Update to spice2x-26-02-17 (pre-apply)
> broken commit
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@@ -253,28 +253,25 @@ namespace games::ddr {
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if(((dwIoControlCode>>16)&0xFFFF) == FILE_DEVICE_UNKNOWN) {
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switch((dwIoControlCode>>2)&0x3FFF) {
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case P4IO_IOCTL_GET_INPUTS: {
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// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
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Sleep(4);
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memset(lpOutBuffer, 0, 16);
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auto controls = (uint32_t*) lpOutBuffer;
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const std::pair<size_t, uint8_t> buttonMapping[] =
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{
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// Panel input comes from MDXF Control Status Buffer functions
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{Buttons::SERVICE, 25}, //Good
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{Buttons::TEST, 28}, //Good
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{Buttons::COIN_MECH, 24}, //Good
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{Buttons::P1_START, 0}, //Good
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{Buttons::P1_PANEL_UP, 5}, //Good
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{Buttons::P1_PANEL_DOWN, 6}, //Good
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{Buttons::P1_PANEL_LEFT, 7}, //Goood
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{Buttons::P1_PANEL_RIGHT, 16}, //Good
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{Buttons::P1_MENU_UP, 1}, //Good
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{Buttons::P1_MENU_DOWN, 2}, //Good
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{Buttons::P1_MENU_LEFT, 3}, //Good
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{Buttons::P1_MENU_RIGHT, 4}, //Good
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{Buttons::P2_START, 8}, //Good
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{Buttons::P2_PANEL_UP, 13}, //Good
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{Buttons::P2_PANEL_DOWN, 14}, //Good
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{Buttons::P2_PANEL_LEFT, 15}, //Good
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{Buttons::P2_PANEL_RIGHT, 20}, //Good
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{Buttons::P2_MENU_UP, 9}, //Good
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{Buttons::P2_MENU_DOWN, 10}, //Good
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{Buttons::P2_MENU_LEFT, 11}, //Good
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