Update to spice2x-25-04-25 (pre-apply)
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@@ -1,15 +1,21 @@
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#pragma once
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#include "games/game.h"
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#include <cstdint>
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namespace games::ddr {
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// settings
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extern bool SDMODE;
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// Buffers to store RGB data for tape LEDs on gold cabinets
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const size_t TAPELED_DEVICE_COUNT = 11;
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extern uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3];
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class DDRGame : public games::Game {
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public:
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DDRGame();
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virtual void pre_attach() override;
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virtual void attach() override;
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virtual void detach() override;
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};
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