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[ ]
40a755173a
Merge branch 'spice2x' into spice22x
2023-10-24 20:25:56 +09:00
[ ]
04dee88276
Update to spice2x-23-09-29
...
> omitted mostly useless path length warning
2023-10-24 20:24:09 +09:00
[ ]
572cf9d12c
refactor: Update pipewire backend to the latest version
...
> support for linux config
> some cleanup around bmsw API usage
2023-10-19 02:49:48 +09:00
[ ]
6c53848ea4
feat: First working pipewire endpoint
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> uses `T_NOTIF_SPICE` experimental endpoint on bmsound-pw's side
> latency should be on par with wasapi shared?
2023-10-09 01:55:17 +09:00
[ ]
32f4f1871d
feat: Add global access for selected Game object
...
> separated commit in case this functionality is already provided through other means and needs to be reverted
> probably target for rehaul in the future for better/less invasive approach
2023-10-02 23:56:13 +09:00
[ ]
f6f62e0e9d
feat: Add pipewire backend
...
> only for testing current bmsound_wine implementation wine-side
2023-10-02 23:51:45 +09:00
[ ]
15cd228b8d
feat: Dummy none backend
...
> to run games with no sound
2023-09-28 20:21:06 +09:00
[ ]
5951a550bb
refactor: Bad attempt of fixing waveout
...
> tried to unify use of hooks::audio::FORMAT between backends
2023-09-26 05:20:02 +09:00
[ ]
a0e44f9e4b
build: Add .idea project files tracking
2023-09-26 05:09:15 +09:00
[ ]
90ebf58554
build: Add .idea project files tracking
2023-09-25 00:31:06 +09:00
[ ]
a3f2d56a9e
build: Add cmake.sh wrapper
2023-09-20 04:06:02 +09:00
[ ]
d03cca1fe2
Update to spice2x-23-06-08
2023-09-20 02:09:17 +09:00
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2023-08-13 20:57:40 -07:00
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2023-03-12 01:01:23 -08:00
sp2xdev and GitHub
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Initial commit
2023-03-12 00:39:30 -08:00
smpn2
8957d9d446
Apply spicetools-22-10-21
2022-12-16 23:19:02 +09:00
smpn2
6c914266d9
chore: CRLF to LF
2022-12-16 23:18:35 +09:00
smpn2
b7a60638a4
Let us start here, from square one. No, from Zero!
2022-09-30 22:45:51 +09:00
smpn2
14215af0d1
Initial commit
2022-09-30 22:44:38 +09:00