Update to spice2x-26-02-17 (pre-apply)
> broken commit
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+52
-11
@@ -10,6 +10,7 @@ std::vector<Button> &games::gitadora::get_buttons() {
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"Service",
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"Test",
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"Coin",
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"Headphone",
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"Guitar P1 Start",
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"Guitar P1 Up",
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"Guitar P1 Down",
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@@ -64,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
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"Drum Help",
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"Drum Button Extra 1",
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"Drum Button Extra 2",
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"Drum Left Cymbal",
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"Drum Hi-Hat",
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"Drum Hi-Hat Closed",
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"Drum Hi-Hat Half-Open",
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"Drum Left Pedal",
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"Drum Snare",
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"Drum Hi-Tom",
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"Drum Low-Tom",
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"Drum Right Cymbal",
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"Drum Bass Pedal",
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"Drum Left Cymbal",
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"Drum Left Pedal",
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"Drum Floor Tom"
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"Drum Low-Tom",
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"Drum Floor Tom",
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"Drum Right Cymbal",
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"Drum Hi-Hat Closed",
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"Drum Hi-Hat Half-Open"
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);
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}
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@@ -106,9 +108,18 @@ std::string games::gitadora::get_buttons_help() {
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// keep to max 100 characters wide
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return
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"guitar:\n"
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"\n"
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" < R G B Y P --- Pick ] \n"
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"\n"
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" If you normally hold your guitar left-handed (frets on right hand):\n"
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" * here, hold the guitar as right-handed (frets on left hand),\n"
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" and bind the buttons, pick, and wail controls\n"
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" * in Options tab, turn on GitaDora Lefty Guitar\n"
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" * finally, use the in-game option to turn on LEFT mode\n"
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"\n"
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"\n"
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"drums:\n"
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"\n"
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" LeftCymbal RightCymbal\n"
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" HiHat HiTom LowTom \n"
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" Snare FloorTom \n"
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@@ -116,10 +127,28 @@ std::string games::gitadora::get_buttons_help() {
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" Left Bass\n"
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" Pedal Pedal\n"
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"\n"
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"Drums are NOT velocity-sensitive!\n"
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" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
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" multiple hit zones, ensure you bind all variation using the Pages\n"
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" button at the bottom."
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;
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}
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std::string games::gitadora::get_analogs_help() {
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// keep to max 100 characters wide
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return
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"guitar:\n"
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"\n"
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"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
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"v2_drum algorithm might work better for those drums."
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"X axis: 0% when body is held facing monitor, 50% when flat on a table\n"
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"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
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"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
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"\n"
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"You need both X and Y axis for up/down wail to work correctly in-game.\n"
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"If you only have Y axis, consider using digital wailing instead.\n"
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"\n"
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"Ensure you clear all analog bindings if you want to use digital wailing.\n"
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"\n"
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"If you hold your guitar left-handed (frets on the right hand),\n"
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"analog bindings will likely not work as intended.\n"
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"Consider using digital wailing in Buttons tab."
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;
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}
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@@ -210,7 +239,19 @@ std::vector<Light> &games::gitadora::get_lights() {
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"Guitar Right Speaker Mid Low Right B (DX)",
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"Guitar Right Speaker Lower R (DX)",
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"Guitar Right Speaker Lower G (DX)",
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"Guitar Right Speaker Lower B (DX)"
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"Guitar Right Speaker Lower B (DX)",
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"Title Average R (Arena)",
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"Title Average G (Arena)",
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"Title Average B (Arena)",
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"Woofer R (Arena)",
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"Woofer G (Arena)",
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"Woofer B (Arena)",
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"Card Reader R (Arena)",
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"Card Reader G (Arena)",
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"Card Reader B (Arena)"
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);
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}
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