Update to spice2x-25-04-25 (pre-apply)

> broken commit
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2025-05-07 00:25:31 +09:00
parent 04dee88276
commit c94de456b5
543 changed files with 78491 additions and 91698 deletions
+198 -68
View File
@@ -11,16 +11,19 @@
#include "cfg/icon.h"
#include "cfg/screen_resize.h"
#include "games/ddr/ddr.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
#include "launcher/shutdown.h"
#include "overlay/overlay.h"
#include "touch/touch.h"
#include "touch/touch_indicators.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/fileutils.h"
#include "util/utils.h"
#include "misc/wintouchemu.h"
#include "util/time.h"
#include "rawinput/rawinput.h"
struct CaptureData {
std::shared_ptr<uint8_t[]> data;
@@ -28,11 +31,15 @@ struct CaptureData {
uint64_t timestamp;
};
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
// icon
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
// state
static WNDPROC WNDPROC_ORIG = nullptr;
static WNDPROC WSUB_WNDPROC_ORIG = nullptr;
static std::vector<WNDPROC> WNDPROC_CUSTOM {};
static bool GRAPHICS_SCREENSHOT_TRIGGER = false;
static std::set<int> GRAPHICS_SCREENS { 0 };
@@ -53,9 +60,17 @@ graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
bool GRAPHICS_WINDOWED = false;
std::vector<HWND> GRAPHICS_WINDOWS;
UINT GRAPHICS_FORCE_REFRESH = 0;
std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
bool GRAPHICS_9_ON_12 = false;
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
graphics_dx9on12_state GRAPHICS_9_ON_12_STATE = DX9ON12_AUTO;
bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
bool SUBSCREEN_FORCE_REDRAW = false;
bool D3D9_DEVICE_HOOK_DISABLE = false;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
bool GRAPHICS_FS_ORIENTATION_SWAP = false;
uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
// settings
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
@@ -154,26 +169,44 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
// capture mouse
if (GRAPHICS_CAPTURE_CURSOR) {
bool free_cursor = false;
bool capture_cursor = false;
bool early_return = false;
switch (uMsg) {
case WM_SETFOCUS: {
// capture mouse
RECT WINDOW_RECT;
GetWindowRect(hWnd, &WINDOW_RECT);
ClipCursor(&WINDOW_RECT);
return true;
}
case WM_KILLFOCUS: {
// free mouse
ClipCursor(0);
return true;
}
case WM_SETFOCUS:
capture_cursor = true;
early_return = true;
break;
case WM_KILLFOCUS:
free_cursor = true;
early_return = true;
break;
case WM_WINDOWPOSCHANGED:
// known issue: dragging with the title bar results in WM_WINDOWPOSCHANGED
// getting called, which calls ClipCursor successfully, but doesn't actually
// confine the cursor for some reason; seems like odd Windows behavior
// (can be fixed if focus is shifted to another window and then back to the game
// window)
if (hWnd == GetActiveWindow()) {
capture_cursor = true;
} else {
free_cursor = true;
}
// do not return early; may result in WM_SIZE / WM_MOVE no longer being called
default:
break;
}
if (free_cursor) {
ClipCursor(nullptr);
} else if (capture_cursor) {
RECT WINDOW_RECT;
GetWindowRect(hWnd, &WINDOW_RECT);
ClipCursor(&WINDOW_RECT);
}
if (early_return) {
return true;
}
}
// drop keydown messages
@@ -187,47 +220,44 @@ static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
break;
}
// update the size of an emulated touch window is the window changes size or moves
if (SPICETOUCH_TOUCH_HWND) {
switch (uMsg) {
case WM_MOVE:
case WM_SIZE: {
// get window rect
RECT windowRect {};
GetWindowRect(hWnd, &windowRect);
// adjust to client area
POINT p {};
ClientToScreen(hWnd, &p);
windowRect.top = p.y;
int new_x = windowRect.left;
int new_y = windowRect.top;
int new_width = windowRect.right - new_x;
int new_height = windowRect.bottom - new_y;
log_misc("graphics", "detected window change ({}x{} @ {}, {} -> {}x{} @ {}, {}), updating touch window to match",
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y,
new_width, new_height, new_x, new_y);
SPICETOUCH_TOUCH_X = new_x;
SPICETOUCH_TOUCH_Y = new_y;
SPICETOUCH_TOUCH_WIDTH = new_width;
SPICETOUCH_TOUCH_HEIGHT = new_height;
SetWindowPos(SPICETOUCH_TOUCH_HWND, HWND_TOP,
new_x, new_y,
new_width, new_height,
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
switch (uMsg) {
case WM_MOVE:
case WM_SIZE: {
// Update SPICETOUCH space when the main window changes size or moves.
// The update happens regardless of whether the "fake" spicetouch window is present or not.
// This allows touches received on subscreen window to be translated correctly.
update_spicetouch_window_dimensions(hWnd);
// log_misc(
// "graphics", "detected window change ({}x{} @ {}, {}), updating touch coord-space to match",
// SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y);
// Update SPICETOUCH window if present
if (SPICETOUCH_TOUCH_HWND) {
SetWindowPos(
SPICETOUCH_TOUCH_HWND, HWND_TOP,
SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y,
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
}
default:
break;
}
default:
break;
}
// call default
return CallWindowProcA(WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
}
// window procedure for subscreen
// this might be replaced by spicetouch hook later
static LRESULT CALLBACK WsubWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (uMsg == WM_CLOSE) {
log_misc("graphics", "ignore WM_CLOSE for subscreen window");
return false;
}
return CallWindowProcA(WSUB_WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
}
static LONG WINAPI ChangeDisplaySettingsA_hook(DEVMODEA *lpDevMode, DWORD dwflags) {
log_misc("graphics", "ChangeDisplaySettingsA hook hit");
@@ -271,10 +301,12 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
LPVOID lpParam)
{
const std::string window_name(lpWindowName != nullptr ? lpWindowName : "(null)");
log_misc("graphics", "CreateWindowExA hook hit (0x{:08x}, {}, {}, 0x{:08x}, {}, {}, {}, {}, {}, {}, {}, {})",
dwExStyle,
fmt::ptr(lpClassName),
lpWindowName != nullptr ? lpWindowName : "(null)",
window_name,
dwStyle,
x,
y,
@@ -285,43 +317,86 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
fmt::ptr(hInstance),
fmt::ptr(lpParam));
// set display orientation
// only do this when the target window is portrait
// set display orientation and/or refresh rate
// only set orientation when the target window is portrait
// (avoid doing this for SDVX subscreen which is in landscape, for example)
if ((nHeight > nWidth) &&
const auto adjust_orientation =
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW)) {
DWORD orientation = (GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW) ? DMDO_90 : DMDO_270;
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
DEVMODE mode {};
// get display settings
if (EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &mode)) {
log_misc("graphics", "auto-rotate: rotating display to DMDO_xx mode {}", orientation);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
if (EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &mode)) {
if (adjust_orientation) {
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
log_misc(
"graphics",
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
orientation);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
}
if (GRAPHICS_FORCE_REFRESH > 0) {
log_info(
"graphics",
"auto-rotate: force refresh rate: {} => {} Hz",
"call ChangeDisplaySettings to force refresh rate: {} => {} Hz (-graphics-force-refresh)",
mode.dmDisplayFrequency,
GRAPHICS_FORCE_REFRESH);
mode.dmDisplayFrequency = GRAPHICS_FORCE_REFRESH;
}
auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
log_warning("graphics", "auto-rotate: failed to change display settings: {}", disp_res);
log_warning("graphics", "failed to change display settings: {}", disp_res);
}
} else {
log_warning("graphics", "auto-rotate: failed to get display settings");
log_warning("graphics", "failed to get display settings");
}
}
// gfdm
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
// set window name
if (!lpWindowName) {
lpWindowName = "GITADORA";
}
}
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
// TDJ windowed mode with subscreen: hide maximize button
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
// call original
HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
if (is_tdj_sub_window) {
// TDJ windowed mode: remember the subscreen window handle for later
TDJ_SUBSCREEN_WINDOW = result;
// hook for preventing the closing of subscreen window
if (GRAPHICS_IIDX_WSUB) {
graphics_hook_subscreen_window(TDJ_SUBSCREEN_WINDOW);
}
}
// hook for preventing the closing of subscreen window
if (is_sdvx_sub_window) {
SDVX_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
}
disable_touch_indicators(result);
return result;
}
@@ -387,6 +462,8 @@ static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LP
dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
disable_touch_indicators(result);
return result;
}
@@ -400,10 +477,17 @@ static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
// call original
BOOL value = EnumDisplayDevicesA_orig(lpDevice, iDevNum, lpDisplayDevice, dwFlags);
// device ID override
if (value) {
#ifndef SPICE64
// older IIDX games check for hardcoded PCI vendor/device ID pair of GPU
if ((avs::game::is_model("JDZ") || avs::game::is_model("KDZ")) && value) {
log_info(
"graphics",
"EnumDisplayDevicesA_hook: swap DeviceID {} with {} (for IIDX 18/19)",
lpDisplayDevice->DeviceID,
GRAPHICS_DEVICEID.c_str());
memcpy(&lpDisplayDevice->DeviceID, GRAPHICS_DEVICEID.c_str(), GRAPHICS_DEVICEID.size() + 1);
}
#endif
// return original result
return value;
@@ -434,6 +518,39 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
nHeight = rect.bottom - rect.top;
}
// iidx windowed TDJ mode
if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
if (GRAPHICS_IIDX_WSUB) {
// (Experimental) Show subscreen in windowed mode
graphics_load_windowed_subscreen_parameters();
RECT rect {};
DWORD dwStyle;
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
SetRect(&rect, 0, 0, GRAPHICS_IIDX_WSUB_WIDTH, GRAPHICS_IIDX_WSUB_HEIGHT);
AdjustWindowRect(&rect, dwStyle, 0);
X = GRAPHICS_IIDX_WSUB_X;
Y = GRAPHICS_IIDX_WSUB_Y;
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
touch_attach_wnd(TDJ_SUBSCREEN_WINDOW);
} else {
// Existing behaviour: suppress subscreen window and prompt user to use overlay instead
log_info(
"graphics",
"MoveWindow hook - hiding TDJ subscreen window {}; please use subscreen overlay instead (-iidxtdjw)",
fmt::ptr(hWnd));
SendMessage(hWnd, WM_CLOSE, 0, 0);
TDJ_SUBSCREEN_WINDOW = nullptr;
return TRUE;
}
}
// call original
return MoveWindow_orig(hWnd, X, Y, nWidth, nHeight, bRepaint);
}
@@ -720,7 +837,12 @@ void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParamet
if (WNDPROC_ORIG == nullptr) {
WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WindowProc));
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
// NOLEGACY causes WM_CHAR to be not received
// reflec beat game engine does not pass WM_CHAR through for some reason (unrelated to SpiceTouch)
if (!rawinput::NOLEGACY && !(avs::game::is_model({"KBR", "LBR", "MBR"}))) {
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
}
graphics_capture_initial_window(hWnd);
}
}
@@ -737,6 +859,14 @@ void graphics_remove_wnd_proc(WNDPROC wndProc) {
}
}
void graphics_hook_subscreen_window(HWND hWnd) {
// hook window procedure
if (WSUB_WNDPROC_ORIG == nullptr) {
WSUB_WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WsubWindowProc));
}
}
void graphics_screens_register(int screen) {
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);