Update to spice2x-25-04-25 (pre-apply)

> broken commit
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2025-05-07 00:25:31 +09:00
parent 04dee88276
commit c94de456b5
543 changed files with 78491 additions and 91698 deletions
+31 -2
View File
@@ -3,6 +3,7 @@
#include <string>
#include <vector>
#include <optional>
#include <cstdint>
#include <windows.h>
#include <d3d9.h>
@@ -16,6 +17,12 @@ enum graphics_orientation {
ORIENTATION_NORMAL = 2,
};
enum graphics_dx9on12_state {
DX9ON12_AUTO,
DX9ON12_FORCE_OFF,
DX9ON12_FORCE_ON,
};
// flag settings
extern bool GRAPHICS_CAPTURE_CURSOR;
extern bool GRAPHICS_LOG_HRESULT;
@@ -25,13 +32,32 @@ extern bool GRAPHICS_WINDOWED;
extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
extern std::vector<HWND> GRAPHICS_WINDOWS;
extern UINT GRAPHICS_FORCE_REFRESH;
extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
extern bool GRAPHICS_9_ON_12;
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
extern graphics_dx9on12_state GRAPHICS_9_ON_12_STATE;
extern bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME;
extern std::optional<int> GRAPHICS_WINDOW_STYLE;
extern std::optional<std::string> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
extern std::optional<std::string> GRAPHICS_WINDOW_POS;
extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
extern int GRAPHICS_IIDX_WSUB_WIDTH;
extern int GRAPHICS_IIDX_WSUB_HEIGHT;
extern int GRAPHICS_IIDX_WSUB_X;
extern int GRAPHICS_IIDX_WSUB_Y;
extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
extern bool SUBSCREEN_FORCE_REDRAW;
@@ -42,11 +68,13 @@ extern std::string GRAPHICS_SCREENSHOT_DIR;
// Direct3D 9 settings
extern std::optional<UINT> D3D9_ADAPTER;
extern DWORD D3D9_BEHAVIOR_DISABLE;
extern bool D3D9_DEVICE_HOOK_DISABLE;
void graphics_init();
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
void graphics_add_wnd_proc(WNDPROC wndProc);
void graphics_remove_wnd_proc(WNDPROC wndProc);
void graphics_hook_subscreen_window(HWND hWnd);
void graphics_screens_register(int screen);
void graphics_screens_unregister(int screen);
void graphics_screens_get(std::vector<int> &screens);
@@ -69,3 +97,4 @@ void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
void graphics_load_windowed_subscreen_parameters();