Update to spice2x-26-02-17 (pre-apply)
> broken commit
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+77
-2
@@ -1,5 +1,6 @@
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#include "config.h"
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#include "util/logging.h"
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#include "cfg/button.h"
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/*
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* This code absolutely sucks.
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@@ -10,6 +11,14 @@
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// settings
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std::string CONFIG_PATH_OVERRIDE = "";
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#define CFG_DEBUG_VERBOSE 0
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#if CFG_DEBUG_VERBOSE
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#define log_debug(module, format_str, ...) logger::push( \
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LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
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#else
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#define log_debug(module, format_str, ...)
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#endif
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///////////////////
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/// Constructor ///
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@@ -68,7 +77,7 @@ Config::Config() {
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this->firstFillConfigFile();
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break;
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default:
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log_warning("cfg", "Unknown XML error reading config: {}", configLoadError);
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log_warning("cfg", "Unknown XML error reading config: {}", static_cast<uint32_t>(configLoadError));
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break;
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}
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} while (configLoadError != tinyxml2::XMLError::XML_SUCCESS);
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@@ -510,8 +519,10 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
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return false;
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}
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tinyxml2::XMLElement *gameButtonNode = nullptr;
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// iterate button nodes
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tinyxml2::XMLElement *gameButtonNode = gameButtonsNode->FirstChildElement("button");
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gameButtonNode = gameButtonsNode->FirstChildElement("button");
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int button_count = 0;
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while (gameButtonNode != nullptr) {
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const char *buttonNodeName = gameButtonNode->Attribute("name");
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@@ -574,6 +585,39 @@ bool Config::updateBinding(const Game &game, const Button &button, int alternati
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}
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}
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// trim the trailing invalid (unbound) alternatives
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tinyxml2::XMLElement *to_delete = nullptr;
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gameButtonNode = gameButtonsNode->LastChildElement("button");
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while (gameButtonNode != nullptr) {
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const char *name = gameButtonNode->Attribute("name");
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const char *devid = gameButtonNode->Attribute("devid");
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int vkey = INVALID_VKEY;
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gameButtonNode->QueryIntAttribute("vkey", &vkey);
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// wrong button, ignore and keep iterating backwards
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if (name == nullptr || std::string(name) != button.getName()) {
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gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
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continue;
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}
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// found a node for this button, which means to_delete is not the first one
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// delete the node for to_delete
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if (to_delete != nullptr) {
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log_debug("cfg", "deleting excessive button binding for {}", name);
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gameButtonsNode->DeleteChild(to_delete);
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to_delete = nullptr;
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}
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if ((devid == nullptr || strlen(devid) == 0) && vkey == INVALID_VKEY) {
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// unbound button with no device ID, make a note of it so it can be deleted later
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to_delete = gameButtonNode;
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gameButtonNode = gameButtonNode->PreviousSiblingElement("button");
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} else {
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// valid binding found; stop iterating
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break;
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}
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}
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// check if button was not found
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if (button_count == 0) {
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return false;
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@@ -760,6 +804,37 @@ bool Config::updateBinding(const Game &game, const Light &light, int alternative
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}
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}
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// trim the trailing invalid (unbound) alternatives
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tinyxml2::XMLElement *to_delete = nullptr;
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gameLightNode = gameLightsNode->LastChildElement("light");
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while (gameLightNode != nullptr) {
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const char *name = gameLightNode->Attribute("name");
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const char *devid = gameLightNode->Attribute("devid");
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// wrong light, ignore and keep iterating backwards
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if (name == nullptr || std::string(name) != light.getName()) {
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gameLightNode = gameLightNode->PreviousSiblingElement("light");
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continue;
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}
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// found a node for this button, which means to_delete is not the first one
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// delete the node for to_delete
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if (to_delete != nullptr) {
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log_debug("cfg", "deleting excessive light binding for {}", name);
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gameLightsNode->DeleteChild(to_delete);
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to_delete = nullptr;
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}
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if (devid == nullptr || strlen(devid) == 0) {
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// unbound light, make a note of it so it can be deleted later
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to_delete = gameLightNode;
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gameLightNode = gameLightNode->PreviousSiblingElement("light");
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} else {
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// valid binding found; stop iterating
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break;
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}
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}
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// check if light was not found
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if (light_count == 0) {
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return false;
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