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## Link to GitHub Issue or related Pull Request, if one exists
## Description of change
Fix gibberish in dynamic Japanese text in GuitarFreaks/DrumMania XG2
(K32/K33) when Windows uses a non-Japanese system code page.
XG2 converts UTF-8 property strings through WideCharToMultiByte(CP_ACP)
before rendering. On systems where the active code page is not
Shift-JIS, these strings are converted using the system code page and
become corrupted or turn into question marks.
Spice2x already hooks WideCharToMultiByte and redirects these
conversions to CP932 for newer 64-bit Gitadora models. This change makes
the existing hook available to 32-bit builds and enables it specifically
for XG2 models K32 and K33.
The existing 64-bit Gitadora Arena and T44 conditions remain unchanged.
## Testing
Before
<img width="1280" height="745" alt="image"
src="https://github.com/user-attachments/assets/34aa2c93-89e8-4c4f-b267-6cbc236f19de"
/>
<img width="2054" height="1188" alt="image"
src="https://github.com/user-attachments/assets/d88b5770-5545-4402-b9e7-3126fe048fb9"
/>
After
<img width="1280" height="720" alt="image"
src="https://github.com/user-attachments/assets/d43b4e47-b6af-4b97-8898-53849c9a0ca4"
/>
<img width="1280" height="720" alt="image"
src="https://github.com/user-attachments/assets/884301e2-1edd-4ad2-92ac-ece656853fe7"
/>
- Tested GuitarFreaks XG2 on a non-Japanese (English US) Windows.
- Verified that Community Log preset comments render correctly in
Japanese.
- Verified that Cooperation Challenge descriptions, rewards, and
progress text render correctly.
- Confirmed that the previous mojibake and question marks no longer
appear.
- GitHub Actions build completed successfully for both architectures.
## Link to GitHub Issue or related Pull Request, if one exists
n/a
## Description of change
Fixes broken Japanese text when Windows `Use Unicode UTF-8 for worldwide
language support` setting is enabled. This setting changes the system
ACP to UTF-8 (65001), causing legacy Shift-JIS lead-byte checks to fail.
Windows 11: requests the legacy process code page through the manifest.
Windows 10: detects ACP 65001 (UTF-8), warns the user via deferred log,
and applies compatibility hook (only for popn pika model for now)
Windows 7 and below - UTF-8 option doesn't exist.
## Testing
## Link to GitHub Issue or related Pull Request, if one exists
#624
## Description of change
See bug. Add locale hooks specifically for CCJ.
also, fix y axis direction for XInput, it was flipped because XInput
uses opposite values from what RawInput does
## Testing
Tested card in / play one round with Windows regional format set to
French (France) and other language set to English.
## Link to GitHub Issue, if one exists
#477
## Description of change
Fix Japanese text broken in the game UI when system ACP is not
SHIFT-JIS.
## Testing
Checked song select and in-game title display.
## Link to GitHub Issue, if one exists
user-reported
## Description of change
When the system non-Unicode language is not set to Japanese, TDJ
subscreen katakana keyboard was broken (weird behavior with characters
not erasing, ending with corrupt characters, etc)
To fix this, add a hook for `IsDBCSLeadByte`. `IsDBCSLeadByte` assumes
system ACP (which may not be SHIFT_JIS). Instead, redirect bm2dx.dll to
use `IsDBCSLeadByteEx` instead with SHIFT_JIS explicitly specified as a
parameter.
Presumably the game was using IsDBCSLeadByte to manage the keyboard
typing logic.... which is weird because SDVX doesn't do the same.
## Testing
Tested iidx 31 and tried to do searches.
## Link to GitHub Issue, if one exists
Fixes#362
## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.
## Testing
Tested with/without Disable ACP option.