Update to spice2x-26-02-17 (pre-apply)

> broken commit
This commit is contained in:
[ ]
2026-02-19 15:41:42 +09:00
parent 04fc516d47
commit e923b7918f
211 changed files with 26313 additions and 19055 deletions
+49 -6
View File
@@ -5,9 +5,11 @@
#include "build/defs.h"
#include "easrv/easrv.h"
#include "easrv/smartea.h"
#include "games/mfc/mfc.h"
#include "games/gitadora/gitadora.h"
#include "hooks/avshook.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/logging.h"
@@ -150,7 +152,9 @@ namespace avs {
" * Do NOT copy over random DLLs from another game installation; DLL must match game version\n"
"\n"
, DLL_NAME, MODULE_PATH.string()) };
log_fatal("avs-ea3", "{}", info_str);
log_warning("avs-ea3", "{}", info_str);
log_fatal("avs-ea3", "Failed to find critical ea3 DLL on disk (avs2-ea3.dll OR {})", DLL_NAME);
}
}
@@ -280,6 +284,7 @@ namespace avs {
// read software nodes
if (ea3_soft != nullptr) {
log_misc("avs-ea3", "reading soft id from {}...", ea3_config_name);
avs::core::property_node_refer(ea3_config, ea3_soft, "model",
avs::core::NODE_TYPE_str, EA3_MODEL, 4);
avs::core::property_node_refer(ea3_config, ea3_soft, "dest",
@@ -291,6 +296,7 @@ namespace avs {
avs::core::property_node_refer(ea3_config, ea3_soft, "ext",
avs::core::NODE_TYPE_str, EA3_EXT, 11);
} else if (fileutils::file_exists("prop/ea3-ident.xml")) {
log_misc("avs-ea3", "reading soft id from prop/ea3-ident.xml...");
// read ident config
auto ea3_ident = avs::core::config_read("prop/ea3-ident.xml");
@@ -314,7 +320,14 @@ namespace avs {
// clean up
avs::core::config_destroy(ea3_ident);
} else {
log_fatal("avs-ea3", "node not found in '{}': /ea3/soft", ea3_config_name);
// <ea3><soft> node missing error
log_warning("avs-ea3", "soft id (datecode) not found in prop XML files");
log_warning("avs-ea3", "get fixed prop files and try again - you have incomplete data");
log_warning("avs-ea3", "for experts only:");
log_warning("avs-ea3", " * add the missing <soft>...</soft> node to {}", ea3_config_name);
log_warning("avs-ea3", " * alternatively, provide ea3-ident.xml with <ea3_conf><soft>...");
log_fatal("avs-ea3", "datecode missing in '{}'; 'prop/ea3-ident.xml' also missing", ea3_config_name);
}
// set account id (`EA3_PCBID` is valid if and only if `/ea3/id` is present)
@@ -482,8 +495,15 @@ namespace avs {
std::ostringstream init_code;
init_code << EA3_MODEL;
init_code << EA3_DEST;
init_code << EA3_SPEC;
init_code << EA3_REV;
if (avs::game::DLL_NAME == "arkmdxbio2.dll" &&
strcmp(EA3_MODEL, "MDX") == 0 && strcmp(EA3_SPEC, "I") == 0) {
// ddr gold cab
init_code << "G";
init_code << "B";
} else {
init_code << EA3_SPEC;
init_code << EA3_REV;
}
init_code << EA3_EXT;
std::string init_code_str = init_code.str();
@@ -509,10 +529,32 @@ namespace avs {
}
}
// update -WINDOW in app-config
if (games::gitadora::is_arena_model()) {
avs::core::property_search_remove_safe(app_config, nullptr, "/param/cmdline");
std::string cmdline{};
if (games::gitadora::is_drum()) {
if (GRAPHICS_WINDOWED) {
cmdline = "-d -DM -WINDOW";
} else {
cmdline = "-d -DM";
}
} else {
if (GRAPHICS_WINDOWED) {
cmdline = "-g -GF -WINDOW";
} else {
cmdline = "-g -GF";
}
}
log_info("avs-ea3", "using cmdline: `{}`", cmdline);
avs::core::property_node_create(app_config, nullptr,
avs::core::NODE_TYPE_str, "/param/cmdline", cmdline.c_str());
}
auto app_param = avs::core::property_search_safe(app_config, nullptr, "/param");
// call the game init
log_info("avs-ea3", "calling entry init");
log_info("avs-ea3", "calling entry init (init code = {})", init_code_str);
if (!avs::game::entry_init(init_code_str.data(), app_param)) {
log_fatal("avs-ea3", "entry init failed :(");
}
@@ -561,6 +603,7 @@ namespace avs {
soft_id_code << EA3_EXT;
std::string soft_id_code_str = soft_id_code.str();
log_info("avs-ea3", "soft id code: {}", soft_id_code_str);
deferredlogs::set_softid(soft_id_code_str);
// set soft ID code
avs::core::avs_std_setenv("/env/profile/soft_id_code", soft_id_code_str.c_str());