iidx: show error message for emulated I/O mismatch in LDJ/TDJ sub overlay (#555)
## Link to GitHub Issue, if one exists #345 ## Description of change When DLL is configured to use TDJ I/O but spice is in LDJ mode, show an error in LED ticker suggesting the user to turn on `-iidxtdj`. When DLL is configured to use LDJ I/O but spice is in TDJ mode, show an error in TDJ overaly suggesting the user to fix the DLL. Fix a small bug that caused a white window to be created when `-w` is enabled even when `-iidxtdj` is not, but DLL is using TDJ I/O.
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@@ -12,11 +12,9 @@ namespace overlay::windows {
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this->title = "IIDX TDJ Subscreen";
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if (GRAPHICS_IIDX_WSUB) {
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this->disabled_message =
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"Close this overlay and use the second window (ALT+TAB).\n"
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"If you don't see the window, double check your DLL type and apply TDJ I/O patches as needed.";
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this->disabled_message = "Close this overlay and use the second window. (try ALT+TAB)";
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} else if (games::iidx::IIDX_TDJ_MONITOR_WARNING) {
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this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option";
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this->disabled_message = "TDJ mode subscreen overlay is not compatible with -monitor option.";
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}
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float size = 0.5f;
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@@ -44,6 +42,18 @@ namespace overlay::windows {
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ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 2));
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}
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void IIDXSubScreen::check_for_errors() {
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if (games::iidx::CURRENT_IO_EMULATION_STATE ==
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games::iidx::iidx_aio_emulation_state::bi2a_com2) {
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// explicitly check if LDJ I/O is enabled (as opposed to checking if NOT TDJ I/O)
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// to account for the fact that I/O emulation may be disabled
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this->disabled_message =
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"LDJ I/O detected; TDJ mode subscreen overlay requires TDJ I/O.\n"
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"Ensure you apply applicable TDJ I/O patches, or run with TDJ DLL.";
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}
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}
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void IIDXSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
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if (!this->get_active()) {
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return;
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