Update to spice2x-26-02-17 (pre-apply)
> broken commit
This commit is contained in:
+100
-36
@@ -1,5 +1,7 @@
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#include "bi2x_hook.h"
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#if SPICE64
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#include <cstdint>
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#include "util/detour.h"
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#include "util/logging.h"
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@@ -10,12 +12,22 @@
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#include "launcher/options.h"
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#include "io.h"
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#include "games/sdvx/sdvx.h"
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#include "util/socd_cleaner.h"
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#include "util/tapeled.h"
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#include "util/time.h"
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#include "acioemu/icca.h"
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#define DEBUG_VERBOSE 0
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#if DEBUG_VERBOSE
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#define log_debug(module, format_str, ...) logger::push( \
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LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
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#else
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#define log_debug(module, format_str, ...)
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#endif
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namespace games::sdvx {
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constexpr bool BI2X_PASSTHROUGH = false;
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bool BI2X_INITIALIZED = false;
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/*
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* class definitions
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@@ -26,20 +38,54 @@ namespace games::sdvx {
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uint8_t data[0x10];
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};
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struct AIO_NMGR_IOB2 {
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uint8_t dummy0[0x50];
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struct AIO_NMGR_IOB2_VTABLE {
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// other functions here, but they never get called
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uint8_t dummy[0x50];
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void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
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uint8_t dummy1[0x9A0];
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};
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struct AIO_NMGR_IOB2 {
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AIO_NMGR_IOB2_VTABLE *vptr;
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uint8_t dummy[0x9F0];
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};
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// confirmed in EG final in aioNMgrIob2_Create
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static_assert(sizeof(AIO_NMGR_IOB2) == 0x9F8);
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struct AIO_IOB2_BI2X_UFC {
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// who knows
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uint8_t data[0x13F8];
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uint8_t data[0x39D8];
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};
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// confirmed in EG final in aioIob2Bi2xUFC_Create
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static_assert(sizeof(AIO_IOB2_BI2X_UFC) == 0x39D8);
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struct AIO_IOB2_BI2X_UFC__INPUT {
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uint8_t DevIoCounter;
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uint8_t bExIoAErr;
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uint8_t bExIoBErr;
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uint8_t bPcPowerOn;
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uint8_t bPcPowerCheck;
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uint8_t CoinCount;
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uint8_t bTest;
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uint8_t bService;
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uint8_t bCoinSw;
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uint8_t bCoinJam;
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uint8_t bHPDetect;
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};
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struct AIO_IOB2_BI2X_UFC__DEVSTATUS {
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// of course you could work with variables here
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uint8_t buffer[0x19E];
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uint8_t InputCounter;
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uint8_t OutputCounter;
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uint8_t IoResetCounter;
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uint8_t TapeLedCounter;
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uint8_t TapeLedRate[8];
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AIO_IOB2_BI2X_UFC__INPUT Input;
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uint8_t unk_1[289];
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uint16_t AnalogLeft;
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uint16_t AnalogRight;
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uint8_t Buttons;
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uint8_t unk_2[97];
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};
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/*
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@@ -66,7 +112,7 @@ namespace games::sdvx {
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// libaio-iob.dll
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typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
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typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
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typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
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typedef AIO_NMGR_IOB2* (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
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/*
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* function pointers
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@@ -133,8 +179,8 @@ namespace games::sdvx {
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AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig(This, status);
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}
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status->buffer[0] = count;
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status->buffer[12] = count;
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status->InputCounter = count;
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status->Input.DevIoCounter = count;
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count++;
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// get buttons
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@@ -142,41 +188,51 @@ namespace games::sdvx {
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// control buttons
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
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status->buffer[18] = 0x01;
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status->Input.bTest = 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
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status->buffer[19] = 0x01;
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status->Input.bService = 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
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status->buffer[20] = 0x01;
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status->Input.bCoinSw = 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Start]))
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status->buffer[316] |= 0x01;
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status->Buttons |= 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_A]))
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status->buffer[316] |= 0x02;
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status->Buttons |= 0x02;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_B]))
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status->buffer[316] |= 0x04;
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status->Buttons |= 0x04;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_C]))
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status->buffer[316] |= 0x08;
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status->Buttons |= 0x08;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_D]))
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status->buffer[316] |= 0x10;
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status->Buttons |= 0x10;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_L]))
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status->buffer[316] |= 0x20;
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status->Buttons |= 0x20;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_R]))
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status->buffer[316] |= 0x40;
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status->Buttons |= 0x40;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]))
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status->buffer[22] = 0x01;
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status->Input.bHPDetect = 0x01;
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status->Input.CoinCount += eamuse_coin_get_stock();
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const auto now = get_performance_milliseconds();
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// volume left
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left])) {
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const auto vol_l_state = socd::socd_clean(0,
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GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left]),
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GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right]),
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now);
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if (vol_l_state == socd::SocdCCW) {
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VOL_L -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right])) {
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} else if (vol_l_state == socd::SocdCW) {
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VOL_L += ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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// volume right
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left])) {
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const auto vol_r_state = socd::socd_clean(1,
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GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left]),
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GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right]),
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now);
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if (vol_r_state == socd::SocdCCW) {
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VOL_R -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right])) {
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} else if (vol_r_state == socd::SocdCW) {
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VOL_R += ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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@@ -189,8 +245,14 @@ namespace games::sdvx {
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vol_right += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::VOL_R]) * 65535);
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}
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*((uint16_t*) &status->buffer[312]) = vol_left;
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*((uint16_t*) &status->buffer[314]) = vol_right;
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status->AnalogLeft = vol_left;
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status->AnalogRight = vol_right;
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log_debug(
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"bi2x_hook",
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"knobs = {} {}",
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status->AnalogLeft,
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status->AnalogRight);
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__IoReset(AIO_IOB2_BI2X_UFC *This,
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@@ -345,21 +407,21 @@ namespace games::sdvx {
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log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
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}
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static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
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static AIO_NMGR_IOB2* __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
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if (aioNmgrIob2 == nullptr) {
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aioNmgrIob2 = new AIO_NMGR_IOB2;
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memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
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aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
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aioNmgrIob2 = new AIO_NMGR_IOB2{};
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aioNmgrIob2->vptr = new AIO_NMGR_IOB2_VTABLE{};
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aioNmgrIob2->vptr->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
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}
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log_info("bi2x_hook", "aioNMgrIob2_Create");
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BI2X_INITIALIZED = true;
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log_info("bi2x_hook", "aioNMgrIob2_Create returned {}, size=0x{:x}, vptr @ {}",
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fmt::ptr(aioNmgrIob2), sizeof(*aioNmgrIob2), fmt::ptr(aioNmgrIob2->vptr));
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// enable hack to make PIN pad work for KFC in BI2X mode
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// this explicit check in the I/O init path is necessary
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// (as opposed to just doing a check for "isValkyrieCabMode?")
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// because there are hex edits that allow you to use legacy (KFC/BIO2) IO while in Valk mode
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acioemu::ICCA_DEVICE_HACK = true;
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return &aioNmgrIob2;
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return aioNmgrIob2;
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}
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static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
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@@ -411,3 +473,5 @@ namespace games::sdvx {
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aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
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}
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}
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#endif
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