Update to spice2x-26-02-17 (pre-apply)
> broken commit
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+30
-6
@@ -9,11 +9,22 @@
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#include "games/drs/drs.h"
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#include "misc/eamuse.h"
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#include "util/logging.h"
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#include "util/socd_cleaner.h"
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#include "util/time.h"
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#include "util/utils.h"
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#include "util/tapeled.h"
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using namespace GameAPI;
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#define DEBUG_VERBOSE 0
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#if DEBUG_VERBOSE
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#define log_debug(module, format_str, ...) logger::push( \
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LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
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#else
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#define log_debug(module, format_str, ...)
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#endif
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// state
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static uint8_t STATUS_BUFFER[272] {};
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static bool STATUS_BUFFER_FREEZE = false;
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@@ -94,18 +105,25 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
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}
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// volume left
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if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
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const auto now = get_performance_milliseconds();
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const auto vol_l_state = socd::socd_clean(0,
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Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
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Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
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now);
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if (vol_l_state == socd::SocdCCW) {
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BI2A_VOLL = (BI2A_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
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} else if (vol_l_state == socd::SocdCW) {
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BI2A_VOLL = (BI2A_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
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}
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// volume right
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if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
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const auto vol_r_state = socd::socd_clean(1,
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Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
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Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
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now);
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if (vol_r_state == socd::SocdCCW) {
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BI2A_VOLR = (BI2A_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
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}
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if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
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} else if (vol_r_state == socd::SocdCW) {
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BI2A_VOLR = (BI2A_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
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}
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@@ -127,6 +145,12 @@ static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
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// save volumes in buffer
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*((uint16_t*) &STATUS_BUFFER[17]) = (uint16_t) ((vol_left) << 2);
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*((uint16_t*) &STATUS_BUFFER[19]) = (uint16_t) ((vol_right) << 2);
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log_debug(
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"bi2a",
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"knobs = {} {}",
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*((uint16_t*) &STATUS_BUFFER[17]),
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*((uint16_t*) &STATUS_BUFFER[19]));
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}
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// DanceDanceRevolution
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