Initial commit for GitHub migration based on spice2x-25-03-03
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#include "unity_player.h"
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#include "cfg/screen_resize.h"
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#include "hooks/graphics/graphics.h"
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#include "external/fmt/include/fmt/format.h"
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namespace unity_utils {
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std::string get_unity_player_args() {
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std::string args = "";
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// windowed
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if (GRAPHICS_WINDOWED) {
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args += " -screen-fullscreen 0";
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// window size - by default unity player will attempt to create a window that fills the
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// screen, so instead fall back to 1080p resolution
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uint32_t w = 1920;
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uint32_t h = 1080;
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if (GRAPHICS_WINDOW_SIZE.has_value()) {
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w = GRAPHICS_WINDOW_SIZE.value().first;
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h = GRAPHICS_WINDOW_SIZE.value().second;
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}
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args += fmt::format(" -screen-width {} -screen-height {}", w, h);
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// window border
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// eventually we should launch the player inside a parent window that we have full control
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// over using -parentHWND so we can let the user resize it by dragging the border...
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if (GRAPHICS_WINDOW_STYLE.has_value()) {
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if (GRAPHICS_WINDOW_STYLE == cfg::WindowDecorationMode::Borderless) {
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args += " -popupwindow";
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}
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}
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} else {
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// need to specify this, otherwise it gets cached and uses previous value
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args += " -screen-fullscreen 1";
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}
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// monitor
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if (D3D9_ADAPTER.has_value()) {
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args += fmt::format(" -monitor {}", D3D9_ADAPTER.value());
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}
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return args;
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}
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}
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