Update to spice2x-25-04-25 (pre-apply)
> broken commit
This commit is contained in:
+1
-29
@@ -27,34 +27,6 @@ namespace api::modules {
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{ SIGTERM, "SIGTERM" },
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};
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static inline bool acquire_shutdown_privs() {
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// check if already acquired
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static bool acquired = false;
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if (acquired)
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return true;
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// get process token
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HANDLE hToken;
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if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken))
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return false;
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// get the LUID for the shutdown privilege
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TOKEN_PRIVILEGES tkp;
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LookupPrivilegeValue(NULL, SE_SHUTDOWN_NAME, &tkp.Privileges[0].Luid);
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tkp.PrivilegeCount = 1;
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tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
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// get the shutdown privilege for this process
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AdjustTokenPrivileges(hToken, FALSE, &tkp, 0, (PTOKEN_PRIVILEGES) NULL, 0);
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// check for error
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bool success = GetLastError() == ERROR_SUCCESS;
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if (success)
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acquired = true;
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return success;
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}
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Control::Control() : Module("control", true) {
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functions["raise"] = std::bind(&Control::raise, this, _1, _2);
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functions["exit"] = std::bind(&Control::exit, this, _1, _2);
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@@ -150,7 +122,7 @@ namespace api::modules {
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return error(res, "Unable to acquire shutdown privileges");
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// exit windows
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if (!ExitWindowsEx(EWX_POWEROFF | EWX_FORCE,
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if (!ExitWindowsEx(EWX_SHUTDOWN | EWX_HYBRID_SHUTDOWN | EWX_FORCE,
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SHTDN_REASON_MAJOR_APPLICATION |
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SHTDN_REASON_MINOR_MAINTENANCE))
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return error(res, "Unable to shutdown system");
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@@ -0,0 +1,54 @@
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#include "ddr.h"
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#include <functional>
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#include "external/rapidjson/document.h"
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#include "games/ddr/ddr.h"
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using namespace std::placeholders;
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using namespace rapidjson;
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namespace api::modules {
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DDR::DDR() : Module("ddr") {
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functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
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}
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/**
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* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
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*/
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void DDR::tapeled_get(Request &req, Response &res) {
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static const char* device_names[11] = {
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"p1_foot_up",
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"p1_foot_right",
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"p1_foot_left",
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"p1_foot_down",
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"p2_foot_up",
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"p2_foot_right",
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"p2_foot_left",
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"p2_foot_down",
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"top_panel",
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"monitor_left",
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"monitor_right"
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};
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Value response_object(kObjectType);
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// Iterate through each device and dump its lights data into the response
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for (size_t device = 0; device < 11; device++) {
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size_t num_leds = 25;
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if (device > 7)
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num_leds = 50;
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Value light_state(kArrayType);
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light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
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for (size_t led = 0; led < num_leds; led++) {
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light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
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light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
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light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
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}
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response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
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}
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res.add_data(response_object);
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}
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}
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@@ -0,0 +1,17 @@
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#pragma once
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#include <vector>
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#include "api/module.h"
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#include "api/request.h"
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namespace api::modules {
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class DDR : public Module {
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public:
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DDR();
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private:
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// function definitions
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void tapeled_get(Request &req, Response &res);
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};
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}
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+84
-44
@@ -1,5 +1,7 @@
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#include "lights.h"
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#include <functional>
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#include <cfg/configurator.h>
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#include "external/rapidjson/document.h"
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#include "misc/eamuse.h"
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#include "cfg/light.h"
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@@ -17,11 +19,16 @@ namespace api::modules {
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functions["read"] = std::bind(&Lights::read, this, _1, _2);
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functions["write"] = std::bind(&Lights::write, this, _1, _2);
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functions["write_reset"] = std::bind(&Lights::write_reset, this, _1, _2);
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lights = games::get_lights(eamuse_get_game());
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this->lights = games::get_lights(eamuse_get_game());
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for (auto &light : *this->lights) {
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this->lights_by_names.emplace(light.getName(), light);
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}
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}
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/**
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* read()
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* read(name: str, ...)
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*/
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void Lights::read(api::Request &req, Response &res) {
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@@ -30,17 +37,39 @@ namespace api::modules {
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return;
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}
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// add state for each light
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for (auto &light : *this->lights) {
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Value state(kArrayType);
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Value light_name(light.getName().c_str(), res.doc()->GetAllocator());
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Value light_state(GameAPI::Lights::readLight(RI_MGR, light));
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Value light_enabled(light.override_enabled);
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state.PushBack(light_name, res.doc()->GetAllocator());
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state.PushBack(light_state, res.doc()->GetAllocator());
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state.PushBack(light_enabled, res.doc()->GetAllocator());
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res.add_data(state);
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// all lights for this game
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if (req.params.Size() == 0) {
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// add state for each light
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for (auto &light : *this->lights) {
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get_light(light, res);
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}
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return;
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}
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// specified light names
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for (Value ¶m : req.params.GetArray()) {
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// check params
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if (!param.IsString()) {
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error_type(res, "name", "string");
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return;
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}
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const auto name = param.GetString();
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if (this->lights_by_names.contains(name)) {
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get_light(this->lights_by_names.at(name).get(), res);
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}
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}
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}
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void Lights::get_light(Light &light, Response &res) {
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Value state(kArrayType);
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Value light_name(light.getName().c_str(), res.doc()->GetAllocator());
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Value light_state(GameAPI::Lights::readLight(RI_MGR, light));
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Value light_enabled(light.override_enabled);
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state.PushBack(light_name, res.doc()->GetAllocator());
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state.PushBack(light_state, res.doc()->GetAllocator());
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state.PushBack(light_enabled, res.doc()->GetAllocator());
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res.add_data(state);
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}
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/**
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@@ -88,6 +117,7 @@ namespace api::modules {
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/**
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* write_reset()
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* write_reset(name: str, ...)
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* write_reset([name: str], ...)
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*/
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void Lights::write_reset(Request &req, Response &res) {
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@@ -104,7 +134,12 @@ namespace api::modules {
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if (params.Size() == 0) {
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if (lights != nullptr) {
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for (auto &light : *this->lights) {
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light.override_enabled = false;
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if (light.override_enabled) {
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if (cfg::CONFIGURATOR_STANDALONE) {
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GameAPI::Lights::writeLight(RI_MGR, light, light.last_state);
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}
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light.override_enabled = false;
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}
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}
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}
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return;
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@@ -112,26 +147,28 @@ namespace api::modules {
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// loop parameters
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for (Value ¶m : req.params.GetArray()) {
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const char* light_name = nullptr;
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// check params
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if (!param.IsArray()) {
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error(res, "parameters must be arrays");
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return;
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if (param.IsArray()) {
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if (param.Size() < 1) {
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error_params_insufficient(res);
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continue;
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}
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if (!param[0].IsString()) {
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error_type(res, "name", "string");
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continue;
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}
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// get params
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light_name = param[0].GetString();
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} else if (param.IsString()) {
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light_name = param.GetString();
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} else {
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error(res, "parameters must be arrays or strings");
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}
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if (param.Size() < 1) {
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error_params_insufficient(res);
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continue;
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}
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if (!param[0].IsString()) {
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error_type(res, "name", "string");
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continue;
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}
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// get params
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auto light_name = param[0].GetString();
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// write analog state
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if (!this->write_light_reset(light_name)) {
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if (light_name && !this->write_light_reset(light_name)) {
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error_unknown(res, "analog", light_name);
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continue;
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}
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@@ -146,16 +183,20 @@ namespace api::modules {
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}
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// find light
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for (auto &light : *this->lights) {
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if (light.getName() == name) {
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light.override_state = CLAMP(state, 0.f, 1.f);
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light.override_enabled = true;
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return true;
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}
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}
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if (this->lights_by_names.contains(name)) {
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auto &light = this->lights_by_names.at(name).get();
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light.override_state = CLAMP(state, 0.f, 1.f);
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light.override_enabled = true;
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// unknown light
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return false;
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if (cfg::CONFIGURATOR_STANDALONE) {
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GameAPI::Lights::writeLight(RI_MGR, light, state);
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}
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return true;
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} else {
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// unknown light
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return false;
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}
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}
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bool Lights::write_light_reset(std::string name) {
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@@ -166,14 +207,13 @@ namespace api::modules {
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}
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// find light
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for (auto &light : *this->lights) {
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if (light.getName() == name) {
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light.override_enabled = false;
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return true;
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}
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if (this->lights_by_names.contains(name)) {
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auto &light = this->lights_by_names.at(name).get();
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light.override_enabled = false;
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return true;
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} else {
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// unknown light
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return false;
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}
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// unknown light
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return false;
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}
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}
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@@ -1,6 +1,8 @@
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#pragma once
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#include <vector>
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#include <external/robin_hood.h>
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#include "api/module.h"
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#include "api/request.h"
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#include "cfg/api.h"
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@@ -15,6 +17,7 @@ namespace api::modules {
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// state
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std::vector<Light> *lights;
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robin_hood::unordered_map<std::string, std::reference_wrapper<Light>> lights_by_names;
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// function definitions
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void read(Request &req, Response &res);
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@@ -22,6 +25,7 @@ namespace api::modules {
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void write_reset(Request &req, Response &res);
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// helper
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void get_light(Light &light, Response &res);
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bool write_light(std::string name, float state);
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bool write_light_reset(std::string name);
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};
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@@ -0,0 +1,53 @@
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#include "resize.h"
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#include "external/rapidjson/document.h"
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#include "cfg/screen_resize.h"
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using namespace std::placeholders;
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using namespace rapidjson;
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namespace api::modules {
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static thread_local std::vector<uint8_t> CAPTURE_BUFFER;
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Resize::Resize() : Module("resize") {
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functions["image_resize_enable"] = std::bind(&Resize::image_resize_enable, this, _1, _2);
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functions["image_resize_set_scene"] = std::bind(&Resize::image_resize_set_scene, this, _1, _2);
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}
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/**
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* image_resize_enable(enable: bool)
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*/
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void Resize::image_resize_enable(Request &req, Response &res) {
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if (req.params.Size() < 1) {
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return error_params_insufficient(res);
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}
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if (!req.params[0].IsBool()) {
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return error_type(res, "enable", "bool");
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}
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cfg::SCREENRESIZE->enable_screen_resize = req.params[0].GetBool();
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}
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/**
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* image_resize_set_scene(scene: int)
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*/
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void Resize::image_resize_set_scene(Request &req, Response &res) {
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if (req.params.Size() < 1) {
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return error_params_insufficient(res);
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}
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if (!req.params[0].IsInt()) {
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return error_type(res, "scene", "int");
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}
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const auto scene = req.params[0].GetInt();
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if (scene < 0 || (int)std::size(cfg::SCREENRESIZE->scene_settings) < scene) {
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return error(res, "invalid scene number");
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}
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if (scene == 0) {
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cfg::SCREENRESIZE->enable_screen_resize = false;
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} else {
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cfg::SCREENRESIZE->enable_screen_resize = true;
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cfg::SCREENRESIZE->screen_resize_current_scene = scene - 1;
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}
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}
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}
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@@ -0,0 +1,18 @@
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#pragma once
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#include "api/module.h"
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#include "api/request.h"
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namespace api::modules {
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class Resize : public Module {
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public:
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Resize();
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private:
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// function definitions
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void image_resize_enable(Request &req, Response &res);
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void image_resize_set_scene(Request &req, Response &res);
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};
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}
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@@ -4,6 +4,7 @@
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#include "external/rapidjson/document.h"
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#include "avs/game.h"
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#include "hooks/graphics/graphics.h"
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#include "misc/eamuse.h"
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#include "launcher/launcher.h"
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#include "touch/touch.h"
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@@ -18,7 +19,12 @@ namespace api::modules {
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Touch::Touch() : Module("touch") {
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is_sdvx = avs::game::is_model("KFC");
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is_tdj_fhd = (avs::game::is_model("LDJ") && games::iidx::is_tdj_fhd());
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// special case: when windowed subscreen is in use, use the original coords
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if (GRAPHICS_IIDX_WSUB) {
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is_tdj_fhd = false;
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}
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functions["read"] = std::bind(&Touch::read, this, _1, _2);
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functions["write"] = std::bind(&Touch::write, this, _1, _2);
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Reference in New Issue
Block a user