Update to spice2x-26-02-17 (pre-apply)
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@@ -1,7 +1,6 @@
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#pragma once
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#include "games/game.h"
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#include "external/linalg.h"
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#include "touch/touch.h"
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namespace games::drs {
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@@ -32,6 +31,7 @@ namespace games::drs {
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extern std::vector<TouchEvent> TOUCH_EVENTS;
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extern bool DISABLE_TOUCH;
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extern bool TRANSPOSE_TOUCH;
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extern bool RGB_CAMERA_HOOK;
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void fire_touches(drs_touch_t *events, size_t event_count);
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void start_touch();
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