Update to spice2x-26-02-17 (pre-apply)
> broken commit
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@@ -19,15 +19,15 @@ namespace overlay::windows {
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case 0: {
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this->toggle_button = games::OverlayButtons::ToggleVirtualKeypadP1;
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this->init_pos = ImVec2(
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26,
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ImGui::GetIO().DisplaySize.y - 264);
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overlay::apply_scaling(26),
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ImGui::GetIO().DisplaySize.y - overlay::apply_scaling(264));
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break;
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}
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case 1: {
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this->toggle_button = games::OverlayButtons::ToggleVirtualKeypadP2;
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this->init_pos = ImVec2(
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ImGui::GetIO().DisplaySize.x - 220,
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ImGui::GetIO().DisplaySize.y - 264);
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ImGui::GetIO().DisplaySize.x - overlay::apply_scaling(220),
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ImGui::GetIO().DisplaySize.y - overlay::apply_scaling(264));
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break;
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}
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}
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@@ -82,9 +82,17 @@ namespace overlay::windows {
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// add selectable (fill last line)
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if (i == std::size(BUTTONS) - 1) {
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ImGui::Selectable(button.text, false, 0, ImVec2(112, 32));
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ImGui::Selectable(
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button.text,
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false,
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0,
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overlay::apply_scaling_to_vector(ImVec2(112, 32)));
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} else {
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ImGui::Selectable(button.text, false, 0, ImVec2(32, 32));
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ImGui::Selectable(
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button.text,
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false,
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0,
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overlay::apply_scaling_to_vector(ImVec2(32, 32)));
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}
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// mouse down handler
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@@ -112,7 +120,7 @@ namespace overlay::windows {
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"Lightning Model cabinets (TDJ) do not have any keypads; they use the subscreen.\n\n"
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"Fullscreen mode: bind a key in Overlay tab, and press it in game to show the subscreen, "
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"then use your mouse to click. Page Up button is the default binding.\n\n"
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"Windowed mode: look for the second window in the taskbar.\n\n"
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"Windowed mode: look for the second window in the taskbar (or ALT+TAB).\n\n"
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"Windowed mode with -iidxnosub: bring up the subscreen overlay (default Page Up).\n\n"
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);
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