troubleshooter: deferred message for fatal errors (#491)
## Description of change When the game logs a fatal error message, queue up a deferred message for the troubleshooter.
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@@ -10,6 +10,7 @@ namespace deferredlogs {
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extern const std::initializer_list<std::string> SUPERSTEP_SOUND_ERROR_MESSAGE;
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void set_softid(const std::string& softid);
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void report_fatal_message();
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void defer_error_messages(std::initializer_list<std::string> messages);
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void dump_to_logger(bool is_crash=false);
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}
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