Update to spice2x-26-02-17 (pre-apply)
> broken commit
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "graphics.h"
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#include "avs/game.h"
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#include "games/gitadora/gitadora.h"
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#include "cfg/screen_resize.h"
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#include "overlay/overlay.h"
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#include "util/logging.h"
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@@ -23,6 +24,7 @@ std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_WINDOW_SIZE;
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std::optional<std::string> GRAPHICS_WINDOW_POS;
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bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
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bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
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std::optional<HWND> GRAPHICS_HOOKED_WINDOW;
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// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
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bool GRAPHICS_IIDX_WSUB = false;
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@@ -55,15 +57,22 @@ void graphics_capture_initial_window(HWND hWnd) {
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graphics_load_windowed_parameters();
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cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
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GRAPHICS_HOOKED_WINDOW = hWnd;
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log_debug("graphics-windowed", "graphics_capture_initial_window called");
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cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
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cfg::SCREENRESIZE->init_window_style_ex = GetWindowLong(hWnd, GWL_EXSTYLE);
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log_debug(
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"graphics-windowed",
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"graphics_capture_initial_window called, hWnd={}",
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fmt::ptr(hWnd));
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RECT rect;
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if (!GetClientRect(hWnd, &rect)) {
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log_warning(
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"graphics",
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"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
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"graphics-windowed",
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"[{}] graphics_capture_initial_window - GetClientRect failed, GLE: {}",
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fmt::ptr(hWnd),
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GetLastError());
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return;
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}
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@@ -75,12 +84,22 @@ void graphics_capture_initial_window(HWND hWnd) {
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cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
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log_debug(
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"graphics-windowed",
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"graphics_capture_initial_window initial window size {}x{}, ratio {}",
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"[{}] graphics_capture_initial_window initial window size {}x{}, ratio {}",
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fmt::ptr(hWnd),
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client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
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// ensure frame size is captured
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graphics_wm_style_changed(hWnd, false);
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// if the game is not compatible, ignore user-supplied values and keep the current size
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if (graphics_window_resize_breaks_game()) {
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cfg::SCREENRESIZE->client_width = client_w;
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cfg::SCREENRESIZE->client_height = client_h;
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}
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if (graphics_window_move_and_resize_breaks_game()) {
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cfg::SCREENRESIZE->enable_window_resize = false;
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}
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// if there was no user-supplied dimension, seed it with the current size
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// so that the next resize operation will work
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if (cfg::SCREENRESIZE->client_width == 0) {
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@@ -94,7 +113,8 @@ void graphics_capture_initial_window(HWND hWnd) {
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// resize must be done before applying the border
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if (cfg::SCREENRESIZE->enable_window_resize) {
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log_info(
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"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
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"graphics-windowed", "[{}] change window rect - window offset: {}x{}, client size: {}x{}",
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fmt::ptr(hWnd),
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cfg::SCREENRESIZE->window_offset_x,
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cfg::SCREENRESIZE->window_offset_y,
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cfg::SCREENRESIZE->client_width,
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@@ -104,12 +124,13 @@ void graphics_capture_initial_window(HWND hWnd) {
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// ddr hangs when window frame doesn't have overlapped
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if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
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log_info(
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"graphics-windowed", "change window style - decoration: {}",
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"graphics-windowed", "[{}] change window style - decoration: {}",
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fmt::ptr(hWnd),
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cfg::SCREENRESIZE->window_decoration);
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graphics_update_window_style(hWnd);
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}
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if (cfg::SCREENRESIZE->window_always_on_top) {
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log_info("graphics-windowed", "change window z-order - always on top");
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log_info("graphics-windowed", "[{}] change window z-order - always on top", fmt::ptr(hWnd));
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graphics_update_z_order(hWnd, true);
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}
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@@ -152,7 +173,7 @@ void graphics_load_windowed_parameters() {
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cfg::SCREENRESIZE->window_offset_x = result.first;
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cfg::SCREENRESIZE->window_offset_y = result.second;
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} else {
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log_warning("graphics-windowed", "failed to parse -windowpos");
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log_fatal("graphics-windowed", "failed to parse -windowpos");
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}
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}
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@@ -181,7 +202,7 @@ void graphics_load_windowed_subscreen_parameters() {
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GRAPHICS_WSUB_WIDTH = result.first;
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GRAPHICS_WSUB_HEIGHT = result.second;
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} else {
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log_warning("graphics-windowed", "failed to parse -wsubsize");
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log_fatal("graphics-windowed", "failed to parse -iidxwsubsize / -sdvxwsubsize");
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}
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}
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@@ -195,7 +216,7 @@ void graphics_load_windowed_subscreen_parameters() {
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GRAPHICS_WSUB_X = result.first;
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GRAPHICS_WSUB_Y = result.second;
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} else {
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log_warning("graphics-windowed", "failed to parse -wsubpos");
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log_fatal("graphics-windowed", "failed to parse -iidxwsubpos / -sdvxwsubpos");
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}
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}
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}
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@@ -368,20 +389,29 @@ void graphics_update_window_style(HWND hWnd) {
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if (!GRAPHICS_WINDOWED) {
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return;
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}
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if (graphics_window_change_crashes_game()) {
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if (graphics_window_decoration_change_crashes_game()) {
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return;
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}
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log_debug("graphics-windowed", "graphics_update_window_style called");
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log_debug(
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"graphics-windowed",
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"graphics_update_window_style called for hWnd={}",
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fmt::ptr(hWnd));
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// update frame style
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auto style = cfg::SCREENRESIZE->init_window_style;
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auto style_ex = cfg::SCREENRESIZE->init_window_style_ex;
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switch (cfg::SCREENRESIZE->window_decoration) {
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case cfg::WindowDecorationMode::Borderless:
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style &= ~WS_OVERLAPPEDWINDOW;
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style_ex &= ~WS_EX_CLIENTEDGE;
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style_ex &= ~WS_EX_WINDOWEDGE;
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break;
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case cfg::WindowDecorationMode::ResizableFrame:
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style |= WS_OVERLAPPEDWINDOW;
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if (graphics_window_resize_breaks_game()) {
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style &= ~WS_SIZEBOX;
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}
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break;
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case cfg::WindowDecorationMode::Default:
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default:
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@@ -393,11 +423,26 @@ void graphics_update_window_style(HWND hWnd) {
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"graphics_update_window_style - calling SetWindowLong with Mode {}, style 0x{:x}",
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static_cast<int>(cfg::SCREENRESIZE->window_decoration),
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style);
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SetWindowLong(hWnd, GWL_STYLE, style);
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const auto ret = SetWindowLong(hWnd, GWL_STYLE, style);
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(void)ret;
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log_debug(
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"graphics-windowed",
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"graphics_update_window_style - SetWindowLong(GWL_STYLE) returned {:x}, GLE={}",
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ret,
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GetLastError());
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const auto ret2 = SetWindowLong(hWnd, GWL_EXSTYLE, style_ex);
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(void)ret2;
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log_debug(
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"graphics-windowed",
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"graphics_update_window_style SetWindowLong(GWL_EXSTYLE) returned {:x}, GLE={}",
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ret2,
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GetLastError());
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// SetWindowPos must be called after SetWindowLong if the frame style changed
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// this will be done in WM_STYLECHANGED handler
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log_debug("graphics-windowed", "graphics_update_window_style returned");
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}
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void graphics_update_z_order(HWND hWnd, bool always_on_top) {
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@@ -454,12 +499,19 @@ void graphics_move_resize_window(HWND hWnd) {
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log_debug("graphics-windowed", "graphics_move_resize_window returned");
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}
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bool graphics_window_change_crashes_game() {
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bool graphics_window_decoration_change_crashes_game() {
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static std::once_flag flag;
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static bool result = false;
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std::call_once(flag, []() {
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// ddr crashes when frame style changes
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result = avs::game::is_model("MDX");
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// changing window decoration also changes dimensions and position
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// so this must be prevented
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if (graphics_window_move_and_resize_breaks_game()) {
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result = true;
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}
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if (result) {
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log_warning(
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"graphics-windowed",
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@@ -468,3 +520,43 @@ bool graphics_window_change_crashes_game() {
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});
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return result;
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}
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bool graphics_window_move_and_resize_breaks_game() {
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static std::once_flag flag;
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static bool result = false;
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std::call_once(flag, []() {
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// games like reflec beat in use spice touch overlay for windowed mode
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// and mouse input breaks if window is moved as the overlay does not
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// currently support window moves/resizes
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result = avs::game::is_model({"KBR", "LBR", "MBR"});
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if (result) {
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log_warning(
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"graphics-windowed",
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"ignoring changes to window properties due to incompatibility with this game");
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}
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});
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return result;
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}
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bool graphics_window_resize_breaks_game() {
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// for whatever reason, gitadora games on dx/sd/sd2 cabs behave poorly when window is resized
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// (eihter at launch or while it's running)
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// usually results in: soft lock during scene transtions or really long transitions,
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// backgrounds of menus not rendering, etc.
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bool is_gitadora = avs::game::is_model({ "J32", "J33", "K32", "K33", "L32", "L33", "M32" });
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bool is_arena = games::gitadora::is_arena_model();
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bool result = graphics_window_move_and_resize_breaks_game() || (is_gitadora && !is_arena);
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static std::once_flag flag;
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std::call_once(flag, [&result]() {
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if (result) {
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log_warning(
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"graphics-windowed",
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"ignoring changes to window size due to incompatibility with this game");
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}
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});
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return result;
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}
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