Update to spice2x-26-02-17 (pre-apply)
> broken commit
This commit is contained in:
+8
-3
@@ -82,18 +82,23 @@ public:
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return this->index != 0xFF;
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}
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inline void clearBindings() {
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device_identifier = "";
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index = 0xFF;
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inline void resetValues() {
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setSensitivity(1.f);
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setDeadzone(0.f);
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invert = false;
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smoothing = false;
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deadzone_mirror = false;
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setMultiplier(1);
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setRelativeMode(false);
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setDelayBufferDepth(0);
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}
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inline void clearBindings() {
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device_identifier = "";
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index = 0xFF;
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resetValues();
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}
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inline const std::string &getName() const {
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return this->name;
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}
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+6
-4
@@ -644,10 +644,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
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case rawinput::HID: {
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// get value
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if (inverted) {
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value = 1.f - device->hidInfo->value_states[index];
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} else {
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value = device->hidInfo->value_states[index];
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if (index < device->hidInfo->value_states.size()) {
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if (inverted) {
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value = 1.f - device->hidInfo->value_states[index];
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} else {
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value = device->hidInfo->value_states[index];
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}
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}
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// deadzone
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+33
-13
@@ -58,8 +58,28 @@ std::string Button::getVKeyString() {
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return "Pause";
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case 0x14:
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return "Caps Lock";
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case 0x15:
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return "IME Kana/Hangul";
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case 0x16:
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return "IME On";
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case 0x17:
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return "IME Junja";
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case 0x18:
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return "IME Final";
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case 0x19:
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return "IME Hanja/Kanji";
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case 0x1A:
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return "IME Off";
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case 0x1B:
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return "Escape";
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case 0x1C:
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return "IME Convert";
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case 0x1D:
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return "IME Nonconvert";
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case 0x1E:
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return "IME Accept";
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case 0x1F:
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return "IME Mode Change";
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case 0x20:
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return "Space";
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case 0x21:
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@@ -255,9 +275,9 @@ std::string Button::getVKeyString() {
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case 0xA3:
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return "Right Control";
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case 0xA4:
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return "Left Menu";
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return "Left Alt";
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case 0xA5:
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return "Right Menu";
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return "Right Alt";
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default:
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// check win API
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@@ -301,17 +321,17 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
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switch (device->type) {
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case rawinput::MOUSE: {
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const char *btn = "Unknown";
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static const char *MOUSE_NAMES[] = {
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"Left Mouse",
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"Right Mouse",
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"Middle Mouse",
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"Mouse 1",
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"Mouse 2",
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"Mouse 3",
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"Mouse 4",
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"Mouse 5",
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};
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if (vKey < sizeof(MOUSE_NAMES)) {
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static const std::array<const char *, 8>MOUSE_NAMES = {
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"Left Mouse",
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"Right Mouse",
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"Middle Mouse",
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"Mouse 1",
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"Mouse 2",
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"Mouse 3",
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"Mouse 4",
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"Mouse 5",
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};
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if (vKey < MOUSE_NAMES.size()) {
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btn = MOUSE_NAMES[vKey];
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}
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return fmt::format("{} ({})", btn, device->desc);
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@@ -45,6 +45,7 @@ private:
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double debounce_up = 0.0;
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double debounce_down = 0.0;
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bool invert = false;
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bool is_temporary = false;
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GameAPI::Buttons::State last_state = GameAPI::Buttons::BUTTON_NOT_PRESSED;
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float last_velocity = 0.f;
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@@ -164,6 +165,14 @@ public:
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this->last_velocity = last_velocity;
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}
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inline bool isTemporary() const {
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return this->is_temporary;
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}
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inline void setTemporary(bool is_temporary) {
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this->is_temporary = is_temporary;
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}
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inline unsigned short getVelocityThreshold() const {
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return this->velocity_threshold;
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}
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@@ -172,6 +181,20 @@ public:
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this->velocity_threshold = velocity_threshold;
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}
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inline bool isValid() {
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// temporarily created by UI
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if (isTemporary()) {
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return true;
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}
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// nothing is set
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if (getDeviceIdentifier().empty() && getVKey() == INVALID_VKEY) {
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return false;
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}
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return true;
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}
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void getMidiVKey(int& channel, int& index);
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void setMidiVKey(rawinput::RawInputManager* manager, bool is_note, int channel, int index);
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+77
-2
@@ -1,5 +1,6 @@
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#include "config.h"
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#include "util/logging.h"
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#include "cfg/button.h"
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/*
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* This code absolutely sucks.
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@@ -10,6 +11,14 @@
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// settings
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std::string CONFIG_PATH_OVERRIDE = "";
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#define CFG_DEBUG_VERBOSE 0
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#if CFG_DEBUG_VERBOSE
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#define log_debug(module, format_str, ...) logger::push( \
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LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
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#else
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#define log_debug(module, format_str, ...)
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#endif
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///////////////////
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/// Constructor ///
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@@ -68,7 +77,7 @@ Config::Config() {
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this->firstFillConfigFile();
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break;
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default:
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log_warning("cfg", "Unknown XML error reading config: {}", configLoadError);
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log_warning("cfg", "Unknown XML error reading config: {}", static_cast<uint32_t>(configLoadError));
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break;
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}
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} while (configLoadError != tinyxml2::XMLError::XML_SUCCESS);
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@@ -510,8 +519,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
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return false;
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}
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tinyxml2::XMLElement *gameButtonNode = nullptr;
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// iterate button nodes
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tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
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gameButtonNode = gameButtonsNode->FirstChildElement("button");
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int button_count = 0;
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while (gameButtonNode != nullptr) {
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const char *buttonNodeName = gameButtonNode->Attribute("name");
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@@ -574,6 +585,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
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}
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}
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// trim the trailing invalid (unbound) alternatives
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tinyxml2::XMLElement *to_delete = nullptr;
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gameButtonNode = gameButtonsNode->LastChildElement("button");
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while (gameButtonNode != nullptr) {
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const char *name = gameButtonNode->Attribute("name");
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const char *devid = gameButtonNode->Attribute("devid");
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int vkey = INVALID_VKEY;
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gameButtonNode->QueryIntAttribute("vkey", &vkey);
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// wrong button, ignore and keep iterating backwards
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if (name == nullptr || std::string(name) != button.getName()) {
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gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
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continue;
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}
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// found a node for this button, which means to_delete is not the first one
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// delete the node for to_delete
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if (to_delete != nullptr) {
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log_debug("cfg", "deleting excessive button binding for {}", name);
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gameButtonsNode->DeleteChild(to_delete);
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to_delete = nullptr;
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}
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if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
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// unbound button with no device ID, make a note of it so it can be deleted later
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to_delete = gameButtonNode;
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gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
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} else {
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// valid binding found; stop iterating
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break;
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}
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}
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// check if button was not found
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if (button_count == 0) {
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return false;
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@@ -760,6 +804,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
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}
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}
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// trim the trailing invalid (unbound) alternatives
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tinyxml2::XMLElement *to_delete = nullptr;
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gameLightNode = gameLightsNode->LastChildElement("light");
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while (gameLightNode != nullptr) {
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const char *name = gameLightNode->Attribute("name");
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const char *devid = gameLightNode->Attribute("devid");
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// wrong light, ignore and keep iterating backwards
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if (name == nullptr || std::string(name) != light.getName()) {
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gameLightNode = gameLightNode->PreviousSiblingElement("light");
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continue;
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}
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// found a node for this button, which means to_delete is not the first one
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// delete the node for to_delete
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if (to_delete != nullptr) {
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log_debug("cfg", "deleting excessive light binding for {}", name);
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gameLightsNode->DeleteChild(to_delete);
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to_delete = nullptr;
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}
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if (devid == nullptr || strlen(devid) == 0) {
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// unbound light, make a note of it so it can be deleted later
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to_delete = gameLightNode;
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gameLightNode = gameLightNode->PreviousSiblingElement("light");
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} else {
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// valid binding found; stop iterating
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break;
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}
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}
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// check if light was not found
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if (light_count == 0) {
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return false;
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+23
@@ -13,6 +13,7 @@ private:
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std::string lightName;
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std::string deviceIdentifier = "";
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unsigned int index = 0;
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bool is_temporary = false;
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public:
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float last_state = 0.f;
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@@ -65,4 +66,26 @@ public:
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inline void setIndex(unsigned int index) {
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this->index = index;
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}
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inline bool isTemporary() const {
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return this->is_temporary;
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}
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inline void setTemporary(bool is_temporary) {
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this->is_temporary = is_temporary;
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}
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inline bool isValid() {
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// temporarily created by UI
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if (isTemporary()) {
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return true;
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}
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// nothing is set
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if (getDeviceIdentifier().empty()) {
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return false;
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}
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return true;
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}
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};
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@@ -3,6 +3,10 @@
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#include "util/logging.h"
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#include "util/utils.h"
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static auto format_as(OptionType f) {
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return fmt::underlying(f);
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}
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void Option::value_add(std::string new_value) {
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// put in primary slot if possible
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+12
-1
@@ -1,9 +1,11 @@
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#include "screen_resize.h"
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#include "avs/game.h"
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#include "external/rapidjson/document.h"
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#include "external/rapidjson/pointer.h"
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#include "external/rapidjson/prettywriter.h"
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#include "misc/eamuse.h"
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#include "util/deferlog.h"
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#include "util/utils.h"
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#include "util/fileutils.h"
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#include "hooks/graphics/graphics.h"
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@@ -48,7 +50,7 @@ namespace cfg {
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// check parse error
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auto error = doc.GetParseError();
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if (error) {
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log_warning("ScreenResize", "config parse error: {}", error);
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log_warning("ScreenResize", "config parse error: {}", static_cast<uint32_t>(error));
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return;
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}
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@@ -78,6 +80,10 @@ namespace cfg {
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root);
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load_bool_value(doc, root + "enable_screen_resize", this->enable_screen_resize);
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if (this->enable_screen_resize) {
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log_misc("ScreenResize", "enabled by config file");
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}
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load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
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for (size_t i = 0; i < std::size(this->scene_settings); i++) {
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auto& scene = this->scene_settings[i];
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@@ -87,6 +93,10 @@ namespace cfg {
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load_float_value(doc, root + prefix + "scale_x", scene.scale_x);
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load_float_value(doc, root + prefix + "scale_y", scene.scale_y);
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load_bool_value(doc, root + prefix + "keep_aspect_ratio", scene.keep_aspect_ratio);
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int duplicate = 0;
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load_int_value(doc, root + prefix + "duplicate", duplicate);
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scene.duplicate = static_cast<cfg::ScreenDuplicateMode>(duplicate);
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}
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// windowed settings are always under game settings
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@@ -201,6 +211,7 @@ namespace cfg {
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rapidjson::Pointer(root + prefix + "scale_x").Set(doc, scene.scale_x);
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rapidjson::Pointer(root + prefix + "scale_y").Set(doc, scene.scale_y);
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rapidjson::Pointer(root + prefix + "keep_aspect_ratio").Set(doc, scene.keep_aspect_ratio);
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rapidjson::Pointer(root + prefix + "duplicate").Set(doc, scene.duplicate);
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}
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// windowed mode settings
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@@ -1,5 +1,6 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <string>
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#include <optional>
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@@ -14,12 +15,19 @@ namespace cfg {
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ResizableFrame = 2
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};
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enum ScreenDuplicateMode {
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None = 0,
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CopyLeft = 1,
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CopyRight = 2,
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};
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struct fullscreen_setting {
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int offset_x = 0;
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int offset_y = 0;
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float scale_x = 1.0;
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float scale_y = 1.0;
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bool keep_aspect_ratio = true;
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ScreenDuplicateMode duplicate = ScreenDuplicateMode::None;
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};
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extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
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@@ -44,6 +52,9 @@ namespace cfg {
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bool enable_linear_filter = true;
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fullscreen_setting scene_settings[4];
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// state
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std::atomic<bool> need_surface_clean = false;
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// windowed mode sizing
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// Windows terminology:
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// window = rectangle including the frame
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@@ -62,6 +73,7 @@ namespace cfg {
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uint32_t init_client_height = 0;
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float init_client_aspect_ratio = 1.f;
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uint32_t init_window_style = 0;
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uint32_t init_window_style_ex = 0;
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uint32_t window_deco_width = 0;
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uint32_t window_deco_height = 0;
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Reference in New Issue
Block a user