Update to spice2x-23-06-08
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+27
-2
@@ -2,6 +2,7 @@
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#include <memory>
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#include <mutex>
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#include <functional>
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#include <vector>
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#include <windows.h>
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#include <d3d9.h>
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@@ -18,6 +19,12 @@ namespace overlay {
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// settings
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extern bool ENABLED;
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extern bool AUTO_SHOW_FPS;
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extern bool AUTO_SHOW_SUBSCREEN;
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extern bool AUTO_SHOW_IOPANEL;
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extern bool AUTO_SHOW_KEYPAD_P1;
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extern bool AUTO_SHOW_KEYPAD_P2;
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extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
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class SpiceOverlay {
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public:
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@@ -43,7 +50,7 @@ namespace overlay {
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static bool update_cursor();
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static void reset_invalidate();
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static void reset_recreate();
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void input_char(unsigned int c, bool rawinput = false);
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void input_char(unsigned int c);
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uint32_t *sw_get_pixel_data(int *width, int *height);
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@@ -60,6 +67,22 @@ namespace overlay {
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return this->device;
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}
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bool can_transform_touch_input() {
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return (this->subscreen_mouse_handler != nullptr);
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}
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bool transform_touch_point(LONG *x, LONG *y) {
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if (this->get_active() && this->subscreen_mouse_handler) {
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return this->subscreen_mouse_handler(x, y);
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} else {
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return true;
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}
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}
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void set_subscreen_mouse_handler(const std::function<bool(LONG *, LONG *)> &f) {
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this->subscreen_mouse_handler = f;
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}
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// renderer
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OverlayRenderer renderer;
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float total_elapsed = 0.f;
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@@ -80,9 +103,10 @@ namespace overlay {
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std::vector<std::unique_ptr<Window>> windows;
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Window *window_fps = nullptr;
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std::function<bool(LONG *, LONG *)> subscreen_mouse_handler = nullptr;
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bool active = false;
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bool toggle_down = false;
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bool rawinput_char = true;
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bool hotkey_toggle = false;
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bool hotkey_toggle_last = false;
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@@ -92,6 +116,7 @@ namespace overlay {
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// global
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extern std::mutex OVERLAY_MUTEX;
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extern std::unique_ptr<overlay::SpiceOverlay> OVERLAY;
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extern ImFont* DSEG_FONT;
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// synchronized helpers
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void create_d3d9(HWND hWnd, IDirect3D9 *d3d, IDirect3DDevice9 *device);
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