Update to spice2x-26-02-17 (pre-apply)
> broken commit
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@@ -32,10 +32,12 @@ extern bool GRAPHICS_WINDOWED;
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extern graphics_orientation GRAPHICS_ADJUST_ORIENTATION;
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extern std::vector<HWND> GRAPHICS_WINDOWS;
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extern UINT GRAPHICS_FORCE_REFRESH;
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extern std::optional<uint32_t> GRAPHICS_FORCE_REFRESH_SUB;
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extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
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extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
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extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
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extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
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extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
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extern bool GRAPHICS_FS_ORIENTATION_SWAP;
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extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
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extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
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@@ -48,6 +50,7 @@ extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
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extern std::optional<std::string> GRAPHICS_WINDOW_POS;
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extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
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extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
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extern std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
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extern bool GRAPHICS_IIDX_WSUB;
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extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
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@@ -60,6 +63,7 @@ extern bool GRAPHICS_WSUB_BORDERLESS;
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extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
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extern HWND TDJ_SUBSCREEN_WINDOW;
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extern HWND SDVX_SUBSCREEN_WINDOW;
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extern HWND GFDM_SUBSCREEN_WINDOW;
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extern bool SUBSCREEN_FORCE_REDRAW;
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@@ -98,5 +102,8 @@ void graphics_capture_initial_window(HWND hWnd);
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void graphics_update_window_style(HWND hWnd);
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void graphics_update_z_order(HWND hWnd, bool always_on_top);
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void graphics_move_resize_window(HWND hWnd);
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bool graphics_window_change_crashes_game();
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bool graphics_window_options_breaks_game();
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bool graphics_window_decoration_change_crashes_game();
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bool graphics_window_resize_breaks_game();
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bool graphics_window_move_and_resize_breaks_game();
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void graphics_load_windowed_subscreen_parameters();
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