Update to spice2x-25-04-25 (pre-apply)
> broken commit
This commit is contained in:
+62
-9
@@ -33,6 +33,9 @@
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#include "pcm/io.h"
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#include "onpara/io.h"
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#include "bc/io.h"
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#include "ccj/io.h"
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#include "qks/io.h"
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#include "mfg/io.h"
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namespace games {
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@@ -42,6 +45,7 @@ namespace games {
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static robin_hood::unordered_map<std::string, std::vector<Button> &> buttons;
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static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
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static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
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static robin_hood::unordered_map<std::string, std::string> buttons_help;
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static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
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static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
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static robin_hood::unordered_map<std::string, std::vector<Option>> options;
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@@ -59,6 +63,7 @@ namespace games {
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const std::string bbc("Bishi Bashi Channel");
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games.push_back(bbc);
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buttons.insert({ bbc, bbc::get_buttons() });
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buttons_help.insert({ bbc, bbc::get_buttons_help() });
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analogs.insert({ bbc, bbc::get_analogs() });
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lights.insert({ bbc, bbc::get_lights() });
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file_hints[bbc].emplace_back("bsch.dll");
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@@ -67,6 +72,7 @@ namespace games {
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const std::string hpm("HELLO! Pop'n Music");
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games.push_back(hpm);
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buttons.insert({ hpm, hpm::get_buttons() });
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buttons_help.insert({ hpm, hpm::get_buttons_help() });
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lights.insert({ hpm, hpm::get_lights() });
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file_hints[hpm].emplace_back("popn.dll");
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@@ -99,6 +105,7 @@ namespace games {
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const std::string gitadora("GitaDora");
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games.push_back(gitadora);
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buttons.insert({ gitadora, gitadora::get_buttons() });
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buttons_help.insert({ gitadora, gitadora::get_buttons_help() });
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analogs.insert({ gitadora, gitadora::get_analogs() });
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lights.insert({ gitadora, gitadora::get_lights() });
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file_hints[gitadora].emplace_back("gdxg.dll");
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@@ -107,6 +114,7 @@ namespace games {
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const std::string iidx("Beatmania IIDX");
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games.push_back(iidx);
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buttons.insert({ iidx, iidx::get_buttons() });
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buttons_help.insert({ iidx, iidx::get_buttons_help() });
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analogs.insert({ iidx, iidx::get_analogs() });
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lights.insert({ iidx, iidx::get_lights() });
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file_hints[iidx].emplace_back("bm2dx.dll");
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@@ -115,6 +123,7 @@ namespace games {
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const std::string jb("Jubeat");
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games.push_back(jb);
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buttons.insert({ jb, jb::get_buttons() });
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buttons_help.insert({ jb, jb::get_buttons_help() });
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lights.insert({ jb, jb::get_lights() });
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file_hints[jb].emplace_back("jubeat.dll");
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@@ -130,6 +139,7 @@ namespace games {
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const std::string museca("Museca");
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games.push_back(museca);
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buttons.insert({ museca, museca::get_buttons() });
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buttons_help.insert({ museca, museca::get_buttons_help() });
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analogs.insert({ museca, museca::get_analogs() });
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lights.insert({ museca, museca::get_lights() });
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file_hints[museca].emplace_back("museca.dll");
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@@ -138,6 +148,7 @@ namespace games {
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const std::string nost("Nostalgia");
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games.push_back(nost);
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buttons.insert({ nost, nost::get_buttons() });
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buttons_help.insert({ nost, nost::get_buttons_help() });
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analogs.insert({ nost, nost::get_analogs() });
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lights.insert({ nost, nost::get_lights() });
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file_hints[nost].emplace_back("nostalgia.dll");
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@@ -146,6 +157,7 @@ namespace games {
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const std::string popn("Pop'n Music");
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games.push_back(popn);
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buttons.insert({ popn, popn::get_buttons() });
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buttons_help.insert({ popn, popn::get_buttons_help() });
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lights.insert({ popn, popn::get_lights() });
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file_hints[popn].emplace_back("popn19.dll");
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file_hints[popn].emplace_back("popn20.dll");
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@@ -195,6 +207,7 @@ namespace games {
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const std::string sdvx("Sound Voltex");
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games.push_back(sdvx);
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buttons.insert({ sdvx, sdvx::get_buttons() });
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buttons_help.insert({ sdvx, sdvx::get_buttons_help() });
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analogs.insert({ sdvx, sdvx::get_analogs() });
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lights.insert({ sdvx, sdvx::get_lights() });
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file_hints[sdvx].emplace_back("soundvoltex.dll");
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@@ -209,6 +222,7 @@ namespace games {
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const std::string ftt("FutureTomTom");
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games.push_back(ftt);
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buttons.insert({ ftt, ftt::get_buttons() });
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buttons_help.insert({ ftt, ftt::get_buttons_help() });
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analogs.insert({ ftt, ftt::get_analogs() });
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lights.insert({ ftt, ftt::get_lights() });
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file_hints[ftt].emplace_back("arkmmd.dll");
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@@ -231,6 +245,7 @@ namespace games {
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const std::string drs("DANCERUSH");
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games.push_back(drs);
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buttons.insert({ drs, drs::get_buttons() });
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buttons_help.insert({ drs, drs::get_buttons_help() });
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lights.insert({ drs, drs::get_lights() });
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file_hints[drs].emplace_back("superstep.dll");
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@@ -272,7 +287,32 @@ namespace games {
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const std::string bc("Busou Shinki: Armored Princess Battle Conductor");
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games.push_back(bc);
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buttons.insert({ bc, bc::get_buttons() });
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file_hints[bc].emplace_back("kamunity.dll");
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buttons_help.insert({ bc, bc::get_buttons_help() });
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analogs.insert({ bc, bc::get_analogs() });
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file_hints[bc].emplace_back("game/bsac_app.exe");
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// ccj
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const std::string ccj("Chase Chase Jokers");
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games.push_back(ccj);
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buttons.insert({ ccj, ccj::get_buttons() });
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buttons_help.insert({ ccj, ccj::get_buttons_help() });
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analogs.insert({ ccj, ccj::get_analogs() });
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lights.insert({ ccj, ccj::get_lights() });
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file_hints[ccj].emplace_back("game/chaseproject.exe");
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// QuizKnock STADIUM
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const std::string qks("QuizKnock STADIUM");
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games.push_back(qks);
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buttons.insert({ qks, qks::get_buttons() });
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buttons_help.insert({ qks, qks::get_buttons_help() });
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file_hints[qks].emplace_back("game/uks.exe");
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// Mahjong Fight Girl
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const std::string mfg("Mahjong Fight Girl");
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games.push_back(mfg);
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buttons.insert({ mfg, mfg::get_buttons() });
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buttons_help.insert({ mfg, mfg::get_buttons_help() });
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file_hints[mfg].emplace_back("game/MFGClient_Data");
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}
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const std::vector<std::string> &get_games() {
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@@ -290,6 +330,15 @@ namespace games {
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return &it->second;
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}
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std::string get_buttons_help(const std::string &game) {
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initialize();
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auto it = buttons_help.find(game);
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if (it == buttons_help.end()) {
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return "";
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}
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return it->second;
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}
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static std::vector<Button> gen_buttons_keypads(const std::string &game) {
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auto buttons = GameAPI::Buttons::getButtons(game);
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std::vector<std::string> names;
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@@ -368,6 +417,8 @@ namespace games {
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// overlay button definitions
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names.emplace_back("Screenshot");
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vkey_defaults.push_back(VK_SNAPSHOT);
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names.emplace_back("Toggle Main Menu");
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vkey_defaults.push_back(VK_ESCAPE);
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names.emplace_back("Toggle Sub Screen");
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vkey_defaults.push_back(VK_PRIOR);
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names.emplace_back("Insert Coin");
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@@ -392,21 +443,23 @@ namespace games {
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vkey_defaults.push_back(VK_F11);
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names.emplace_back("Toggle Overlay");
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vkey_defaults.push_back(VK_F12);
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names.emplace_back("Toggle VR Control");
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names.emplace_back("Toggle Camera Control");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Player 1 PIN Macro");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Player 2 PIN Macro");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Screen Resize");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Navigator Activate");
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names.emplace_back("Screen Resize Scene 1");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Navigator Cancel");
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names.emplace_back("Screen Resize Scene 2");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Navigator Up");
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names.emplace_back("Screen Resize Scene 3");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Navigator Down");
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names.emplace_back("Screen Resize Scene 4");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Navigator Left");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Navigator Right");
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names.emplace_back("Force Exit Game");
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vkey_defaults.push_back(0xFF);
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names.emplace_back("Hotkey Enable 1");
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vkey_defaults.push_back(0xFF);
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