIZE * 0.5)},
{"1/A", (int)(IIDX_KEYPAD_TOP + IIDX_KEYPAD_GAP * 3 + IIDX_KEYPAD_BUTTON_SIZE * 3.5)},
{"1/D", 50},
};
#if POKE_NATIVE_TOUCH
void initialize_native_touch_library() {
if (USER32_INSTANCE == nullptr) {
USER32_INSTANCE = libutils::load_library("user32.dll");
}
pInitializeTouchInjection = libutils::try_proc<InitializeTouchInjection_t>(
USER32_INSTANCE, "InitializeTouchInjection");
pInjectTouchInput = libutils::try_proc<InjectTouchInput_t>(
USER32_INSTANCE, "InjectTouchInput");
}
void emulate_native_touch(TouchPoint tp, bool is_down) {
if (pInjectTouchInput == nullptr) {
return;
}
POINTER_TOUCH_INFO contact;
BOOL bRet = TRUE;
const int contact_offset = 2;
memset(&contact, 0, sizeof(POINTER_TOUCH_INFO));
contact.pointerInfo.pointerType = PT_TOUCH;
contact.pointerInfo.pointerId = 0;
contact.pointerInfo.ptPixelLocation.x = tp.x;
contact.pointerInfo.ptPixelLocation.y = tp.y;
if (is_down) {
contact.pointerInfo.pointerFlags = POINTER_FLAG_DOWN | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT;
} else {
contact.pointerInfo.pointerFlags = POINTER_FLAG_UP;
}
contact.pointerInfo.dwTime = 0;
contact.pointerInfo.PerformanceCount = 0;
contact.touchFlags = TOUCH_FLAG_NONE;
contact.touchMask = TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION | TOUCH_MASK_PRESSURE;
contact.orientation = 0;
contact.pressure = 1024;
contact.rcContact.top = tp.y - contact_offset;
contact.rcContact.bottom = tp.y + contact_offset;
contact.rcContact.left = tp.x - contact_offset;
contact.rcContact.right = tp.x + contact_offset;
bRet = InjectTouchInput(1, &contact);
if (!bRet) {
log_warning("poke", "error injecting native touch {}: ({}, {}) error: {}", is_down ? "down" : "up", tp.x, tp.y, GetLastError());
}
}
void emulate_native_touch_points(std::vector<TouchPoint> *touch_points) {
int i = 0;
for (auto &touch : *touch_points) {
emulate_native_touch(touch, true);
}
}
void clear_native_touch_points(std::vector<TouchPoint> *touch_points) {
for (auto &touch : *touch_points) {
emulate_native_touch(touch, false);
}
touch_points->clear();
}
#endif
void clear_touch_points(std::vector<TouchPoint> *touch_points) {
std::vector<DWORD> touch_ids;
for (auto &touch : *touch_points) {
touch_ids.emplace_back(touch.id);
}
touch_remove_points(&touch_ids);
touch_points->clear();
}
void enable() {
// check if already running
if (THREAD)
return;
// create new thread
THREAD_RUNNING = true;
THREAD = new std::thread([] {
// log
log_info("poke", "enabled");
std::vector<TouchPoint> touch_points;
std::vector<uint16_t> last_keypad_state = {0, 0};
#if POKE_NATIVE_TOUCH
bool use_native = games::iidx::NATIVE_TOUCH;
if (use_native) {
initialize_native_touch_library();
if (pInitializeTouchInjection != nullptr) {
pInitializeTouchInjection(1, TOUCH_FEEDBACK_NONE);
}
}
#else
bool use_native = false;
#endif
// set variable to false to stop
while (THREAD_RUNNING) {
// clean up touch from last frame
if (touch_points.size() > 0) {
#if POKE_NATIVE_TOUCH
if (use_native) {
clear_native_touch_points(&touch_points);
} else {
clear_touch_points(&touch_points);
}
#else
clear_touch_points(&touch_points);
#endif
}
for (int unit = 0; unit < 2; unit++) {
// get keypad state
auto state = eamuse_get_keypad_state(unit);
if (state != 0) {
// add keys
for (auto &mapping : KEYPAD_MAPPINGS) {
if (state & mapping.state) {
if (last_keypad_state[unit] & mapping.state) {
// log_warning("poke", "ignoring hold {} {}", unit, mapping.character);
continue;
}
std::string handle = fmt::format("{0}/{1}", unit, mapping.character);
auto x_iter = IIDX_KEYPAD_POSITION_X.find(handle);
auto y_iter = IIDX_KEYPAD_POSITION_Y.find(handle);
if (x_iter != IIDX_KEYPAD_POSITION_X.end() && y_iter != IIDX_KEYPAD_POSITION_Y.end()) {
DWORD touch_id = (DWORD)(0xFFFFFF * unit + mapping.character);
float x = x_iter->second / 1920.0;
float y = y_iter->second / 1080.0;
if (use_native) {
x *= rawinput::TOUCHSCREEN_RANGE_X;
y *= rawinput::TOUCHSCREEN_RANGE_Y;
} else if (GRAPHICS_IIDX_WSUB) {
// Scale to windowed subscreen
x *= GRAPHICS_IIDX_WSUB_WIDTH;
y *= GRAPHICS_IIDX_WSUB_HEIGHT;
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
// Overlay is not present, scale to main screen
if (GRAPHICS_WINDOWED) {
x *= SPICETOUCH_TOUCH_WIDTH;
y *= SPICETOUCH_TOUCH_HEIGHT;
} else {
x *= ImGui::GetIO().DisplaySize.x;
y *= ImGui::GetIO().DisplaySize.y;
}
} else {
// Overlay subscreen
x = (GENERIC_SUB_WINDOW_X + x * GENERIC_SUB_WINDOW_WIDTH);
y = (GENERIC_SUB_WINDOW_Y + y * GENERIC_SUB_WINDOW_HEIGHT);
// Scale to window size ratio
if (GRAPHICS_WINDOWED) {
x *= SPICETOUCH_TOUCH_WIDTH / ImGui::GetIO().DisplaySize.x;
y *= SPICETOUCH_TOUCH_HEIGHT / ImGui::GetIO().DisplaySize.y;
}
}
TouchPoint tp {
.id = touch_id,
.x = (LONG)x,
.y = (LONG)y,
.mouse = true,
};
touch_points.emplace_back(tp);
// log_warning("poke", "coords: {} {}", to_string(tp.x), to_string(tp.y));
}
}
} // for all keys
} // if state != 0
last_keypad_state[unit] = state;
} // for all units
if (touch_points.size() > 0) {
#if POKE_NATIVE_TOUCH
if (use_native) {
emulate_native_touch_points(&touch_points);
} else {
touch_write_points(&touch_points);
}
#else
touch_write_points(&touch_points);
#endif
}
// slow down
Sleep(50);
}
return nullptr;
});
}
void disable() {
if (!THREAD) {
return;
}
// stop old thread
THREAD_RUNNING = false;
THREAD->join();
// delete thread
delete THREAD;
THREAD = nullptr;
// log
log_info("poke", "disabled");
}
}
+6
View File
@@ -0,0 +1,6 @@
#pragma once
namespace games::iidx::poke {
void enable();
void disable();
}
+62 -9
View File
@@ -33,6 +33,9 @@
#include "pcm/io.h"
#include "onpara/io.h"
#include "bc/io.h"
#include "ccj/io.h"
#include "qks/io.h"
#include "mfg/io.h"
namespace games {
@@ -42,6 +45,7 @@ namespace games {
static robin_hood::unordered_map<std::string, std::vector<Button> &> buttons;
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
static robin_hood::unordered_map<std::string, std::string> buttons_help;
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
@@ -59,6 +63,7 @@ namespace games {
const std::string bbc("Bishi Bashi Channel");
games.push_back(bbc);
buttons.insert({ bbc, bbc::get_buttons() });
buttons_help.insert({ bbc, bbc::get_buttons_help() });
analogs.insert({ bbc, bbc::get_analogs() });
lights.insert({ bbc, bbc::get_lights() });
file_hints[bbc].emplace_back("bsch.dll");
@@ -67,6 +72,7 @@ namespace games {
const std::string hpm("HELLO! Pop'n Music");
games.push_back(hpm);
buttons.insert({ hpm, hpm::get_buttons() });
buttons_help.insert({ hpm, hpm::get_buttons_help() });
lights.insert({ hpm, hpm::get_lights() });
file_hints[hpm].emplace_back("popn.dll");
@@ -99,6 +105,7 @@ namespace games {
const std::string gitadora("GitaDora");
games.push_back(gitadora);
buttons.insert({ gitadora, gitadora::get_buttons() });
buttons_help.insert({ gitadora, gitadora::get_buttons_help() });
analogs.insert({ gitadora, gitadora::get_analogs() });
lights.insert({ gitadora, gitadora::get_lights() });
file_hints[gitadora].emplace_back("gdxg.dll");
@@ -107,6 +114,7 @@ namespace games {
const std::string iidx("Beatmania IIDX");
games.push_back(iidx);
buttons.insert({ iidx, iidx::get_buttons() });
buttons_help.insert({ iidx, iidx::get_buttons_help() });
analogs.insert({ iidx, iidx::get_analogs() });
lights.insert({ iidx, iidx::get_lights() });
file_hints[iidx].emplace_back("bm2dx.dll");
@@ -115,6 +123,7 @@ namespace games {
const std::string jb("Jubeat");
games.push_back(jb);
buttons.insert({ jb, jb::get_buttons() });
buttons_help.insert({ jb, jb::get_buttons_help() });
lights.insert({ jb, jb::get_lights() });
file_hints[jb].emplace_back("jubeat.dll");
@@ -130,6 +139,7 @@ namespace games {
const std::string museca("Museca");
games.push_back(museca);
buttons.insert({ museca, museca::get_buttons() });
buttons_help.insert({ museca, museca::get_buttons_help() });
analogs.insert({ museca, museca::get_analogs() });
lights.insert({ museca, museca::get_lights() });
file_hints[museca].emplace_back("museca.dll");
@@ -138,6 +148,7 @@ namespace games {
const std::string nost("Nostalgia");
games.push_back(nost);
buttons.insert({ nost, nost::get_buttons() });
buttons_help.insert({ nost, nost::get_buttons_help() });
analogs.insert({ nost, nost::get_analogs() });
lights.insert({ nost, nost::get_lights() });
file_hints[nost].emplace_back("nostalgia.dll");
@@ -146,6 +157,7 @@ namespace games {
const std::string popn("Pop'n Music");
games.push_back(popn);
buttons.insert({ popn, popn::get_buttons() });
buttons_help.insert({ popn, popn::get_buttons_help() });
lights.insert({ popn, popn::get_lights() });
file_hints[popn].emplace_back("popn19.dll");
file_hints[popn].emplace_back("popn20.dll");
@@ -195,6 +207,7 @@ namespace games {
const std::string sdvx("Sound Voltex");
games.push_back(sdvx);
buttons.insert({ sdvx, sdvx::get_buttons() });
buttons_help.insert({ sdvx, sdvx::get_buttons_help() });
analogs.insert({ sdvx, sdvx::get_analogs() });
lights.insert({ sdvx, sdvx::get_lights() });
file_hints[sdvx].emplace_back("soundvoltex.dll");
@@ -209,6 +222,7 @@ namespace games {
const std::string ftt("FutureTomTom");
games.push_back(ftt);
buttons.insert({ ftt, ftt::get_buttons() });
buttons_help.insert({ ftt, ftt::get_buttons_help() });
analogs.insert({ ftt, ftt::get_analogs() });
lights.insert({ ftt, ftt::get_lights() });
file_hints[ftt].emplace_back("arkmmd.dll");
@@ -231,6 +245,7 @@ namespace games {
const std::string drs("DANCERUSH");
games.push_back(drs);
buttons.insert({ drs, drs::get_buttons() });
buttons_help.insert({ drs, drs::get_buttons_help() });
lights.insert({ drs, drs::get_lights() });
file_hints[drs].emplace_back("superstep.dll");
@@ -272,7 +287,32 @@ namespace games {
const std::string bc("Busou Shinki: Armored Princess Battle Conductor");
games.push_back(bc);
buttons.insert({ bc, bc::get_buttons() });
file_hints[bc].emplace_back("kamunity.dll");
buttons_help.insert({ bc, bc::get_buttons_help() });
analogs.insert({ bc, bc::get_analogs() });
file_hints[bc].emplace_back("game/bsac_app.exe");
// ccj
const std::string ccj("Chase Chase Jokers");
games.push_back(ccj);
buttons.insert({ ccj, ccj::get_buttons() });
buttons_help.insert({ ccj, ccj::get_buttons_help() });
analogs.insert({ ccj, ccj::get_analogs() });
lights.insert({ ccj, ccj::get_lights() });
file_hints[ccj].emplace_back("game/chaseproject.exe");
// QuizKnock STADIUM
const std::string qks("QuizKnock STADIUM");
games.push_back(qks);
buttons.insert({ qks, qks::get_buttons() });
buttons_help.insert({ qks, qks::get_buttons_help() });
file_hints[qks].emplace_back("game/uks.exe");
// Mahjong Fight Girl
const std::string mfg("Mahjong Fight Girl");
games.push_back(mfg);
buttons.insert({ mfg, mfg::get_buttons() });
buttons_help.insert({ mfg, mfg::get_buttons_help() });
file_hints[mfg].emplace_back("game/MFGClient_Data");
}
const std::vector<std::string> &get_games() {
@@ -290,6 +330,15 @@ namespace games {
return &it->second;
}
std::string get_buttons_help(const std::string &game) {
initialize();
auto it = buttons_help.find(game);
if (it == buttons_help.end()) {
return "";
}
return it->second;
}
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
auto buttons = GameAPI::Buttons::getButtons(game);
std::vector<std::string> names;
@@ -368,6 +417,8 @@ namespace games {
// overlay button definitions
names.emplace_back("Screenshot");
vkey_defaults.push_back(VK_SNAPSHOT);
names.emplace_back("Toggle Main Menu");
vkey_defaults.push_back(VK_ESCAPE);
names.emplace_back("Toggle Sub Screen");
vkey_defaults.push_back(VK_PRIOR);
names.emplace_back("Insert Coin");
@@ -392,21 +443,23 @@ namespace games {
vkey_defaults.push_back(VK_F11);
names.emplace_back("Toggle Overlay");
vkey_defaults.push_back(VK_F12);
names.emplace_back("Toggle VR Control");
names.emplace_back("Toggle Camera Control");
vkey_defaults.push_back(0xFF);
names.emplace_back("Player 1 PIN Macro");
vkey_defaults.push_back(0xFF);
names.emplace_back("Player 2 PIN Macro");
vkey_defaults.push_back(0xFF);
names.emplace_back("Screen Resize");
vkey_defaults.push_back(0xFF);
names.emplace_back("Navigator Activate");
names.emplace_back("Screen Resize Scene 1");
vkey_defaults.push_back(0xFF);
names.emplace_back("Navigator Cancel");
names.emplace_back("Screen Resize Scene 2");
vkey_defaults.push_back(0xFF);
names.emplace_back("Navigator Up");
names.emplace_back("Screen Resize Scene 3");
vkey_defaults.push_back(0xFF);
names.emplace_back("Navigator Down");
names.emplace_back("Screen Resize Scene 4");
vkey_defaults.push_back(0xFF);
names.emplace_back("Navigator Left");
vkey_defaults.push_back(0xFF);
names.emplace_back("Navigator Right");
names.emplace_back("Force Exit Game");
vkey_defaults.push_back(0xFF);
names.emplace_back("Hotkey Enable 1");
vkey_defaults.push_back(0xFF);
+10 -7
View File
@@ -8,6 +8,7 @@ namespace games {
namespace OverlayButtons {
enum {
Screenshot,
ToggleMainMenu,
ToggleSubScreen,
InsertCoin,
ToggleIOPanel,
@@ -20,14 +21,15 @@ namespace games {
TogglePatchManager,
ToggleScreenResize,
ToggleOverlay,
ToggleVRControl,
ToggleCameraControl,
TriggerPinMacroP1,
TriggerPinMacroP2,
ScreenResize,
NavigatorActivate,
NavigatorCancel,
NavigatorUp,
NavigatorDown,
NavigatorLeft,
NavigatorRight,
ScreenResizeScene1,
ScreenResizeScene2,
ScreenResizeScene3,
ScreenResizeScene4,
SuperExit,
HotkeyEnable1,
HotkeyEnable2,
HotkeyToggle,
@@ -55,6 +57,7 @@ namespace games {
const std::vector<std::string> &get_games();
std::vector<Button> *get_buttons(const std::string &game);
std::string get_buttons_help(const std::string &game);
std::vector<Button> *get_buttons_keypads(const std::string &game);
std::vector<Button> *get_buttons_overlay(const std::string &game);
std::vector<Analog> *get_analogs(const std::string &game);
+12
View File
@@ -33,6 +33,18 @@ std::vector<Button> &games::jb::get_buttons() {
return buttons;
}
std::string games::jb::get_buttons_help() {
// keep to max 100 characters wide
return
" 1 2 3 4 \n"
" 5 6 7 8 \n"
" 9 10 11 12 \n"
" 13 14 15 16 \n"
"\n"
"Touchscreen input is also supported."
;
}
std::vector<Light> &games::jb::get_lights() {
static std::vector<Light> lights;
+1
View File
@@ -56,5 +56,6 @@ namespace games::jb {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Light> &get_lights();
}
+21
View File
@@ -1,8 +1,10 @@
#include "jb.h"
#include <windows.h>
#include <filesystem>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
#include "util/logging.h"
@@ -162,6 +164,25 @@ namespace games::jb {
JBGame::JBGame() : Game("Jubeat") {
}
void JBGame::pre_attach() {
if (!cfg::CONFIGURATOR_STANDALONE) {
const auto current_path = std::filesystem::current_path();
log_misc("jubeat", "current working directory: {}", current_path.string());
if (current_path.parent_path() == current_path.root_path()) {
log_fatal(
"jubeat",
"\n\nInvalid path error; jubeat cannot run from a directory in the drive root\n"
"The game will overflow the stack and silently fail to boot\n\n"
"Instead, it must be at least two levels deep, for example:\n"
" c:\\jubeat\\spice.exe <- CRASH\n"
" c:\\jubeat\\contents\\spice.exe <- OK\n\n"
"To fix this, create a new directory and move ALL game files there.\n\n"
"Your current working directory: {}\n",
current_path.string());
}
}
}
void JBGame::attach() {
Game::attach();
+1
View File
@@ -12,6 +12,7 @@ namespace games::jb {
class JBGame : public games::Game {
public:
JBGame();
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
};
+385
View File
@@ -0,0 +1,385 @@
#include "bi2a_hook.h"
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
namespace games::mfg {
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB {
};
struct AIO_IOB_BI2A_VFG {
};
struct AIO_IOB_BI2A_VFG__INPUTDATA {
uint8_t data[16];
};
struct AIO_IOB_BI2A_VFG__OUTPUTDATA {
uint8_t data[40];
};
struct AIO_IOB_BI2A_VFG__INPUT
{
uint8_t bPcPowerCheck;
uint8_t CoinCount;
uint8_t bTest;
uint8_t bService;
uint8_t bCoinSw;
uint8_t bCoinJam;
uint8_t bCabinet;
uint8_t bHPDetect;
uint8_t bRecDetect;
uint8_t bStart;
};
struct AIO_IOB_BI2A_VFG__DEVSTATUS
{
uint8_t MechType;
uint8_t bIsBi2a;
uint8_t IoCounter;
AIO_IOB_BI2A_VFG__INPUT Input;
AIO_IOB_BI2A_VFG__INPUTDATA InputData;
AIO_IOB_BI2A_VFG__OUTPUTDATA OutputData;
};
/*
* typedefs
*/
// libaio-iob_video.dll
typedef AIO_SCI_COMM* (__fastcall *aioIobBi2a_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef AIO_IOB_BI2A_VFG* (__fastcall *aioIobBi2aVFG_Create_t)(AIO_NMGR_IOB *i_pNodeMgr, uint32_t i_DevId);
typedef void (__fastcall *aioIobBi2aVFG_SetMechType_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl, uint32_t i_MechType);
typedef void (__fastcall *aioIobBi2aVFG_GetDeviceStatus_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl,
AIO_IOB_BI2A_VFG__DEVSTATUS *o_pDevStatus,
uint32_t i_cbDevStatus);
typedef void (__fastcall *aioIobBi2aVFG_SetWatchDogTimer_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint16_t i_Count);
typedef void (__fastcall *aioIobBi2aVFG_ControlCoinBlocker_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Slot,
bool i_bOpen);
typedef void (__fastcall *aioIobBi2aVFG_AddCounter_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIobBi2aVFG_SetAmpVolume_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Amp,
uint32_t i_Volume);
typedef void (__fastcall *aioIobBi2aVFG_EnableUsbCharger_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, bool i_bEnable);
typedef void (__fastcall *aioIobBi2aVFG_SetLamp_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Lamp, uint8_t i_Bright);
typedef void (__fastcall *aioIobBi2aVFG_SetIccrLed_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_RGB);
typedef void (__fastcall *aioIobBi2aVFG_SetLedData_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint8_t *i_pData,
uint32_t i_cbData);
// libaio-iob.dll
typedef AIO_NMGR_IOB* (__fastcall *aioNMgrIob_Create_t)(AIO_SCI_COMM* i_pSci, uint32_t i_bfMode);
// libaio.dll
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob_video.dll
static aioIobBi2a_OpenSciUsbCdc_t aioIobBi2a_OpenSciUsbCdc_orig = nullptr;
static aioIobBi2aVFG_Create_t aioIobBi2aVFG_Create_orig = nullptr;
static aioIobBi2aVFG_SetMechType_t aioIobBi2aVFG_SetMechType_orig = nullptr;
static aioIobBi2aVFG_GetDeviceStatus_t aioIobBi2aVFG_GetDeviceStatus_orig = nullptr;
static aioIobBi2aVFG_SetWatchDogTimer_t aioIobBi2aVFG_SetWatchDogTimer_orig = nullptr;
static aioIobBi2aVFG_ControlCoinBlocker_t aioIobBi2aVFG_ControlCoinBlocker_orig = nullptr;
static aioIobBi2aVFG_AddCounter_t aioIobBi2aVFG_AddCounter_orig = nullptr;
static aioIobBi2aVFG_SetAmpVolume_t aioIobBi2aVFG_SetAmpVolume_orig = nullptr;
static aioIobBi2aVFG_EnableUsbCharger_t aioIobBi2aVFG_EnableUsbCharger_orig = nullptr;
static aioIobBi2aVFG_SetLamp_t aioIobBi2aVFG_SetLamp_orig = nullptr;
static aioIobBi2aVFG_SetIccrLed_t aioIobBi2aVFG_SetIccrLed_orig = nullptr;
static aioIobBi2aVFG_SetLedData_t aioIobBi2aVFG_SetLedData_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob_Create_t aioNMgrIob_Create_orig = nullptr;
// libaio.dll
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB *aioNmgrIob;
static AIO_IOB_BI2A_VFG *aioIobBi2aVfg;
static uint8_t mechType = 0;
static uint8_t count = 0;
/*
* implementations
*/
static AIO_SCI_COMM* __fastcall aioIob2Bi2a_OpenSciUsbCdc(uint32_t i_SerialNumber) {
log_info("bi2a_hook", "aioIob2Bi2a_OpenSciUsbCdc hook hit");
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB_BI2A_VFG* __fastcall aioIobBi2aVFG_Create(AIO_NMGR_IOB *i_pNodeMgr, uint32_t i_DevId) {
if (i_pNodeMgr == aioNmgrIob) {
log_info("bi2a_hook", "node created");
aioIobBi2aVfg = new AIO_IOB_BI2A_VFG;
return aioIobBi2aVfg;
} else {
return aioIobBi2aVFG_Create_orig(i_pNodeMgr, i_DevId);
}
}
void __fastcall aioIobBi2aVFG_SetMechType(AIO_IOB_BI2A_VFG *i_pNodeCtl, uint32_t i_MechType) {
if (i_pNodeCtl == aioIobBi2aVfg) {
mechType = i_MechType;
} else {
return aioIobBi2aVFG_SetMechType_orig(i_pNodeCtl, i_MechType);
}
}
void __fastcall aioIobBi2aVFG_GetDeviceStatus(AIO_IOB_BI2A_VFG* i_pNodeCtl,
AIO_IOB_BI2A_VFG__DEVSTATUS *o_pDevStatus,
uint32_t i_cbDevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIobBi2aVfg) {
return aioIobBi2aVFG_GetDeviceStatus_orig(i_pNodeCtl, o_pDevStatus, i_cbDevStatus);
}
memset(o_pDevStatus, 0x00, sizeof(AIO_IOB_BI2A_VFG__DEVSTATUS));
o_pDevStatus->MechType = mechType;
o_pDevStatus->bIsBi2a = 1;
o_pDevStatus->IoCounter = count++;
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
o_pDevStatus->Input.bTest = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
o_pDevStatus->Input.bService = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
o_pDevStatus->Input.bCoinSw = 1;
o_pDevStatus->Input.CoinCount = eamuse_coin_get_stock();
}
void __fastcall aioIobBi2aVFG_SetWatchDogTimer(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint16_t i_Count) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIobBi2aVFG_ControlCoinBlocker(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Slot, bool i_bOpen) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_ControlCoinBlocker_orig(i_pNodeCtl, i_Slot, i_bOpen);
}
}
void __fastcall aioIobBi2aVFG_AddCounter(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIobBi2aVFG_SetAmpVolume(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Amp, uint32_t i_Volume) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetAmpVolume_orig(i_pNodeCtl, i_Amp, i_Volume);
}
}
void __fastcall aioIobBi2aVFG_EnableUsbCharger(AIO_IOB_BI2A_VFG* i_pNodeCtl, bool i_bEnable) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_EnableUsbCharger_orig(i_pNodeCtl, i_bEnable);
}
}
void __fastcall aioIobBi2aVFG_SetLamp(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Lamp, uint8_t i_Bright) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetLamp_orig(i_pNodeCtl, i_Lamp, i_Bright);
}
}
void __fastcall aioIobBi2aVFG_SetIccrLed(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_RGB) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetIccrLed_orig(i_pNodeCtl, i_RGB);
}
}
void __fastcall aioIobBi2aVFG_SetLedData(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint8_t *i_pData, uint32_t i_cbData) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetLedData_orig(i_pNodeCtl, i_pData, i_cbData);
}
}
static AIO_NMGR_IOB* __fastcall aioNMgrIob_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob = new AIO_NMGR_IOB;
return aioNmgrIob;
} else {
return aioNMgrIob_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob) {
delete aioNmgrIob;
aioNmgrIob = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB_BI2A_VFG *i_pNodeCtl) {
if (i_pNodeCtl == aioIobBi2aVfg) {
delete aioIobBi2aVfg;
aioIobBi2aVfg = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB_BI2A_VFG *i_pNodeCtl) {
if (i_pNodeCtl == aioIobBi2aVfg) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIobBi2aVfg) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIobBi2aVfg) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2a_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2a_hook", "init");
// libaio-iob_video.dll
const auto libaioIobVideoDll = "libaio-iob_video.dll";
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2a_OpenSciUsbCdc",
aioIob2Bi2a_OpenSciUsbCdc, &aioIobBi2a_OpenSciUsbCdc_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_Create",
aioIobBi2aVFG_Create, &aioIobBi2aVFG_Create_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetMechType",
aioIobBi2aVFG_SetMechType, &aioIobBi2aVFG_SetMechType_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_GetDeviceStatus",
aioIobBi2aVFG_GetDeviceStatus, &aioIobBi2aVFG_GetDeviceStatus_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetWatchDogTimer",
aioIobBi2aVFG_SetWatchDogTimer, &aioIobBi2aVFG_SetWatchDogTimer_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_ControlCoinBlocker",
aioIobBi2aVFG_ControlCoinBlocker, &aioIobBi2aVFG_ControlCoinBlocker_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_AddCounter",
aioIobBi2aVFG_AddCounter, &aioIobBi2aVFG_AddCounter_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetAmpVolume",
aioIobBi2aVFG_SetAmpVolume, &aioIobBi2aVFG_SetAmpVolume_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_EnableUsbCharger",
aioIobBi2aVFG_EnableUsbCharger, &aioIobBi2aVFG_EnableUsbCharger_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetLamp",
aioIobBi2aVFG_SetLamp, &aioIobBi2aVFG_SetLamp_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetIccrLed",
aioIobBi2aVFG_SetIccrLed, &aioIobBi2aVFG_SetIccrLed_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetLedData",
aioIobBi2aVFG_SetLedData, &aioIobBi2aVFG_SetLedData_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_Create",
aioNMgrIob_Create, &aioNMgrIob_Create_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::mfg {
void bi2a_hook_init();
}
+22
View File
@@ -0,0 +1,22 @@
#include "io.h"
std::vector<Button> &games::mfg::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Mahjong Fight Girl");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech"
);
}
return buttons;
}
std::string games::mfg::get_buttons_help() {
return "";
}
+18
View File
@@ -0,0 +1,18 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::mfg {
namespace Buttons {
enum {
Service,
Test,
CoinMech
};
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
}
+74
View File
@@ -0,0 +1,74 @@
#include "mfg.h"
#include <format>
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/utils.h"
#include "util/execexe.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "bi2a_hook.h"
namespace games::mfg {
std::string MFG_INJECT_ARGS = "";
std::string MFG_CABINET_TYPE = "HG";
bool MFG_NO_IO = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName;
void MFGGame::attach() {
Game::attach();
// create required files
fileutils::dir_create_recursive("dev/raw/log");
fileutils::bin_write("dev/raw/log/output_log.txt", nullptr, 0);
SetEnvironmentVariableA("VFG_CABINET_TYPE", MFG_CABINET_TYPE.c_str());
// add card reader
portName = MFG_CABINET_TYPE == "UKS" ? L"\\\\.\\COM1" : L"\\\\.\\COM3";
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
execexe::init();
execexe::init_port_hook(portName, acioHandle);
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
}
unity_utils::set_args(
std::format("{} {}{}",
GetCommandLineA(),
MFG_INJECT_ARGS,
unity_utils::get_unity_player_args()));
}
void MFGGame::post_attach() {
Game::post_attach();
execexe::load_library("libaio.dll");
execexe::load_library("libaio-iob.dll");
execexe::load_library("libaio-iob_video.dll");
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
if (!MFG_NO_IO) {
// insert BI2* hooks
if (MFG_CABINET_TYPE == "UKS") {
log_fatal("mfg", "UKS io is not supported");
} else {
bi2a_hook_init();
}
}
}
void MFGGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+18
View File
@@ -0,0 +1,18 @@
#pragma once
#include "games/game.h"
namespace games::mfg {
extern std::string MFG_INJECT_ARGS;
extern std::string MFG_CABINET_TYPE;
extern bool MFG_NO_IO;
class MFGGame : public games::Game {
public:
MFGGame() : Game("Mahjong Fight Girl") {}
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
};
}
+12
View File
@@ -34,6 +34,16 @@ std::vector<Button> &games::museca::get_buttons() {
return buttons;
}
std::string games::museca::get_buttons_help() {
// keep to max 100 characters wide
return
" Disc1 Disc3 Disc5 \n"
" Disc2 Disc4 \n"
"\n"
" Pedal"
;
}
std::vector<Analog> &games::museca::get_analogs() {
static std::vector<Analog> analogs;
@@ -61,6 +71,8 @@ std::vector<Light> &games::museca::get_lights() {
GameAPI::Lights::sortLights(
&lights,
"Start",
"Keypad",
"Title R",
"Title G",
"Title B",
+3
View File
@@ -46,6 +46,8 @@ namespace games::museca {
// all lights in correct order
namespace Lights {
enum {
Start,
Keypad,
TitleR,
TitleG,
TitleB,
@@ -81,6 +83,7 @@ namespace games::museca {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+18
View File
@@ -0,0 +1,18 @@
#include "museca.h"
#include "avs/game.h"
#include "games/shared/lcdhandle.h"
#include "hooks/devicehook.h"
namespace games::museca {
MusecaGame::MusecaGame() : Game("Museca") {
}
void MusecaGame::attach() {
Game::attach();
devicehook_init();
devicehook_add(new games::shared::LCDHandle());
}
}
+13
View File
@@ -0,0 +1,13 @@
#pragma once
#include "games/game.h"
namespace games::museca {
class MusecaGame : public games::Game {
public:
MusecaGame();
virtual void attach() override;
};
}
+115 -1
View File
@@ -38,13 +38,127 @@ std::vector<Button> &games::nost::get_buttons() {
"Key 25",
"Key 26",
"Key 27",
"Key 28"
"Key 28",
"Key 1 Soft",
"Key 2 Soft",
"Key 3 Soft",
"Key 4 Soft",
"Key 5 Soft",
"Key 6 Soft",
"Key 7 Soft",
"Key 8 Soft",
"Key 9 Soft",
"Key 10 Soft",
"Key 11 Soft",
"Key 12 Soft",
"Key 13 Soft",
"Key 14 Soft",
"Key 15 Soft",
"Key 16 Soft",
"Key 17 Soft",
"Key 18 Soft",
"Key 19 Soft",
"Key 20 Soft",
"Key 21 Soft",
"Key 22 Soft",
"Key 23 Soft",
"Key 24 Soft",
"Key 25 Soft",
"Key 26 Soft",
"Key 27 Soft",
"Key 28 Soft",
"Key 1 Medium",
"Key 2 Medium",
"Key 3 Medium",
"Key 4 Medium",
"Key 5 Medium",
"Key 6 Medium",
"Key 7 Medium",
"Key 8 Medium",
"Key 9 Medium",
"Key 10 Medium",
"Key 11 Medium",
"Key 12 Medium",
"Key 13 Medium",
"Key 14 Medium",
"Key 15 Medium",
"Key 16 Medium",
"Key 17 Medium",
"Key 18 Medium",
"Key 19 Medium",
"Key 20 Medium",
"Key 21 Medium",
"Key 22 Medium",
"Key 23 Medium",
"Key 24 Medium",
"Key 25 Medium",
"Key 26 Medium",
"Key 27 Medium",
"Key 28 Medium",
"Key 1 Hard",
"Key 2 Hard",
"Key 3 Hard",
"Key 4 Hard",
"Key 5 Hard",
"Key 6 Hard",
"Key 7 Hard",
"Key 8 Hard",
"Key 9 Hard",
"Key 10 Hard",
"Key 11 Hard",
"Key 12 Hard",
"Key 13 Hard",
"Key 14 Hard",
"Key 15 Hard",
"Key 16 Hard",
"Key 17 Hard",
"Key 18 Hard",
"Key 19 Hard",
"Key 20 Hard",
"Key 21 Hard",
"Key 22 Hard",
"Key 23 Hard",
"Key 24 Hard",
"Key 25 Hard",
"Key 26 Hard",
"Key 27 Hard",
"Key 28 Hard",
"Swipe Next Page",
"Swipe Previous Page",
"Touch Confirm",
"Touch Back",
"Touch Song 1",
"Touch Song 2",
"Touch Song 3",
"Touch Song 4",
"Touch Song 5",
"Touch Song 6",
"Touch Difficulty 1",
"Touch Difficulty 2",
"Touch Difficulty 3",
"Touch Difficulty 4"
);
}
return buttons;
}
std::string games::nost::get_buttons_help() {
// keep to max 100 characters wide
return
"For a MIDI piano, use [Key 1-28] for velocity-sensitive input.\n"
"For digital input (PC keyboard), use [Key 1-28 Medium].\n"
"For velocity-sensitive controllers in HID mode, use Analog tab.\n"
"\n"
"[Key 1-28] are velocity sensitive.\n"
"[Key 1-28 Soft] always trigger minimum velocity (ELEGANT in blue zone).\n"
"[Key 1-28 Medium] always trigger medium velocity (ELEGANT in both blue and yellow zones).\n"
"[Key 1-28 Hard] always trigger maximum velocity (ELEGANT in yellow zone)."
"\n"
"Swipe/Touch bindings are used for touch emulation, but enable -nostpoke first."
;
}
std::vector<Analog> &games::nost::get_analogs() {
static std::vector<Analog> analogs;
+100 -1
View File
@@ -7,7 +7,7 @@ namespace games::nost {
// all buttons in correct order
namespace Buttons {
enum {
enum Button {
Service,
Test,
CoinMech,
@@ -39,6 +39,104 @@ namespace games::nost {
Key26,
Key27,
Key28,
Key1Soft,
Key2Soft,
Key3Soft,
Key4Soft,
Key5Soft,
Key6Soft,
Key7Soft,
Key8Soft,
Key9Soft,
Key10Soft,
Key11Soft,
Key12Soft,
Key13Soft,
Key14Soft,
Key15Soft,
Key16Soft,
Key17Soft,
Key18Soft,
Key19Soft,
Key20Soft,
Key21Soft,
Key22Soft,
Key23Soft,
Key24Soft,
Key25Soft,
Key26Soft,
Key27Soft,
Key28Soft,
Key1Medium,
Key2Medium,
Key3Medium,
Key4Medium,
Key5Medium,
Key6Medium,
Key7Medium,
Key8Medium,
Key9Medium,
Key10Medium,
Key11Medium,
Key12Medium,
Key13Medium,
Key14Medium,
Key15Medium,
Key16Medium,
Key17Medium,
Key18Medium,
Key19Medium,
Key20Medium,
Key21Medium,
Key22Medium,
Key23Medium,
Key24Medium,
Key25Medium,
Key26Medium,
Key27Medium,
Key28Medium,
Key1Hard,
Key2Hard,
Key3Hard,
Key4Hard,
Key5Hard,
Key6Hard,
Key7Hard,
Key8Hard,
Key9Hard,
Key10Hard,
Key11Hard,
Key12Hard,
Key13Hard,
Key14Hard,
Key15Hard,
Key16Hard,
Key17Hard,
Key18Hard,
Key19Hard,
Key20Hard,
Key21Hard,
Key22Hard,
Key23Hard,
Key24Hard,
Key25Hard,
Key26Hard,
Key27Hard,
Key28Hard,
PokeNextPage,
PokePrevPage,
PokeConfirm,
PokeBack,
PokeSong1,
PokeSong2,
PokeSong3,
PokeSong4,
PokeSong5,
PokeSong6,
PokeDifficulty1,
PokeDifficulty2,
PokeDifficulty3,
PokeDifficulty4,
};
}
@@ -174,6 +272,7 @@ namespace games::nost {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+17 -1
View File
@@ -3,12 +3,15 @@
#define _WIN32_WINNT 0x0601
#include "nost.h"
#include "poke.h"
#include "hooks/setupapihook.h"
#include "misc/wintouchemu.h"
#include "avs/game.h"
namespace games::nost {
bool ENABLE_POKE = false;
NostGame::NostGame() : Game("Nostalgia") {
}
@@ -41,6 +44,19 @@ namespace games::nost {
setupapihook_add(touch_settings);
// custom touch
wintouchemu::hook("nostalgia", avs::game::DLL_INSTANCE);
// nostalgia crashes if you inject touch events too early
wintouchemu::hook("nostalgia", avs::game::DLL_INSTANCE, 20);
}
void NostGame::post_attach() {
if (ENABLE_POKE) {
poke::enable();
}
}
void NostGame::detach() {
if (ENABLE_POKE) {
poke::disable();
}
}
}
+4
View File
@@ -4,9 +4,13 @@
namespace games::nost {
extern bool ENABLE_POKE;
class NostGame : public games::Game {
public:
NostGame();
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
};
}
+204
View File
@@ -0,0 +1,204 @@
#include "poke.h"
#include <thread>
#include <optional>
#include "games/nost/io.h"
#include "cfg/api.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "touch/touch.h"
#include "util/logging.h"
namespace games::nost::poke {
static std::thread *THREAD = nullptr;
static volatile bool THREAD_RUNNING = false;
static const std::unordered_map<int, std::pair<LONG, LONG>> NOST_POKE_NUM {
{EAM_IO_KEYPAD_0, {760, 440}},
{EAM_IO_KEYPAD_1, {760, 385}},
{EAM_IO_KEYPAD_2, {820, 385}},
{EAM_IO_KEYPAD_3, {880, 385}},
{EAM_IO_KEYPAD_4, {760, 325}},
{EAM_IO_KEYPAD_5, {820, 325}},
{EAM_IO_KEYPAD_6, {880, 325}},
{EAM_IO_KEYPAD_7, {760, 265}},
{EAM_IO_KEYPAD_8, {820, 265}},
{EAM_IO_KEYPAD_9, {880, 265}},
{EAM_IO_KEYPAD_00, {820, 440}}, // erase button
{EAM_IO_KEYPAD_DECIMAL, {880, 440}} // also erase button
};
static const std::unordered_map<games::nost::Buttons::Button, std::pair<LONG, LONG>> NOST_POKE {
{games::nost::Buttons::Button::PokeConfirm, {1100, 525}},
{games::nost::Buttons::Button::PokeBack, {340, 100}},
{games::nost::Buttons::Button::PokeSong1, {450, 190}},
{games::nost::Buttons::Button::PokeSong2, {450, 330}},
{games::nost::Buttons::Button::PokeSong3, {450, 480}},
{games::nost::Buttons::Button::PokeSong4, {840, 190}},
{games::nost::Buttons::Button::PokeSong5, {840, 330}},
{games::nost::Buttons::Button::PokeSong6, {840, 480}},
{games::nost::Buttons::Button::PokeDifficulty1, {820, 240}},
{games::nost::Buttons::Button::PokeDifficulty2, {820, 320}},
{games::nost::Buttons::Button::PokeDifficulty3, {820, 410}},
{games::nost::Buttons::Button::PokeDifficulty4, {820, 490}},
};
void clear_touch_points(std::vector<TouchPoint> *touch_points) {
std::vector<DWORD> touch_ids;
for (auto &touch : *touch_points) {
touch_ids.emplace_back(touch.id);
}
touch_remove_points(&touch_ids);
touch_points->clear();
}
void enable() {
// check if already running
if (THREAD) {
return;
}
// create new thread
THREAD_RUNNING = true;
THREAD = new std::thread([] {
const DWORD touch_id = (DWORD)(0xFFFFFFFE);
const int swipe_anim_total_frames = 6;
const int swipe_anim_y = 300;
const int swipe_next_page_x_begin = 1120;
const int swipe_next_page_x_end = 1120-120;
const int swipe_prev_page_x_begin = 280-120;
const int swipe_prev_page_x_end = 280;
int next_page_anim_index = -1;
int prev_page_anim_index = -1;
std::vector<TouchPoint> touch_points;
bool touch_release = false;
// log
log_info("poke", "enabled");
// set variable to false to stop
while (THREAD_RUNNING) {
// clean up touch from last frame
if (!touch_points.empty()) {
if (touch_release) {
clear_touch_points(&touch_points);
touch_release = false;
} else {
touch_points.clear();
}
}
auto &buttons = games::nost::get_buttons();
if (0 <= next_page_anim_index) {
const auto delta =
(swipe_next_page_x_end - swipe_next_page_x_begin)
* (swipe_anim_total_frames - next_page_anim_index) / swipe_anim_total_frames;
TouchPoint tp {
.id = touch_id,
.x = (LONG)swipe_next_page_x_begin + delta,
.y = (LONG)swipe_anim_y,
.mouse = true,
};
touch_points.emplace_back(tp);
next_page_anim_index--;
if (next_page_anim_index < 0) {
touch_release = true;
}
} else if (0 <= prev_page_anim_index) {
const auto delta =
(swipe_prev_page_x_end - swipe_prev_page_x_begin)
* (swipe_anim_total_frames - prev_page_anim_index) / swipe_anim_total_frames;
TouchPoint tp {
.id = touch_id,
.x = (LONG)swipe_prev_page_x_begin + delta,
.y = (LONG)swipe_anim_y,
.mouse = true,
};
touch_points.emplace_back(tp);
prev_page_anim_index--;
if (prev_page_anim_index < 0) {
touch_release = true;
}
} else {
for (const auto& it : NOST_POKE) {
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(it.first))) {
TouchPoint tp {
.id = touch_id,
.x = it.second.first,
.y = it.second.second,
.mouse = true,
};
touch_points.emplace_back(tp);
touch_release = true;
break;
}
}
if (!touch_release) {
const auto state = eamuse_get_keypad_state(0);
if (state) {
for (const auto& it : NOST_POKE_NUM) {
if (state & (1 << it.first)) {
TouchPoint tp {
.id = touch_id,
.x = it.second.first,
.y = it.second.second,
.mouse = true,
};
touch_points.emplace_back(tp);
touch_release = true;
break;
}
}
}
}
// start animations for next frame
if (!touch_release) {
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokeNextPage))) {
next_page_anim_index = swipe_anim_total_frames;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::PokePrevPage))) {
prev_page_anim_index = swipe_anim_total_frames;
}
}
}
if (!touch_points.empty()) {
touch_write_points(&touch_points);
}
// slow down
Sleep(30);
}
return nullptr;
});
}
void disable() {
if (!THREAD) {
return;
}
// stop old thread
THREAD_RUNNING = false;
THREAD->join();
// delete thread
delete THREAD;
THREAD = nullptr;
// log
log_info("poke", "disabled");
}
}
+6
View File
@@ -0,0 +1,6 @@
#pragma once
namespace games::nost::poke {
void enable();
void disable();
}
+44 -10
View File
@@ -1,18 +1,22 @@
#include "pcm.h"
#include "acio/icca/icca.h"
#include "io.h"
#include "misc/wintouchemu.h"
#include "util/detour.h"
#include "util/utils.h"
#include "util/libutils.h"
#include "util/time.h"
namespace games::pcm {
uint32_t *(__cdecl *GsIo_GetState_orig)(uint32_t *state);
static double BILL_IN_TIME = 0;
static double BILL_DELAY = 2.0;
static int BillKind = 0;
static int bill_kind = 0;
static int __cdecl BillVali_GetEscrowBillKind() {
return BillKind;
return bill_kind;
}
static int __cdecl BillVali_GetCurrentStep() {
@@ -28,25 +32,25 @@ namespace games::pcm {
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert1000YenBill])) {
log_misc("pcm", "1000 yen bill inserted");
BillKind = 1;
bill_kind = 1;
return true;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert2000YenBill])) {
log_misc("pcm", "2000 yen bill inserted");
BillKind = 2;
bill_kind = 2;
return true;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert5000YenBill])) {
log_misc("pcm", "5000 yen bill inserted");
BillKind = 3;
bill_kind = 3;
return true;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert10000YenBill])) {
log_misc("pcm", "10000 yen bill inserted");
BillKind = 4;
bill_kind = 4;
return true;
}
@@ -62,19 +66,42 @@ namespace games::pcm {
}
static bool __cdecl BillVali_IsWaiting() {
return true;
return BILL_IN_TIME == 0;
}
static int __cdecl BillVali_GetReceivedBill() {
static int bills_received = 0;
return ++bills_received;
if (BILL_IN_TIME == 0 && BillVali_IsEscrowNow()) {
BILL_IN_TIME = get_performance_seconds();
} else if ((BILL_IN_TIME != 0) && ((BILL_IN_TIME + BILL_DELAY) <= get_performance_seconds())) {
BILL_IN_TIME = 0;
switch (bill_kind) {
case 1:
return 1;
case 2:
return 2;
case 3:
return 5;
case 4:
return 10;
default:
return 0;
}
}
return 0;
}
static bool __cdecl BillVali_ReceiveBill(int) {
return true;
}
static bool __cdecl BillVali_ReceiveCancel() {
return true;
}
static bool __cdecl BillVali_SetAcceptBill(int) {
return true;
}
static uint32_t* __cdecl GsIo_GetState_hook(uint32_t *state) {
GsIo_GetState_orig(state);
@@ -92,6 +119,9 @@ namespace games::pcm {
// system.dll doesn't get loaded until later so load it now for hooking.
HMODULE system = libutils::try_library("system.dll");
// fix ICCA
acio::ICCA_COMPAT_ACTIVE = true;
// apply hooks
detour::trampoline("system.dll", "?GetState@GsIo@@SA?BVSTATE@1@XZ",
GsIo_GetState_hook, &GsIo_GetState_orig);
@@ -112,7 +142,11 @@ namespace games::pcm {
system, "?IsReady@GsBillVali@@SA_NXZ"));
detour::inline_hook(BillVali_ReceiveBill, libutils::try_proc(
system, "?ReceiveBill@GsBillVali@@SA_NH@Z"));
detour::inline_hook(BillVali_ReceiveCancel, libutils::try_proc(
system, "?ReceiveCancel@GsBillVali@@SAHXZ"));
detour::inline_hook(BillVali_GetEscrowBillKind, libutils::try_proc(
system, "?GetEscrowBillKind@GsBillVali@@SAHXZ"));
detour::inline_hook(BillVali_SetAcceptBill, libutils::try_proc(
system, "?SetAcceptBill@GsBillVali@@SA_NH@Z"));
}
}
+12 -1
View File
@@ -26,6 +26,14 @@ std::vector<Button> &games::popn::get_buttons() {
return buttons;
}
std::string games::popn::get_buttons_help() {
// keep to max 100 characters wide
return
" 2 4 6 8 \n"
" 1 3 5 7 9 "
;
}
std::vector<Light> &games::popn::get_lights() {
static std::vector<Light> lights;
@@ -86,7 +94,10 @@ std::vector<Light> &games::popn::get_lights() {
"Left Lamp 1",
"Left Lamp 2",
"Right Lamp 1",
"Right Lamp 2"
"Right Lamp 2",
"Woofer LED R",
"Woofer LED G",
"Woofer LED B"
);
}
+4
View File
@@ -79,10 +79,14 @@ namespace games::popn {
LeftLamp2,
RightLamp1,
RightLamp2,
WooferLED_R,
WooferLED_G,
WooferLED_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Light> &get_lights();
}
+26 -1
View File
@@ -4,6 +4,7 @@
#include <cstring>
#include "rawinput/rawinput.h"
#include "util/detour.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/utils.h"
#include "cfg/button.h"
@@ -167,7 +168,26 @@ namespace games::popn {
return 0;
}
static int __cdecl usbSetExtIo() {
static int __cdecl usbSetExtIo(uint32_t rgb_bits) {
// get lights
auto &lights = get_lights();
// bit scan
static const size_t mapping[] = {
Lights::WooferLED_R,
Lights::WooferLED_G,
Lights::WooferLED_B,
};
for (size_t i = 0; i < 3; i++) {
float value = (rgb_bits & (1 << (i + 1)));
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
// flush output
RI_MGR->devices_flush_output();
return 0;
}
@@ -229,6 +249,11 @@ namespace games::popn {
void POPNGame::pre_attach() {
Game::pre_attach();
// only needed for older versions (19-21, inclusive) but create them anyway since 21 and above are all M39
fileutils::dir_create_recursive_log("popn", "dev\\raw\\bookkeeping");
fileutils::dir_create_recursive_log("popn", "dev\\raw\\ranking");
fileutils::dir_create_recursive_log("popn", "dev\\raw\\settings");
// load without resolving references
// makes game not trigger DLLMain which results in an error due to missing EZUSB device
LoadLibraryExW((MODULE_PATH / "ezusb.dll").c_str(), nullptr, DONT_RESOLVE_DLL_REFERENCES);
+605
View File
@@ -0,0 +1,605 @@
#include "bi2x_hook.h"
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
namespace games::qks {
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB {
};
struct AIO_IOB2_BI2X_AC1 {
};
struct AIO_IOB2_BI2X_WRFIRM {
};
struct AIO_NMGR_IOB__NODEINFO {
uint8_t data[0xA3];
};
struct AIO_IOB2_BI2X_AC1__INPUT {
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t bCoin1Jam;
uint8_t bCoin2Jam;
uint8_t bCoin3Jam;
uint8_t bCoin4Jam;
uint8_t Coin1Count;
uint8_t Coin2Count;
uint8_t Coin3Count;
uint8_t Coin4Count;
uint16_t AnalogCh1;
uint16_t AnalogCh2;
uint16_t AnalogCh3;
uint16_t AnalogCh4;
uint8_t CN8_8;
uint8_t CN8_9;
uint8_t CN8_10;
uint8_t CN9_8;
uint8_t CN9_9;
uint8_t CN9_10;
uint8_t CN11_11;
uint8_t CN11_12;
uint8_t CN11_13;
uint8_t CN11_14;
uint8_t CN11_15;
uint8_t CN11_16;
uint8_t CN11_17;
uint8_t CN11_18;
uint8_t CN11_19;
uint8_t CN11_20;
uint8_t CN12_11;
uint8_t CN12_12;
uint8_t CN12_13;
uint8_t CN12_14;
uint8_t CN12_15;
uint8_t CN12_16;
uint8_t CN12_17;
uint8_t CN12_18;
uint8_t CN12_19;
uint8_t CN12_20;
uint8_t CN12_21;
uint8_t CN12_22;
uint8_t CN12_23;
uint8_t CN12_24;
uint8_t CN15_3;
uint8_t CN15_4;
uint8_t CN15_5;
uint8_t CN15_6;
uint8_t CN15_7;
uint8_t CN15_8;
uint8_t CN15_9;
uint8_t CN15_10;
uint8_t CN15_11;
uint8_t CN15_12;
uint8_t CN15_13;
uint8_t CN15_14;
uint8_t CN15_15;
uint8_t CN15_16;
uint8_t CN15_17;
uint8_t CN15_18;
uint8_t CN15_19;
uint8_t CN15_20;
uint8_t CN19_8;
uint8_t CN19_9;
uint8_t CN19_10;
uint8_t CN19_11;
uint8_t CN19_12;
uint8_t CN19_13;
uint8_t CN19_14;
uint8_t CN19_15;
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t Data[228];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t Data[48];
};
struct AIO_IOB2_BI2X_AC1__IORESETDATA {
uint8_t Data[4];
};
struct AIO_IOB2_BI2X_AC1__ICNPIN {
uint16_t Ain[4];
uint64_t CnPin;
};
struct AIO_IOB2_BI2X_AC1__SETTING_AMPVOL {
uint8_t m_CnDown;
uint8_t m_PinDown;
uint8_t m_CnUp;
uint8_t m_PinUp;
uint8_t m_CnMute;
uint8_t m_PinMute;
uint16_t m_OnTime;
uint16_t m_OffTime;
};
struct AIO_IOB2_BI2X_AC1__SETTING_COUNTER {
uint8_t m_Connector;
uint8_t m_Pin;
uint16_t m_OnTime;
uint16_t m_OffTime;
};
struct AIO_IOB2_BI2X_AC1__SETTING_COIN {
uint8_t m_Connector;
uint8_t m_Pin;
uint8_t m_OnTime;
uint8_t m_OffTime;
uint16_t m_JamTimeout;
};
struct AIO_IOB2_BI2X_AC1__SETTING {
AIO_IOB2_BI2X_AC1__SETTING_COIN m_aCoin[4];
AIO_IOB2_BI2X_AC1__SETTING_COUNTER m_aCounter[4];
AIO_IOB2_BI2X_AC1__SETTING_AMPVOL m_aAmpVol[4];
uint16_t m_aTapeLed[8];
uint8_t m_TestFirm;
uint8_t m_bEnableDbgMon;
uint8_t m_bDisableSciCmd;
uint8_t m_bDisablePcPwrCtl;
};
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_AC1__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
AIO_IOB2_BI2X_AC1__IORESETDATA IoResetData;
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[17];
AIO_IOB2_BI2X_AC1__SETTING Setting;
};
/*
* typedefs
*/
// libaio-iob2_video.dll
// (Konami.Aio.aioIob2Bi2xAC1)
typedef AIO_IOB2_BI2X_AC1* (__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB *i_pNodeMgr, uint32_t i_DevId, AIO_IOB2_BI2X_AC1__SETTING *i_pSetting, uint32_t i_cbSetting);
typedef void (__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus, uint32_t i_cbDevStatus);
typedef void (__fastcall *aioIob2Bi2xAC1_IoReset_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_bfIoReset);
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_SetAmpVolume_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Amp, uint32_t i_Volume);
typedef void (__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data);
typedef void (__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh, uint32_t i_Offset, uint8_t i_pData[], uint32_t i_cntTapeLed, bool i_bReverse);
// libaio-iob.dll
// (Konami.Aio.aioNMgrIob)
typedef AIO_NMGR_IOB* (__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef uint32_t (__fastcall *aioNMgrIob_GetCommStatus_t)(AIO_NMGR_IOB *i_pNodeMgr, AIO_NMGR_IOB__NODEINFO o_pCommStatus, uint32_t i_cbCommStatus);
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB *i_pNodeMgr);
// (Konami.Aio.aioNCtlIob)
typedef void (__fastcall *aioNCtlIob_GetNodeInfo_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, AIO_NMGR_IOB__NODEINFO *o_NodeInfo, uint32_t i_cbNodeInfo);
// (Konami.Aio.aioIob2Bi2x)
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_SciOpenB8PNS1_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Port, uint32_t i_BaudRate);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataGroup_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_bfGroup);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Channel, uint8_t i_Scale, uint8_t i_Limit);
typedef AIO_IOB2_BI2X_WRFIRM* (__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber, uint32_t i_bfIob);
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
// libaio.dll
// (Konami.Aio.aioNodeMgr)
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State);
// (Konami.Aio.aioNodeCtl)
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob2_video.dll
// (Konami.Aio.aioIob2Bi2xAC1)
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xAC1_IoReset_t aioIob2Bi2xAC1_IoReset_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
static aioIob2Bi2xAC1_SetAmpVolume_t aioIob2Bi2xAC1_SetAmpVolume_orig = nullptr;
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
// libaio-iob.dll
// (Konami.Aio.aioNMgrIob)
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_GetCommStatus_t aioNMgrIob_GetCommStatus_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
// (Konami.Aio.aioNCtlIob)
static aioNCtlIob_GetNodeInfo_t aioNCtlIob_GetNodeInfo_orig = nullptr;
// (Konami.Aio.aioIob2Bi2x)
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_SciOpenB8PNS1_t aioIob2Bi2x_SciOpenB8PNS1_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataGroup_t aioIob2Bi2x_SetTapeLedDataGroup_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
// libaio.dll
// (Konami.Aio.aioNodeMgr)
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
// (Konami.Aio.aioNodeCtl)
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB *aioNmgrIob;
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
static uint8_t count = 0;
/*
* implementations
*/
static AIO_IOB2_BI2X_AC1* __fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB *i_pNodeMgr, uint32_t i_DevId, AIO_IOB2_BI2X_AC1__SETTING *i_pSetting, uint32_t i_cbSetting) {
if (i_pNodeMgr == aioNmgrIob) {
log_info("bi2x_hook", "node created");
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
return aioIob2Bi2xAc1;
}
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_pSetting, i_cbSetting);
}
static void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus, uint32_t i_cbDevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus, i_cbDevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
auto &buttons = get_buttons();
o_DevStatus->Input.DevIoCounter = count;
o_DevStatus->InputCounter = count;
o_DevStatus->Input.CN11_13 = 1; // Alive flag?
o_DevStatus->Input.CN8_8 = 1;
o_DevStatus->Input.CN8_9 = 1;
o_DevStatus->Input.CN8_10 = 1;
o_DevStatus->Input.CN15_3 = 0;
o_DevStatus->Input.CN15_4 = 0;
o_DevStatus->Input.CN15_5 = 0;
o_DevStatus->Input.CN15_8 = 1;
o_DevStatus->Input.CN12_12 = 0;
o_DevStatus->Input.CN12_13 = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
o_DevStatus->Input.CN8_8 = 0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
o_DevStatus->Input.CN8_9 = 0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Coin])) {
o_DevStatus->Input.CN8_10 = 0;
eamuse_coin_add();
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::QButton1])) {
o_DevStatus->Input.CN15_3 = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::QButton2])) {
o_DevStatus->Input.CN15_4 = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::QButton3])) {
o_DevStatus->Input.CN15_5 = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::QButton])) {
o_DevStatus->Input.CN15_8 = 0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::JackDetect])) {
o_DevStatus->Input.CN12_12 = 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::MicDetect])) {
o_DevStatus->Input.CN12_13 = 1;
}
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
count++;
}
static void __fastcall aioIob2Bi2xAC1_IoReset(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_bfIoReset) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_IoReset_orig(i_pNodeCtl, i_bfIoReset);
}
}
static void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
static void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
eamuse_coin_set_stock((uint16_t) i_Count);
return;
}
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
static void __fastcall aioIob2Bi2xAC1_SetAmpVolume(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Amp, uint32_t i_Volume) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetAmpVolume_orig(i_pNodeCtl, i_Amp, i_Volume);
}
}
static void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_CnPin == 1) {
eamuse_coin_set_block(i_Data == 0);
return;
}
// TODO: LED impl
// return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
static void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh, uint32_t i_Offset, uint8_t i_pData[], uint32_t i_cntTapeLed, bool i_bReverse) {
// TODO: LED tape impl
// return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
}
static AIO_NMGR_IOB* __fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob = new AIO_NMGR_IOB;
return aioNmgrIob;
}
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
static uint32_t __fastcall aioNMgrIob_GetCommStatus(AIO_NMGR_IOB *i_pNodeMgr, AIO_NMGR_IOB__NODEINFO o_pCommStatus, uint32_t i_cbCommStatus) {
return aioNMgrIob_GetCommStatus_orig(i_pNodeMgr, o_pCommStatus, i_cbCommStatus);
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr != aioNmgrIob) {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
static void __fastcall aioNCtlIob_GetNodeInfo(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, AIO_NMGR_IOB__NODEINFO *o_NodeInfo, uint32_t i_cbNodeInfo) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
memset(o_NodeInfo, 0, sizeof(AIO_NMGR_IOB__NODEINFO));
} else {
return aioNCtlIob_GetNodeInfo_orig(i_pNodeCtl, o_NodeInfo, i_cbNodeInfo);
}
}
static AIO_SCI_COMM* __fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_SCI_COMM* __fastcall aioIob2Bi2x_SciOpenB8PNS1(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Port, uint32_t i_BaudRate) {
log_info("bi2x_hook", "aioIob2Bi2x_SciOpenB8PNS1");
return aioIob2Bi2x_SciOpenB8PNS1_orig(i_pNodeCtl, i_Port, i_BaudRate);
}
static AIO_IOB2_BI2X_WRFIRM* __fastcall aioIob2Bi2x_CreateWriteFirmContext(uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_SetTapeLedDataGroup(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_bfGroup) {
log_info("bi2x_hook", "aioIob2Bi2x_SetTapeLedDataGroup");
return aioIob2Bi2x_SetTapeLedDataGroup_orig(i_pNodeCtl, i_bfGroup);
}
static void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Channel, uint8_t i_Scale, uint8_t i_Limit) {
log_info("bi2x_hook", "aioIob2Bi2x_SetTapeLedDataLimit");
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm != aioIob2Bi2xWrfirm) {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
}
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return true;
}
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return false;
}
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr != aioNmgrIob) {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
delete aioNmgrIob;
aioNmgrIob = nullptr;
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob) {
return 1;
}
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob) {
return true;
}
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob) {
return false;
}
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
delete aioIob2Bi2xAc1;
aioIob2Bi2xAc1 = nullptr;
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return 1;
}
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return true;
}
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return false;
}
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_IoReset",
aioIob2Bi2xAC1_IoReset, &aioIob2Bi2xAC1_IoReset_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetAmpVolume",
aioIob2Bi2xAC1_SetAmpVolume, &aioIob2Bi2xAC1_SetAmpVolume_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
detour::trampoline_try(libaioIobDll, "aioNMgrIob_GetCommStatus",
aioNMgrIob_GetCommStatus, &aioNMgrIob_GetCommStatus_orig);
detour::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
detour::trampoline_try(libaioIobDll, "aioNCtlIob_GetNodeInfo",
aioNCtlIob_GetNodeInfo, &aioNCtlIob_GetNodeInfo_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_SciOpenB8PNS1",
aioIob2Bi2x_SciOpenB8PNS1, &aioIob2Bi2x_SciOpenB8PNS1_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_SetTapeLedDataGroup",
aioIob2Bi2x_SetTapeLedDataGroup, &aioIob2Bi2x_SetTapeLedDataGroup_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_SetTapeLedDataLimit",
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_DestroyWriteFirmContext",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmIsCompleted",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmIsError",
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
detour::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
detour::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
+7
View File
@@ -0,0 +1,7 @@
#pragma once
#include <stdint.h>
namespace games::qks {
void bi2x_hook_init();
}
+29
View File
@@ -0,0 +1,29 @@
#include "io.h"
std::vector<Button> &games::qks::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("QuizKnock STADIUM");
GameAPI::Buttons::sortButtons(
&buttons,
"Test",
"Service",
"Coin",
"Q Button Press",
"Q Button Sensor 1",
"Q Button Sensor 2",
"Q Button Sensor 3",
"Headphones Detect",
"Microphone Detect"
);
}
return buttons;
}
std::string games::qks::get_buttons_help() {
// keep to max 100 characters wide
return "";
}
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::qks {
namespace Buttons {
enum {
Test,
Service,
Coin,
QButton,
QButton1,
QButton2,
QButton3,
JackDetect,
MicDetect
};
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
}
+124
View File
@@ -0,0 +1,124 @@
#include "qks.h"
#include <format>
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/utils.h"
#include "util/unity_player.h"
#include "util/detour.h"
#include "acioemu/handle.h"
#include "hooks/graphics/graphics.h"
#include "bi2x_hook.h"
namespace games::qks {
std::string QKS_INJECT_ARGS = "";
const std::wstring portName = L"\\\\.\\COM1";
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::string commandLine;
static bool isOpened = false;
static decltype(AddVectoredExceptionHandler) *AddVectoredExceptionHandler_orig = nullptr;
static decltype(ShowCursor) *ShowCursor_orig = nullptr;
static decltype(CreateFileA) *execexe_CreateFileA_orig = nullptr;
static decltype(CloseHandle) *execexe_CloseHandle_orig = nullptr;
static decltype(GetCommandLineA) *GetCommandLineA_orig = nullptr;
static HANDLE WINAPI execexe_CreateFileA_hook(LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
const auto lpFileNameW = s2ws(lpFileName);
if (lpFileNameW == portName) {
if (!isOpened) {
isOpened = acioHandle->open(portName.c_str());
} else {
// NOTE: For some reason, QKS repeatedly opens and closes the COM port.
// In the existing implementation of `icca.cpp`, the game side would specify an impossible
// number of units and call `log_fatal()`, causing the game to crash, so the handle is reused.
log_info("qks", "ignored handle open. ({})", ws2s(portName));
}
SetLastError(0);
return (HANDLE)acioHandle;
}
return execexe_CreateFileA_orig(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes,
dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
static WINBOOL WINAPI execexe_CloseHandle_hook(HANDLE hObject) {
if (hObject == acioHandle && isOpened) {
log_info("qks", "ignored handle close. ({})", ws2s(portName));
return TRUE;
}
return execexe_CloseHandle_orig(hObject);
}
static int WINAPI ShowCursor_hook(BOOL bShow) {
return TRUE;
}
static PVOID WINAPI AddVectoredExceptionHandler_hook(ULONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
return INVALID_HANDLE_VALUE;
}
static LPSTR WINAPI GetCommandLineA_hook() {
return (LPSTR)commandLine.c_str();
}
void QKSGame::attach() {
Game::attach();
// create required files
fileutils::dir_create_recursive("dev/raw/log");
fileutils::bin_write("dev/raw/log/output_log.txt", nullptr, 0);
// create optional files (suppress warning)
fileutils::bin_write("dev/raw/error.txt", nullptr, 0);
// preload libraries
libutils::load_library("execexe.dll");
libutils::load_library("libaio.dll");
libutils::load_library("libaio-iob.dll");
libutils::load_library("libaio-iob2_video.dll");
libutils::load_library("virtualsurroundnative.dll");
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(7),
execexe_CloseHandle_hook,&execexe_CloseHandle_orig);
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(9),
execexe_CreateFileA_hook,&execexe_CreateFileA_orig);
// insert BI2X hooks
bi2x_hook_init();
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str());
devicehook_init_trampoline();
devicehook_add(acioHandle);
}
void QKSGame::post_attach() {
Game::post_attach();
detour::trampoline_try("kernel32.dll", "AddVectoredExceptionHandler",
AddVectoredExceptionHandler_hook, &AddVectoredExceptionHandler_orig);
detour::trampoline_try("kernel32.dll", "GetCommandLineA",
GetCommandLineA_hook, &GetCommandLineA_orig);
if (GRAPHICS_SHOW_CURSOR) {
detour::trampoline_try("user32.dll", "ShowCursor",
ShowCursor_hook, &ShowCursor_orig);
}
commandLine =
std::format("{} {}{}",
GetCommandLineA_orig(),
QKS_INJECT_ARGS,
unity_utils::get_unity_player_args());
log_info("qks", "unity player args: ```{}```", commandLine);
}
void QKSGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "games/game.h"
namespace games::qks {
extern std::string QKS_INJECT_ARGS;
class QKSGame : public games::Game {
public:
QKSGame() : Game("QuizKnock STADIUM") {}
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
};
}
+1 -1
View File
@@ -63,7 +63,7 @@ namespace games::qma {
touch_attach_dx_hook();
// cursor
if (!is_touch_available()) {
if (!is_touch_available("QMATouchDevice::open")) {
ShowCursor(true);
}
}
+2
View File
@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "games/game.h"
namespace games::rb {
+1 -1
View File
@@ -86,7 +86,7 @@ bool games::rb::ReflecBeatTouchDeviceHandle::open(LPCWSTR lpFileName) {
}
// show cursor on window if mouse is used
if (!is_touch_available()) {
if (!is_touch_available("ReflecBeatTouchDeviceHandle::open")) {
ShowCursor(TRUE);
}
+1 -1
View File
@@ -72,7 +72,7 @@ public:
touch_attach_dx_hook();
// cursor
if (!is_touch_available()) {
if (!is_touch_available("TwTouchDevice::open")) {
ShowCursor(true);
}
}
+16 -23
View File
@@ -10,6 +10,8 @@
#include "launcher/options.h"
#include "io.h"
#include "games/sdvx/sdvx.h"
#include "util/tapeled.h"
#include "acioemu/icca.h"
namespace games::sdvx {
constexpr bool BI2X_PASSTHROUGH = false;
@@ -293,12 +295,9 @@ namespace games::sdvx {
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
float avg_mult;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {
avg_mult = 1.f / (data_size * 255);
}
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
@@ -314,32 +313,20 @@ namespace games::sdvx {
};
// check index bounds
if (index < std::size(mapping)) {
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
auto &map = mapping[index];
// calculate average color
size_t avg_ri = 0;
size_t avg_gi = 0;
size_t avg_bi = 0;
for (size_t i = 0; i < map.data_size; i++) {
auto color = &data[i * 3];
avg_ri += color[0];
avg_gi += color[1];
avg_bi += color[2];
}
float avg_r = avg_ri * map.avg_mult;
float avg_g = avg_gi * map.avg_mult;
float avg_b = avg_bi * map.avg_mult;
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
// set average color
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], avg_r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], avg_g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], avg_b);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
}
if (This != custom_node) {
// send tape data to real device
return AIO_IOB2_BI2X_UFC__SetTapeLedData_orig(This, index, data);
}
@@ -366,6 +353,12 @@ namespace games::sdvx {
}
log_info("bi2x_hook", "aioNMgrIob2_Create");
BI2X_INITIALIZED = true;
// enable hack to make PIN pad work for KFC in BI2X mode
// this explicit check in the I/O init path is necessary
// (as opposed to just doing a check for "isValkyrieCabMode?")
// because there are hex edits that allow you to use legacy (KFC/BIO2) IO while in Valk mode
acioemu::ICCA_DEVICE_HACK = true;
return &aioNmgrIob2;
}
+14
View File
@@ -29,6 +29,20 @@ std::vector<Button> &games::sdvx::get_buttons() {
return buttons;
}
std::string games::sdvx::get_buttons_help() {
// keep to max 100 characters wide
return
" Start\n"
"\n"
" VOL-L VOL_R\n"
"\n"
" BT-A BT-B BT-C BT-D\n"
" FX-L FX-R \n"
"\n"
"For controllers, use Analog tab for knobs."
;
}
std::vector<Analog> &games::sdvx::get_analogs() {
static std::vector<Analog> analogs;
+1
View File
@@ -110,6 +110,7 @@ namespace games::sdvx {
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+82 -19
View File
@@ -8,8 +8,10 @@
#include "hooks/graphics/graphics.h"
#include "hooks/devicehook.h"
#include "hooks/libraryhook.h"
#include "hooks/graphics/nvapi_hook.h"
#include "hooks/powrprof.h"
#include "hooks/sleephook.h"
#include "hooks/winuser.h"
#include "touch/touch.h"
#include "util/detour.h"
#include "util/logging.h"
@@ -21,6 +23,7 @@
#include "camera.h"
#include "io.h"
#include "acioemu/handle.h"
#include "cfg/configurator.h"
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
@@ -40,6 +43,7 @@ namespace games::sdvx {
bool NATIVETOUCH = false;
uint8_t DIGITAL_KNOB_SENS = 16;
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
bool ENABLE_COM_PORT_SCAN_HOOK = false;
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
@@ -66,6 +70,7 @@ namespace games::sdvx {
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
PHKEY phkResult)
{
// ASIO hook
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == PARENT_ASIO_REG_HANDLE &&
ASIO_DRIVER.has_value() &&
@@ -74,12 +79,36 @@ namespace games::sdvx {
*phkResult = DEVICE_ASIO_REG_HANDLE;
log_info("sdvx::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
return RegOpenKeyExA_orig(real_asio_reg_handle, ASIO_DRIVER.value().c_str(), ulOptions, samDesired,
const auto result = RegOpenKeyExA_orig(
real_asio_reg_handle,
ASIO_DRIVER.value().c_str(),
ulOptions,
samDesired,
&real_asio_device_reg_handle);
if (result != ERROR_SUCCESS) {
log_warning(
"sdvx::asio",
"failed to open registry subkey '{}', error=0x{:x}",
ASIO_DRIVER.value().c_str(), result);
log_warning(
"sdvx::asio",
"due to improper ASIO setting, game will likely fall back to WASAPI; double check -sdvxasio and the registry",
ASIO_DRIVER.value().c_str(), result);
}
return result;
}
}
// COM hook
if (ENABLE_COM_PORT_SCAN_HOOK &&
lpSubKey != nullptr && phkResult != nullptr &&
_stricmp(lpSubKey, "HARDWARE\\DEVICEMAP\\SERIALCOMM") == 0) {
log_info("sdvx::io", "failing HKLM\\HARDWARE\\DEVICEMAP\\SERIALCOMM to force COM1 ICCA");
return 2; //ERROR_FILE_NOT_FOUND
}
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
}
@@ -111,9 +140,9 @@ namespace games::sdvx {
log_info("sdvx::asio", "RegQueryValueExA({}, \"{}\")", fmt::ptr((void *) hKey), lpValueName);
if (_stricmp(lpValueName, "Description") == 0) {
// sdvx does a comparison against "XONAR SOUND CARD(64)"
// otherwise you end up with this error:
// M:BMSoundLib: ASIODriver: No such driver: XONAR SOUND CARD(64)
// sdvx does a comparison against hardcoded string "XONAR SOUND CARD(64)" (same as iidx31)
// so what's in the registry must be overridden with "XONAR SOUND CARD(64)"
// otherwise you end up with this error: M:BMSoundLib: ASIODriver: No such driver
memcpy(lpData, ORIGINAL_ASIO_DEVICE_NAME, strlen(ORIGINAL_ASIO_DEVICE_NAME) + 1);
return ERROR_SUCCESS;
@@ -144,7 +173,7 @@ namespace games::sdvx {
}
#ifdef SPICE64
static bool sdvx5_spam_remover(void *user, const std::string &data, logger::Style style, std::string &out) {
static bool sdvx64_spam_remover(void *user, const std::string &data, logger::Style style, std::string &out) {
if (data.empty() || data[0] != '[') {
return false;
}
@@ -176,6 +205,11 @@ namespace games::sdvx {
out = "";
return true;
}
// M:AppConfig: [env/APPDATA]=C:\Users\username\AppData\Roaming
if (data.find("M:AppConfig: [env/") != std::string::npos) {
out = "";
return true;
}
return false;
}
@@ -223,6 +257,25 @@ namespace games::sdvx {
}
#endif
void SDVXGame::pre_attach() {
// for whatever reason, sdvx latches onto cards for much longer than other games
// needed because the game waits forever on the game over screen until a card is not detected
AUTO_INSERT_CARD_COOLDOWN = 15.f;
// check bad model name
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("UFC")) {
log_fatal(
"sdvx",
"BAD MODEL NAME ERROR\n\n\n"
"!!! model name set to UFC, this is WRONG and will break your game !!!\n"
"!!! !!!\n"
"!!! If you are trying to boot Valkyrie Model, !!!\n"
"!!! change <spec> from F to G. !!!\n"
"!!! !!!\n"
"!!! model name set to UFC, this is WRONG and will break your game !!!\n\n\n"
);
}
}
void SDVXGame::attach() {
Game::attach();
@@ -260,14 +313,20 @@ namespace games::sdvx {
// enable 9on12 for AMD
if (!libutils::try_library("nvapi64.dll")) {
log_info("sdvx", "nvapi64.dll not found, force enabling 9on12");
GRAPHICS_9_ON_12 = true;
log_info(
"sdvx",
"nvapi64.dll not found; for non-NVIDIA GPUs, requesting 9on12 to be enabled");
GRAPHICS_9_ON_12_REQUESTED_BY_GAME = true;
} else {
// don't let nvapi mess with display settings
nvapi_hook::initialize(avs::game::DLL_INSTANCE);
}
// check for Valkyrie cabinet mode
if (isValkyrieCabinetMode) {
// hook touch window
if (!NATIVETOUCH) {
// in windowed mode, game can accept mouse input on the second screen
if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends(
@@ -282,10 +341,13 @@ namespace games::sdvx {
// add card readers
devicehook_init(aio);
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
} else {
// don't let nvapi mess with display settings (force failure)
libraryhook_hook_proc("nvapi_QueryInterface", static_cast<void *>(nullptr));
libraryhook_enable(avs::game::DLL_INSTANCE);
// this is needed because on some newer versions of SDVX6, soundvoltex.dll will open
// HKLM\HARDWARE\DEVICEMAP\SERIALCOMM, go through some of the keys, and depending on
// what is present, pick a port other than COM1 (seemingly the highest port
// available). We want the game to pick COM1 still, so a workaround is needed to
// fool the game.
ENABLE_COM_PORT_SCAN_HOOK = true;
}
}
#endif
@@ -304,6 +366,7 @@ namespace games::sdvx {
#ifdef SPICE64
powrprof_hook_init(avs::game::DLL_INSTANCE);
winuser_hook_init(avs::game::DLL_INSTANCE);
// hook camera
if (!DISABLECAMS) {
@@ -316,11 +379,11 @@ namespace games::sdvx {
"418D480484C074218D51FD",
"????????????9090??????",
0, 0)) {
log_warning("sdvx", "failed to insert camera error fix");
log_info("sdvx", "did not find matching signature for camera error patch");
}
// remove log spam
logger::hook_add(sdvx5_spam_remover, nullptr);
logger::hook_add(sdvx64_spam_remover, nullptr);
#endif
}
@@ -366,7 +429,7 @@ namespace games::sdvx {
// calculate target RVA
auto volume_set_rva = libutils::offset2rva(MODULE_PATH / avs::game::DLL_NAME, rva);
if (volume_set_rva == -1) {
log_warning("sdvx", "failed to insert set volume hook (convert rva {})", rva);
log_info("sdvx", "could not apply volume hook patch (convert rva {})", rva);
break;
}
@@ -374,7 +437,7 @@ namespace games::sdvx {
auto *volume_set_ptr = reinterpret_cast<uint16_t *>(
reinterpret_cast<intptr_t>(avs::game::DLL_INSTANCE) + volume_set_rva);
if (volume_set_ptr[0] != 0x8B48) {
log_warning("sdvx", "failed to insert set volume hook (invalid target)");
log_info("sdvx", "could not apply volume hook patch (invalid target)", rva);
break;
}
@@ -384,7 +447,7 @@ namespace games::sdvx {
volume_set_hook,
&volume_set_orig))
{
log_warning("sdvx", "failed to insert set volume hook (insert trampoline)");
log_info("sdvx", "could not apply volume hook patch (insert trampoline)", rva);
}
// success
@@ -395,7 +458,7 @@ namespace games::sdvx {
// check if version not found
if (!volume_hook_found) {
log_warning("sdvx", "volume hook unavailable for this game version");
log_info("sdvx", "volume hook unavailable for this game version");
// set volumes to sdvx 4 defaults
auto &lights = games::sdvx::get_lights();
+5 -1
View File
@@ -2,6 +2,7 @@
#pragma once
#include <optional>
#include <cstdint>
#include "games/game.h"
@@ -10,7 +11,9 @@ namespace games::sdvx {
enum SdvxOverlayPosition {
SDVX_OVERLAY_TOP,
SDVX_OVERLAY_MIDDLE,
SDVX_OVERLAY_BOTTOM
SDVX_OVERLAY_BOTTOM,
SDVX_OVERLAY_BOTTOM_LEFT,
SDVX_OVERLAY_BOTTOM_RIGHT
};
// settings
@@ -24,6 +27,7 @@ namespace games::sdvx {
class SDVXGame : public games::Game {
public:
SDVXGame();
virtual void pre_attach() override;
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;