Update to spice2x-26-02-17 (pre-apply)

> broken commit
This commit is contained in:
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2026-02-19 15:41:42 +09:00
parent 04fc516d47
commit e923b7918f
211 changed files with 26313 additions and 19055 deletions
+42 -8
View File
@@ -10,12 +10,14 @@ namespace overlay::windows {
uint32_t IIDX_SEGMENT_FONT_SIZE = 64;
std::optional<uint32_t> IIDX_SEGMENT_FONT_COLOR = std::nullopt;
std::string IIDX_SEGMENT_LOCATION = "bottom";
bool IIDX_SEGMENT_BORDERLESS = false;
static const size_t TICKER_SIZE = 9;
static const ImVec4 DARK_GRAY(0.1f, 0.1f, 0.1f, 1.f);
static const ImVec4 YELLOW(1.f, 1.f, 0.f, 1.f);
static const ImVec4 RED(1.f, 0.f, 0.f, 1.f);
static const int PADDING_Y = 8;
static const int PADDING_X = 4;
static const float PADDING_Y = 8.f;
static const float PADDING_X = 4.f;
static const std::map<char, std::pair<char, char>> CHARMAP = {\
// period - add a space afterwards (game sends 'm' for period)
@@ -31,16 +33,18 @@ namespace overlay::windows {
log_fatal("iidx_seg", "DSEG_FONT is null");
}
this->title = "IIDX LED Segment Display";
this->title = "IIDX LDJ LED Ticker";
this->toggle_button = games::OverlayButtons::ToggleSubScreen;
this->remove_window_padding = true;
this->size_max = ImVec2(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y);
this->flags = ImGuiWindowFlags_NoTitleBar
| ImGuiWindowFlags_NoScrollbar
this->flags = ImGuiWindowFlags_NoScrollbar
| ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoNavFocus
| ImGuiWindowFlags_NoNavInputs
| ImGuiWindowFlags_NoDocking;
if (IIDX_SEGMENT_BORDERLESS) {
this->flags |= ImGuiWindowFlags_NoTitleBar;
}
if (IIDX_SEGMENT_FONT_COLOR.has_value()) {
const auto rgb = IIDX_SEGMENT_FONT_COLOR.value();
@@ -51,13 +55,22 @@ namespace overlay::windows {
}
}
float IIDXSegmentDisplay::get_title_bar_height() {
// make sure you don't call this within PushFont/PopFont block
// since text line height calculation is dependent on current font size
return ImGui::GetTextLineHeight() + ImGui::GetStyle().FramePadding.y * 2.0f;
}
void IIDXSegmentDisplay::calculate_initial_window() {
// ImGui::CalcTextSize doesn't seem to work here, so manually calculate
ImGui::PushFont(DSEG_FONT);
this->init_size = ImGui::CalcTextSize("~.~.~.~.~.~.~.~.~.");
ImGui::PopFont();
this->init_size.x += PADDING_X * 2;
this->init_size.y += PADDING_Y * 2;
ImGui::PopFont();
if (!IIDX_SEGMENT_BORDERLESS) {
this->init_size.y += get_title_bar_height();
}
// initial horizontal position
if (IIDX_SEGMENT_LOCATION.find("left") != std::string::npos) {
@@ -79,6 +92,23 @@ namespace overlay::windows {
}
void IIDXSegmentDisplay::build_content() {
// explicitly check if TDJ I/O is enabled to account for the fact that I/O emulation may be
// disabled
if (games::iidx::CURRENT_IO_EMULATION_STATE == games::iidx::iidx_aio_emulation_state::bi2x_hook) {
ImGui::TextUnformatted("");
ImGui::TextColored(
YELLOW,
"%s",
"Invalid I/O mode; DLL is configured for TDJ I/O!\n"
"Enable -iidxtdj if you want TDJ subscreen overlay.");
ImGui::TextUnformatted("");
if (ImGui::Button("Close")) {
this->set_active(false);
}
return;
}
char input_ticker[TICKER_SIZE];
// get ticker content from game
@@ -127,9 +157,13 @@ namespace overlay::windows {
}
void IIDXSegmentDisplay::draw_ticker(char *ticker_string) {
ImGui::PushFont(DSEG_FONT);
float pad_y = PADDING_Y;
if (!IIDX_SEGMENT_BORDERLESS) {
pad_y += get_title_bar_height();
}
const auto pos = ImVec2(PADDING_X, pad_y);
const auto pos = ImVec2(PADDING_X, PADDING_Y);
ImGui::PushFont(DSEG_FONT);
// to imitate LED "off"
ImGui::SetCursorPos(pos);