Commit Graph
739 Commits
Author SHA1 Message Date
bicarus-devandGitHub 6592191624 pc: fix certain controller bindings not working (#368)
## Link to GitHub Issue, if one exists
Fixes #364 

## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.

## Testing
Tested that HID keyboard works with `Bind` option.
2025-09-17 03:55:02 -07:00
bicarus-devandGitHub 164592b16d pc: add language hook (#367)
## Link to GitHub Issue, if one exists
Fixes #362 

## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.

## Testing
Tested with/without Disable ACP option.
2025-09-17 01:53:50 -07:00
bicarus-devandGitHub 81f879e7ff pc: fix fader emulation (#366)
## Link to GitHub Issue, if one exists
Fixes #365 

## Description of change
Always check both analog and digital input when calculating fader
offset.

## Testing
Tested with keyboard and xbox one controller.
2025-09-16 19:36:22 -07:00
sp2xdev 1af8b3de61 update discord rich presence 2025-09-15 21:54:59 -07:00
sp2xdev c33fef606f update change log 2025-09-15 21:39:02 -07:00
oleg238948234andGitHub a9fc6ef1b2 Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
2025-09-15 21:08:17 -07:00
bicarus-devandGitHub d530bfcd65 overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.

Decrease the in-game overlay transparency (more opaque): 80% -> 96%.

## Testing
Tested cfg and in-game overlay.
2025-09-14 02:29:14 -07:00
sp2xdev c96f4330d2 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-08-21 08:29:33 -07:00
sp2xdev 26a2a0f481 update changelog 2025-08-21 08:29:27 -07:00
bicarus-devandGitHub 11b9790e6c cfg: rearrange options (#357)
## Link to GitHub Issue, if one exists
n/a

## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.

## Testing
n/a
2025-08-19 02:41:56 -07:00
bicarus-devandGitHub 1dfcf8c087 ddr: check for common DLL errors (#355)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Check if the path to codecs directory contains non-ASCII characters, and
display a giant warning. This is to help with troubleshooting, since
registration of xactengine silently fails (creates a bad registry entry)
if the path contains non-ASCII chars.

Log the size of codec DLLs, and log any failures from `regsvr32`.

Detect the case where user specified `-exec gamemdx.dll` for DDR which
seems to be a common pitfall. This doesn't work because gamemdx.dll does
not have a DLL entry, but for some reason people are really tempted to
do this.

## Testing
Validated the error cases.
2025-08-18 00:00:38 -07:00
bicarus-devandGitHub 5c7ad0d51e ea3: supply default pcbid if not present (#356)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.

## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
2025-08-17 23:52:15 -07:00
sp2xdev 587ae86341 update changelog 2025-08-16 19:22:28 -07:00
bicarus-devandGitHub 926f2ef2a0 ddr: enclose file path in quotes & use wchar when registering codecs (#354)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Account for the path to codec DLL having spaces in it and use wide
chars.

## Testing
Testing 32 and 64 bits.
2025-08-16 19:18:15 -07:00
sp2xdev d262e02f8c update changelog 2025-08-11 00:20:04 -07:00
bicarus-devandGitHub f6b63473a0 ddr: automatically register codecs on launch (#351)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.

Add an option to skip this (`-ddrnocodec`) as a chicken bit.

## Testing
Tested 32 and 64 bit DDR.
2025-08-09 20:53:09 -07:00
bicarus-devandGitHub 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
bicarus-devandGitHub e79de3b117 Dump button and analog bindings to log on launch (#349)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab

## Testing
Tested on 32 bit and 64 bit
2025-08-04 21:40:09 -07:00
sp2xdev f783a5a1cd clarify wording for -loglevel 2025-08-02 14:19:56 -07:00
sp2xdev 7848d5c237 detect custom msvcr100.dll 2025-07-25 18:36:55 -07:00
EmmaandGitHub cec735a81b Check for IFS LayeredFS after loading hooks (#342)
## Link to GitHub Issue, if one exists
N/A

## Description of change
Minor fix for a warning in the log. Moves the check for IFS LayeredFS
_after_ loading hooks. Also checks for the module with `GetModuleHandle`
instead, which should cover all paths as long as `ifs_hook.dll` hasn't
been renamed. 😅

## Testing

Before:
```
[2025/07/19 15:59:56] W:launcher: data_mods directory was found, but ifs_hook.dll is not present; your mods will not load
[2025/07/19 15:59:56] W:launcher: to fix this, download ifs_layeredfs and add it as a DLL hook (-k)
[2025/07/19 15:59:56] W:launcher: https://github.com/mon/ifs_layeredfs
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:56] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:56] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:56] I:libraryhook: LibraryHook Attach
```

After changes - no warning observed:
```
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value before: 0
[2025/07/19 15:59:08] I:launcher: msvcrt!__argc value after: 57
[2025/07/19 15:59:08] I:launcher: loading hook DLL C:\Users\Emma\AppData\Local\Programs\SpiceTools\hooks\64\ifs_hook.dll
[2025/07/19 15:59:08] I:libraryhook: LibraryHook Attach
```
2025-07-19 16:17:07 -07:00
sp2xdev 753702e32e Fix build break due to upstream header file changes 2025-07-19 15:36:21 -07:00
sp2xdevandGitHub 7bd7503951 Update README.md 2025-06-25 01:03:39 -07:00
[ ] 7b5d86fe65 fix: Fix header size assert
> probably wont ever matter, change for consistency to use `adpcm_ms` header size instead
2025-06-04 22:15:35 +09:00
sp2xdev d0c38956bf update changelog 2025-06-02 17:51:04 -07:00
[ ] 127d07ed31 refactor: Ambiguous game version support for hooks::soundbank
> user supplied sndbhook offset through `prop/linux.json`
> fix tests
2025-06-02 23:34:42 +09:00
[ ] 7ceeda8bca refactor: Handle optional experimental code better
> introduce `hooks::devel` to aggregate debug specific code
> fix support for IIDX31 (target LDJ-010 instead)
2025-06-02 21:34:28 +09:00
bicarus-devandGitHub 77bca2baee patcher: add gitadora libshare-pj.dll to extra DLL list (#335)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow importing patches for `libshare-pj.dll`

## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
2025-06-02 02:56:04 -07:00
bicarus-devandGitHub 46e8c8a5a5 acio: detect crash during acio init due to RTSS/Afterburner and complain (#334)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When an exception is caught during ACIO hook init, print a special
message to suggest the user to disable RTSS and MSI Afterburner, since
they are known to cause issues.

## Testing
Tried with RTSS enabled with High detection and with it disabled. Also
tried to crash the game a different way and check that the message is
not printed and the callstack is shown propeerly.
2025-06-01 14:52:13 -07:00
sp2xdev 4d58e5d080 Merge branch 'main' of https://github.com/spice2x/spice2x.github.io 2025-05-30 22:21:11 -07:00
sp2xdev 168084d672 update changelog 2025-05-30 22:21:03 -07:00
bicarus-devandGitHub 740ed90d95 iidx: fix windowed subscreen mouse clicks being ignored when overlay is active (#333)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Fix an issue when clicking on the TDJ windowed subscreen with overlay
active will occasionally drop all future mouse clicks, until the overlay
is completely hidden.

## Testing
Tested TDJ windowed subscreen, with poke, with auto-pin, and with
spicecompanion.

SDVX: this was never an issue for UFC mode, but this change doesn't make
any functional difference either.
2025-05-30 22:20:03 -07:00
sp2xdev 61c17f15b4 update changelog 2025-05-30 20:19:03 -07:00
[ ] cd709f0a55 fix: Support per difficulty soundbanks
> related to #1
2025-05-30 23:11:47 +09:00
[ ] 07249ebb1c feat: Add support for IIDX25-26 to transcoder
> added support for adpcm_ms wav codec required by these versions
> related to #1
2025-05-29 02:41:23 +09:00
[ ] f0855d9b53 code: Cleanups around added code
> related to #1
2025-05-28 00:27:46 +09:00
[ ] 0b6986e12c fix: stop_subsystems() missing some log messages
> related to #1
2025-05-27 23:30:45 +09:00
[ ] d72f4b780a refactor: Make assertsz_asf() resampler aware
> resampling free conversion support (results in sound data errors, game only expects s16le for wavs)
> related to #1
2025-05-27 23:11:02 +09:00
[ ] 5075efc6dc refactor: Enable unreachable cleanup logic in main()
> refactor `main_implemntation()` cleanup to run once on `launcher::shutdown()`, not sure why it was defined like that (unreachable code, at least for iidx)
> not thread safe, but probably not needed (no obvious failures as well)
> related to #1
2025-05-27 23:08:16 +09:00
[ ] 88a19a8811 refactor/build: Sanitize MF logic
> revert linking to MF libraries on build
> move MF init to be used for tests only
> fix 32-bit builds
> related to #1
2025-05-27 20:49:49 +09:00
[ ] 4a45f4d9c4 refactor: Add transcoding support for more styles
> some styles still won't work due to SOUND DATA CREATE ERROR
> related to #1
2025-05-26 23:14:57 +09:00
[ ] a34014876a feat: Add avs_fs_umount()
> only added for avs 2.17.3.0
> change `avs_fs_mount()` return type to avs_file_t (should be avs_handle_t to begin with)
> related to #1
2025-05-26 20:26:00 +09:00
[ ] 74ef5237ad feat: Integrate linux-side avcodec support
> support only IIDX30
> working full wma=>wav transcoding pipeline with ifs support
> missing unmounting behaviour (will add later)
> depends on latest bmsound_wine for avcodec transcoding
> related to #1
2025-05-25 21:05:24 +09:00
bicarus-devandGitHub 99035f312f cfg: reorganize menu bar (#330)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add `Help` menu. 

Move Licenses and About dialog under Help.

Add links to the wiki.

Make game selection drop-down slightly wider to make better use of space
that has been freed up.

## Testing
tested in cfg (with/without game), and in-game overlay
2025-05-25 01:32:59 -07:00
bicarus-devandGitHub aafc916bb6 launcher: detect custom nvidia DLLs (#329)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Complain if nvcuda.dll, nvcuvid.dll, or nvEncodeAPI64.dll are found in
modules or in root directory. This would complain for spice-provided
stubs as well.

## Testing
2025-05-24 12:49:58 -07:00
[ ] 933dcf72a9 feat: Add iidx soundbank hook
> mockup using MF decoder (which by itself is broken, it seems)
> working .s3p unpacking and .2dx packing
> use avs filesystem (read only)
> soundbank patching disabled (missing some logic)
> unity games may be broken (linker)
> related to #1
2025-05-22 23:53:19 +09:00
bicarus-devandGitHub c5eb1e999b launcher: option to make command line args take precedence (#327)
## Link to GitHub Issue, if one exists
Fixes #190 

## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.

## Testing
Still testing...
2025-05-15 23:26:38 -07:00
ASleepyCatandGitHub 7c15452c1e Add support for outputting IIDX tape LED data via spiceapi (#315)
## Link to GitHub Issue, if one exists
#41 (partially)

## Description of change
This PR adds support for outputting IIDX tape LED data via spiceapi
(`iidx_tapeled_get()`). It returns the data as a `dict`, with the key
being the LED name and the value being the list of RGB values. You can
optionally pass in a variadic list of names to filter the returned data.

The new API function is only implemented in Python since I'm not able to
test the wrappers in other languages.

An example script using the new API is available in this Beef Board PR:
https://github.com/HWXLR8/beef-board/pull/133.

Demo use case: https://streamable.com/pq5e1e

## Testing
Tested in IIDX 32 with custom Beef Board firmware along with a Python
script to read and send the tape LED data over USB.
2025-05-12 21:27:20 -07:00
sp2xdev 4bc849ccdb update changelog 2025-05-09 14:26:51 -07:00
bicarus-devandGitHub 58481a035b printer: fix orientation of resulting image (#324)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Rotate the printer output so that it's the correct orientation
(portrait, not landscape).

## Testing
Tested via test image, and also in-game, for LP and SDVX.
2025-05-09 09:48:59 -07:00